What?FrankTrollman wrote:Ugh. Stupid pans refuse to cast spells that would kill golems. Ah well. At least I managed to get one Golem and 4 casters without losing any of my own casters. Still, it's aggravating.
Golems managed to sit exactly in the gateway where they would be least ganged up on and held their ground long after their side had been defeated and our team abandoned the siege and went home when one of the remaining golems had seven hit points. Argh.
-Username17
I saw a pan spamming petrify, which if I am not mistaken, is an SC counter. With N+E, what else would you have had them cast?
Out of 400 units at the start of the battle, 46 remained on the field by the time you routed. I thought the auto retreat was at 75% casualties. Honestly, I had been expecting a retreat for 5 turns. Hell, at that rate, if you had brought more freespawn you could have killed the golems with the turn limit.
