Blicero wrote:You don't need any tactics, because the best option is simply to run at your enemy and start whacking them into they fall over. If you can paralyze them at some point, all the better for you, but it's rarely necessary.
Odd. Because that is exactly what I was going to say about DA. Your casters all run suicidally at the enemy, drop every AoE in the house on them, ideally with at least one cone of cold, and if the enemy aren't dead when you run out of mana you mindlessly pew pew the last few HP off the survivors with whatever warriors/rogues (aka WASTES OF SKIN) the SHOCKINGLY BAD NPC selection of the game has FORCED DOWN YOUR THROAT.
Positioning is almost impossible, the clumsy real time engine makes what SHOULD have been a turn based system almost impossible to reasonably control, no one cares if Rogues get behind people because you didn't take those skills because they SUCK, you take other more universally useful skills that don't require you to use a positioning system so thoroughly broken and easily bypassed by fast moving unstoppable enemies with an obsessive and suicidal desire to mob the first guy they see...
You want deep tactical game play in an RPG, yes, even morriwind and CO beat that, even though they WERE very similar in that they used real time and fairly mindless suicidal rush enemies as well. At least THEY were first person
Action games where the real time made a little sense as you hacked and slashed around with your mouse. And it seems Bethusda can actually envisage and create a real time combat engine that works and is playable.
I KNOW Bioware can make a moderately usable real time combat engine, they did it with Knights Of The Old Republic, I mean it was clearly a hack job that also should have been turn based, but it at least was workable. So it PAINS me to see them go so far backwards with Dragon Age, a game with a tacked on real time combat engine that is WORSE than every tacked on real time combat engine of EVERY variant Bioware has done before. I mean hey, you know, KoTOR, moderately acceptable RTS engine that SHOULD have been turn based
better than Dragon Age, Mass Effect, bad RTS/FPS hybrid engine that SHOULD have been turn based
better than Dragon Age, hell god damn Neverwinter Nights, bad RTS engine that REALLY should have been turn based
better than Dragon Age.
But really if you want real tactical play you go play a damn turn based game. And for RPGs turn based is VERY much the way to be. Go turn over any console shaped rock you can find, look at all the verminous JRPGs that crawl out, all of them, even many of the worst of them have INFINITELY better tactical game play than DA. Point at a nameless grindy FF clone of the week, it has better tactical game play with a better interface.
Worse still many even relatively small name console games make it their mission in life to do innovative and interesting things with well balanced game play, unlike Bioware (who's strategy is to shovel cheap unrefined shit down the throats of Fan Boy's begging for ANYTHING they produce) the producers of many console RPGs actually rely on innovation and playability to make a niche in the market.
Have you ever played Grandia 2? Good lord Bioware could learn a lot from just that ONE game. Hell the mechanics are almost perfect for the shit Bioware wants to shovel. And infinitely better than the one in DA.
And the game is 10 fucking years old.
These days if I want good tactical game play on an RPG, which not being an uncritical Fan Boy I
definitely do, I find myself emulating tiny hand held gameboys and playing games like Pokemon and Shin Megami Tensei. Yeah that's right, the PC RPG market especially the dominant player Bioware, is so god damn bad that you get deeper more engaging game play from console games, often ones
meant for children on a platform with a FRACTION of the control and processing capabilities.
I mean how fucking bad must Bioware be to do that? They could just be cloning Grandia 2 with their crappy westernized Lord of the Rings rip off dross and better graphics and they would be stomping that shit.