nWoD is really over. Really.

General questions, debates, and rants about RPGs

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Rasumichin
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Post by Rasumichin »

Don Strudel wrote: Malkavians forever!
Hey, V:tR has Malkavians, too. And Malkovians. Most likely also malkavian Malkovians.

tzor wrote:The original attempt at fixing the probem of an overdeveloped campaign world was to spin off other campaign worlds as game variants. Thus you had Vampire in the Dark Ages and Werewolf in the Wild West.
The problem with this being that once your metaplot has metastasized to a certain point, expansions set in the past of your setting are just as screwed as the original setting.
You are constantly at the risk of stepping on the younger version of a plot-relevant NPC, while playing in a subsetting that is mainly intended to codify even further aspects of the game world and give even more official explanations for every minute detail, propelling the tendencies to treat every sourcebook and every campaign as nothing more than masturbation over the setting's self-referentiality (see : The Dark Eye and, to a lesser extend, the Shadowrun-Earthdawn crossover- at least that had to be abandoned before it was too late).
You are obviously always free to ignore all that crap and to play in your own version of the setting, but a metaplot heavy game will always attract people wanking so excessively to the meta that they'll take every diversion from it, no matter how minor, as a personal offense that's breaking their precious immersion.
Railroading plotwhore GMs are drawn to this stuff like flies are drawn to a steaming pile of shit, and it doesn't take long until every last ounce of creativity is extinguished among the player community.

Which is just one reason (besides goths, obviously) why i always refused to touch oWoD with a ten foot pole.
After all, players here in Germany are notorious for that kind of fanwank in every system they lay their greasy hands on, and every system supporting this kind of behavior is a magnet for our very special version of "that guy".
Hardly surprising that the German translation of nWoD choked right from the start and was abandoned years ago.
Although the publisher blamed some blogger from Berlin for that.
Don Strudel
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Post by Don Strudel »

Oh, wait. I think I jumped the gun a bit. The CCP guy didn't state that the nWoD was a failure, that was all me.
ccpshane wrote:Im going to clear up two things very short and sweet.

1) As Executive Producer Chris Mc Donough said at Grand Masquerade World of Darkness is based on Vampire: The Masquerade. Vampire: The Requiem was inspired by VTM and there is a BIG difference between the two.

2) Grand Masquerade 2011 tickets will go on sale in April. We filled up our entire first hotel in only 6 days (compared to 5 months last year) which caught us off-guard and caused us to get a little ahead of ourselves. Additionally, we needed to wait for the Vampire: The Masquerade 20th Anniversary Edition announcement before we could put convention tickets on sale.

All I can say about what you are going to see at Grand Masquerade 2011 is it will be impressive and I recommend you bring more than just a video camera on your phone. ;)

-Shane
ccpshane wrote:I'm not going to go into details on this other than to say no translation from one medium to another is ever "exact". To give a few examples neither the VTES card game, the Activison video games nor the Kindred: The Embraced TV series were "exact" replicas of VTM table top RPG but they were all very much based on it. Such is what we have announced about the WoD MMO.

Vampire: The Requiem by way of comparison was an almost completely re-imagined setting similar in regards to how the Battlestar Galactica TV series had some but generally few overall similarities to the original.

Hope to see you in September :)

-Shane
Sorry.

But it's pretty much the case that the MMOG is aimed solely at the long-time LARP crowd as opposed to attracting any new demographics from anywhere else. I don't expect the game to ever have more than a few thousand subscribers, ever. The LARPers are positively toxic, and they'll drive away everyone else from the game while getting preferential treatment.
Last edited by Don Strudel on Wed Mar 23, 2011 10:11 pm, edited 1 time in total.
Draco_Argentum
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Post by Draco_Argentum »

Vampire was a good game on the PC, the MMO can canab from that for players. An MMO is about getting a big enough IP to form an initial sales base. Then you make levelling interesting and long enough to give you time to actually build an end game. Thats what WoW did.
TheFlatline
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Post by TheFlatline »

I doubt they'll follow WoW's model for an MMO. Any MMO who does that tends to crash & burn.

It'll more likely be similar to Eve Online, where there's no "end game" per se, and most of the universe is player-driven.

I will be shocked if there's actual "leveling" involved.
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Neurosis
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Post by Neurosis »

Ferret wrote:D&D Essentials isn't 4.5, either, huh?
Apparently FLAT OUT FUCKING LYING is the new trend in edition naming/marketing. : )

Next up: Shadowrun NOT REALLY 5TH EDITION.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
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