- Rolled d20 + Level (max of 20) + Modifiers must equal or exceed task DC to succeed.
- Action Non-proficiency, Proficiency, Focus; -4, +0, +3
- Ability Tags, +0 to +3. These bonuses are expected to cancel out when contested.
- Circumstance, +2 (Generally provided by an item or the aid another action)
- Position (flanking, cover, higher ground, etc), -4 to +5
Level NP Prof Focus 1 -3 +1 +4 2 -2 +2 +5 3 -1 +3 +6 4 +0 +4 +7 5 +1 +5 +8 6 +2 +6 +9 7 +3 +7 +10 8 +4 +8 +11 9 +5 +9 +12 10 +6 +10 +13 11 +7 +11 +14 12 +8 +12 +15 13 +9 +13 +16 14 +10 +14 +17 15 +11 +15 +18 16 +12 +16 +19 17 +13 +17 +20 18 +14 +18 +21 19 +15 +19 +22 20 +16 +20 +23
- Percentage Chance of Success at a given DC for a given level with (Weapon, Skill or Save) Focus. Please Note that any percentage of 50% or more can "Take 10" in non stressful situations to automatically succeed.
FOCUS DC TABLE[/td][td]Level[/td][td]Bonus[/td][td]DC 0[/td][td]DC 5[/td][td]DC 10[/td][td]DC 15[/td][td]DC 20[/td][td]DC 25[/td][td]DC 30[/td][td]DC 35[/td][td]DC 40 [/td][/tr] 1 +4 100% 100% 75% 50% 25% 0% 0% 0% 0% 2 +5 100% 100% 80% 55% 30% 5% 0% 0% 0% 3 +6 100% 100% 85% 60% 35% 10% 0% 0% 0% 4 +7 100% 100% 90% 65% 40% 15% 0% 0% 0% 5 +8 100% 100% 95% 70% 45% 20% 0% 0% 0% 6 +9 100% 100% 100% 75% 50% 25% 0% 0% 0% 7 +10 100% 100% 100% 80% 55% 30% 5% 0% 0% 8 +11 100% 100% 100% 85% 60% 35% 10% 0% 0% 9 +12 100% 100% 100% 90% 65% 40% 15% 0% 0% 10 +13 100% 100% 100% 95% 70% 45% 20% 0% 0% 11 +14 100% 100% 100% 100% 75% 50% 25% 0% 0% 12 +15 100% 100% 100% 100% 80% 55% 30% 5% 0% 13 +16 100% 100% 100% 100% 85% 60% 35% 10% 0% 14 +17 100% 100% 100% 100% 90% 65% 40% 15% 0% 15 +18 100% 100% 100% 100% 95% 70% 45% 20% 0% 16 +19 100% 100% 100% 100% 100% 75% 50% 25% 0% 17 +20 100% 100% 100% 100% 100% 80% 55% 30% 5% 18 +21 100% 100% 100% 100% 100% 85% 60% 35% 10% 19 +22 100% 100% 100% 100% 100% 90% 65% 40% 15% 20 +23 100% 100% 100% 100% 100% 95% 70% 45% 20%
FOCUS DC TABLE (With Exceptional and Supernatural attributes, and Circumstance Bonuses) [/td][td]Level[/td][td]Bonus[/td][td]DC 0[/td][td]DC 5[/td][td]DC 10[/td][td]DC 15[/td][td]DC 20[/td][td]DC 25[/td][td]DC 30[/td][td]DC 35[/td][td]DC 40 [/td][/tr] 1 +8 100% 100% 95% 70% 45% 20% 0% 0% 0% 2 +9 100% 100% 100% 75% 50% 25% 0% 0% 0% 3 +10 100% 100% 100% 80% 55% 30% 5% 0% 0% 4 +11 100% 100% 100% 85% 60% 35% 10% 0% 0% 5 +13* 100% 100% 100% 100% 75% 50% 25% 0% 0% 6 +14 100% 100% 100% 100% 80% 55% 30% 5% 0% 7 +15 100% 100% 100% 100% 85% 60% 35% 10% 0% 8 +16 100% 100% 100% 100% 90% 65% 40% 15% 0% 9 +17 100% 100% 100% 100% 95% 70% 45% 20% 0% 10 +18 100% 100% 100% 100% 100% 75% 50% 25% 0% 11 +19 100% 100% 100% 100% 100% 80% 55% 30% 5% 12 +20 100% 100% 100% 100% 100% 85% 60% 35% 10% 13 +21 100% 100% 100% 100% 100% 90% 65% 40% 15% 14 +22 100% 100% 100% 100% 100% 95% 70% 45% 20% 15 +23 100% 100% 100% 100% 100% 100% 75% 50% 25% 16 +24 100% 100% 100% 100% 100% 100% 80% 55% 30% 17 +25 100% 100% 100% 100% 100% 100% 85% 60% 35% 18 +26 100% 100% 100% 100% 100% 100% 90% 65% 40% 19 +27 100% 100% 100% 100% 100% 100% 95% 70% 45% 20 +28 100% 100% 100% 100% 100% 100% 100% 75% 50%
*Level 5 is the earliest any creature can have a Supernatural Attribute
- Percentage Chance of Success at a given DC for a given level with Proficiency
PROFICIENT DC TABLE[/td][td]Level[/td][td]Bonus[/td][td]DC 0[/td][td]DC 5[/td][td]DC 10[/td][td]DC 15[/td][td]DC 20[/td][td]DC 25[/td][td]DC 30[/td][td]DC 35[/td][td]DC 40 [/td][/tr] 1 +1 100% 85% 60% 35% 10% 0% 0% 0% 0% 2 +2 100% 90% 65% 40% 15% 0% 0% 0% 0% 3 +3 100% 95% 70% 45% 20% 0% 0% 0% 0% 4 +4 100% 100% 75% 50% 25% 0% 0% 0% 0% 5 +5 100% 100% 80% 55% 30% 5% 0% 0% 0% 6 +6 100% 100% 85% 60% 35% 10% 0% 0% 0% 7 +7 100% 100% 90% 65% 40% 15% 0% 0% 0% 8 +8 100% 100% 95% 70% 45% 20% 0% 0% 0% 9 +9 100% 100% 100% 75% 50% 25% 0% 0% 0% 10 +10 100% 100% 100% 80% 55% 30% 5% 0% 0% 11 +11 100% 100% 100% 85% 60% 35% 10% 0% 0% 12 +12 100% 100% 100% 90% 65% 40% 15% 0% 0% 13 +13 100% 100% 100% 95% 70% 45% 20% 0% 0% 14 +14 100% 100% 100% 100% 75% 50% 25% 0% 0% 15 +15 100% 100% 100% 100% 80% 55% 30% 5% 0% 16 +16 100% 100% 100% 100% 85% 60% 35% 10% 0% 17 +17 100% 100% 100% 100% 90% 65% 40% 15% 0% 18 +18 100% 100% 100% 100% 95% 70% 45% 20% 0% 19 +19 100% 100% 100% 100% 100% 75% 50% 25% 0% 20 +20 100% 100% 100% 100% 100% 80% 55% 30% 5%
- Percentage Chance of Success at a given DC for a given level with Non-Proficiency
NON-PROFICIENT DC TABLE[/td][td]Level[/td][td]Bonus[/td][td]DC 0[/td][td]DC 5[/td][td]DC 10[/td][td]DC 15[/td][td]DC 20[/td][td]DC 25[/td][td]DC 30[/td][td]DC 35[/td][td]DC 40 [/td][/tr] 1 -3 90% 65% 40% 15% 0% 0% 0% 0% 0% 2 -2 95% 70% 45% 20% 0% 0% 0% 0% 0% 3 1 100% 75% 50% 25% 0% 0% 0% 0% 0% 4 +0 100% 80% 55% 30% 5% 0% 0% 0% 0% 5 +1 100% 85% 60% 35% 10% 0% 0% 0% 0% 6 +2 100% 90% 65% 40% 15% 0% 0% 0% 0% 7 +3 100% 95% 70% 45% 20% 0% 0% 0% 0% 8 +4 100% 100% 75% 50% 25% 0% 0% 0% 0% 9 +5 100% 100% 80% 55% 30% 5% 0% 0% 0% 10 +6 100% 100% 85% 60% 35% 10% 0% 0% 0% 11 +7 100% 100% 90% 65% 40% 15% 0% 0% 0% 12 +8 100% 100% 95% 70% 45% 20% 0% 0% 0% 13 +9 100% 100% 100% 75% 50% 25% 0% 0% 0% 14 +10 100% 100% 100% 80% 55% 30% 5% 0% 0% 15 +11 100% 100% 100% 85% 60% 35% 10% 0% 0% 16 +12 100% 100% 100% 90% 65% 40% 15% 0% 0% 17 +13 100% 100% 100% 95% 70% 45% 20% 0% 0% 18 +14 100% 100% 100% 100% 75% 50% 25% 0% 0% 19 +15 100% 100% 100% 100% 80% 55% 30% 5% 0% 20 +16 100% 100% 100% 100% 85% 60% 35% 10% 0%
ARMOR CLASS TABLE [/td][/tr] Level N-N N-L N-H L-N L-L L-H C-N C-L C-H P-N P-L P-H 1 11 12 13 13 14 15 16 17 18 19 20 21 2 12 13 14 14 15 16 17 18 19 20 21 22 3 13 14 15 15 16 17 18 19 20 21 22 23 4 14 15 16 16 17 18 19 20 21 22 23 24 5 15 16 17 17 18 19 20 21 22 23 24 25 6 16 17 18 18 19 20 21 22 23 24 25 26 7 17 18 19 19 20 21 22 23 24 25 26 27 8 18 19 20 20 21 22 23 24 25 26 27 28 9 19 20 21 21 22 23 24 25 26 27 28 29 10 20 21 22 22 23 24 25 26 27 28 29 30 11 21 22 23 23 24 25 26 27 28 29 30 31 12 22 23 24 24 25 26 27 28 29 30 31 32 13 23 24 25 25 26 27 28 29 30 31 32 33 14 24 25 26 26 27 28 29 30 31 32 33 34 15 25 26 27 27 28 29 30 31 32 33 34 35 16 26 27 28 28 29 30 31 32 33 34 35 36 17 27 28 29 29 30 31 32 33 34 35 36 37 18 28 29 30 30 31 32 33 34 35 36 37 38 19 29 30 31 31 32 33 34 35 36 37 38 39 20 30 31 32 32 33 34 35 36 37 38 39 40
ARMOR KEY[/td][/tr] abbreviation type AC bonus N None +0 L Leather Armor +2 C Chain Armor +5 P Plate Armor +8
SHIELD KEY[/td][/tr] abbreviation type AC bonus N No Shield +0 L LLight Shield +1 H Heavy Shield +2
ANYWAY- I need some help figuring out what exactly skill challenges are. In addition to that, how could/should I include them given the above maths?