RadiantPhoenix wrote:Anime, movies, and comic books, as well as books and plays, are, as mediums, are bad for tabletop games to try to emulate because those things have only one possible story; a good tabletop game should be capable of many possible stories. This is, however, not what people complain about when they complain about something being "too anime!"
No... it isn't, at first they were complaining about something new and different entering into thier make believe. It's aesthetic AND Mechanics were different. They didn't want the eastern themed flavor. It exacerbated the problem when anime rolled right over into fantasy perfectly, shitting on the Lord of the rings style grognardism that some people were in love with. It was the old "New is bad" paradigm and they looked for anything they didn't like as being "Too Anime".
What you're looking at when someone says that is simple ignorance... okay sometime its willful ignorance and refusal to change, but thats whats up.
I though it was something different, but then I relized the ignore things like Berserk! (the movie not comic, which I know shit all about and neither would the people who hate anime cause they're not picking up manga for reserch.) in favor of bitching about things like ... uhm... i can't even remeber it Goku and the gang.
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I think there needs top be space enough in a game for both the option to shoot lazers from their sword AND to just toe-to-toe a dragon because my wallet is the one that says "BadMuthafucka Berserking" on it.
Its just that the dudes who want one are selfish fucks who want to shit all over the other, and that is want needs to be capped.
You should be able to play a Tome fighter, or a Gish, or a LazerSwordsman (tob), or whatever the fuck and not have people shit bricks cause you shot lazers OR because you didn't.
Btw...Ranged destruction of flying besties should never have been separated from being a melee monster, that damage output should have been folded somehow from the begining.