Agriculture and City Planning in the Land of Eternal Rain

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fectin
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Post by fectin »

Winnah wrote:The biodiversity of that region got me thinking. Crops can easily meet a persons caloric requirements, but dietary requirements for people require they gain all sorts of vitamins and nutrients from diverse sources in order to maintain good health. I'm not a nutritionist though, so I'm not entirely sure what would be required.
Depends what you want; you can skip the whole question by having vita-berries growing like weeds, and used in all the national dishes. That practically writes its own campaign hooks too.

Alternately, fish solves a lot of your problems, and mushrooms solve most of the rest. Bunnies are also an extremely reasonable way to grow protein, and take very little space, and even less if you're not worried about modern notions of humane treatment.

The more I think of it, the more I think you want glass as a major building material. Aside from looking cool, it lets you build greenhouses, and non-shading roofs.
PhoneLobster
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Post by PhoneLobster »

fectin wrote:Depends what you want; you can skip the whole question by having vita-berries growing like weeds, and used in all the national dishes. That practically writes its own campaign hooks too.
I am going to strongly suggest a NO on that. Subsistence, or even more advanced farmers would grow very mixed crops, and raise animals, and trade, and forage the wilderness to make up the extra bits of variety for nutrition and flavor. Despite that they often had some nutritional problems. And despite that... WE DON'T REALLY CARE.

OK so maybe you make a lot of money importing sea salt or beef jerky into the center of the island and exporting lotus seed paste and Taro paste. But that's not a big deal, and trade goods may as well be ANYTHING for game purposes, and you damn well shouldn't be writing up a god damn BALANCED DIET PLAN for your peasants and using it as a MAJOR PLOT HOOK. Players don't want to care about that crap. It's niggling obsessive and boring detail. Pick an exciting product like a drug or a poison, or a single crippling major deficiency (which you can pretty much pick at random if you like) and start importing oranges to the Meaty Island of Meat to ward off the exciting scurvy plague, but again really. "Oh wait I need to ensure my lotus/rice/algae farmers have a source for berries, seafood, beef and sweet potatoes!" is... just dull.
and mushrooms solve most of the rest.
I have heard talk that the nutritional value of mushrooms is massively trumped up by mushroom fanatics and that it's so small it is hard to measure and entirely possible you would do as well or better eating the dirt or compost they grow in. These rumors are hard to confirm since the Internet appears to be heavily dominated by very enthusiastic pro-mushroom commercial interests.

Also it's irrelevant because Fungi are cool, poisonous, and sometimes icky. Especially if they are giant and sometimes attack you with poisoned spears, LSD spores and laser vision.
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Avoraciopoctules
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Post by Avoraciopoctules »

Update:

It is much harder to find the kinds of graphics I was looking for than planned. I eventually resorted to digging up some old strategy game disks, building cities in Rise of Legends, then editing screenshots. Unfortunately, they don't look anywhere near as nice as I'd like. Still trying to find alternatives to mark cities and dungeons.

I compressed this map jpg enough that I don't feel sblocking it is necessary.
Image

We have a central mountain with a temple on it. This is where the most rain happens. The enormous lake caused by this rain is broken up by floating forests of lotus, papyrus, and other aquatic plants, as well as smaller mountains.

There is a large city to the southwest of the central mountain. Presently, I am planning to put it in the middle of a lake, and surrounding the central stone quarter with floating districts mostly formed out of living aquatic plants similar to the those in the forests around the central mountain.

Next up:
- Finishing the city
- Aquaducts and rivers
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shadzar
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Post by shadzar »

look for a copy of AD&D core rules 2.0. it comes with a little map maker and a free version of campaign cartographer. it has various icons for use to make maps.

you could get the expansion for more, but dont need to.

or you might jsut want to get CC3 from profantasy if you really like making maps.
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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