icyshadowlord wrote:MY reason for almost never wanting to play a Human in D&D is because I have gotten fed up playing a Human in almost EVERY damned game or RPG ever
"D&D must be changed because i game with bad people! WAAAAH!"
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icyshadowlord wrote:MY reason for almost never wanting to play a Human in D&D is because I have gotten fed up playing a Human in almost EVERY damned game or RPG ever
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Your text makes this very unclear. But it seems like you are complaining because ONCE EVER someone said "I don't want your races inserted here" and you NEVER WANT TO PLAY HUMANS EVER, but for inexplicable and unrelated reasons, ALMOST ALWAYS DO. Which is even more confusing when you ALWAYS play human and yet only ONCE EVER were actually prevented from playing something else. I am confused. Which is it, do people REALLY ram human down your throat ALL the time, or not?icyshadowlord wrote:... once to block off my homebrews. I HATE people using this in their fantasy works, because MY reason for almost never wanting to play a Human in D&D is because I have gotten fed up playing a Human in almost EVERY damned game or RPG ever (and because I love making my own races
Guess what. "What non-humans?" the mechanical edition gives you exactly what you always dreamed of. Why? Because the GM has absolutely no mechanical excuse to reject you. Because slight stereotypes and a broad range of other options is what humans, including the pointy eared ones, ALL GET ANYWAY.and giving them both slight stereotypes AND a broad range of other options in building up who and what they exactly are
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
In tome, yes. Outside of it, not so much. Most other races get something equivalent in mechanical bonus. Hell, Elves get five and a half (four martial proficiencies, three +2 skill bonuses)RadiantPhoenix wrote:I think that, especially in Tome, a bonus feat is actually a pretty awesome ability.
This basically just says "Halflings should be erased, and their non-size related stuff should be given to human." Which I totally agree, with, for the most part, since halflings literally originally represented the common man.Anyway, ways to make humans less vanilla: emphasize our existing advantages over other members of the animal kingdom:
* Endurance and temperature control in warm climates (see: http://en.wikipedia.org/wiki/Persistence_hunting)
* Throwing skills
* Senses (Good eyesight compared to other mammals, good hearing compared to many organisms, and a decent sense of smell)
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
That wasn't my line of thought. My line of thought was that the erect, bipedal, binocular visioned, manipulating hands model evolved in a certain way, for certain reasons. Every species which exhibits this form likely fulfilled the same niche as proto-humans in a different environment, and will likely have the same adaptations.RadiantPhoenix wrote:Well, yeah, but that's because humanoid means 'like humans'.Prak_Anima wrote:However, pretty much any humanoid race is going to likely exhibit those same attributes, I think.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
And then I am afraid, you failed.Wrathzog wrote:Well, take it up to a higher level.
Goblins. Close enough to your version of "unique" humans to pass a flat out substitution test.Physical - Goblins are physically weaker than most other species. Their strengths seem to revolve around the ability to run for extremely long distances. Their eyesight is suited for daytime activities.
Mental - Goblins are smart and innovative; they're able to think quickly on their feet in a time of crisis.
Social - Goblins are an aggressive race, always looking to expand. This is reflected greatly into the constant scientific and magical advances Goblins have made in an effort to make up for their physical shortcomings in comparison with the other civilized races of the world.