PhoneLobster at [unixtime wrote:1183504739[/unixtime]]So you are suggesting that in order to make character creation/progression rules fun for players they should be SO complex they can keep the players busy for the entire period in between sessions.
Well, here's the thing. PCs who enjoy character building generally want a complex creation system.
I don't agree with this, I prefer my systems simple and easy, but some people enjoy dumpster diving through lots of books, the same way that Magic: the gGthering players enjoy dumpster diving through lots of card sets, looking for good combos and so on.
You can generally view character creation as a mini-game where you're sifting through a bunch of crap MtG style. Or you can have a simple system where you're more worried about getting to play the character instead of building him. I'd much rather have the latter, but when people say "creating characters is fun" they're generally referring to the former.
