RadiantPhoenix wrote:[Batman]

Moderator: Moderators
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
This should also be freely available as a smartphone friendly webpage.Prak_Anima wrote:I think my ideal lay out for the core stuff to a game [*]One page handout of the basic mechanic(s), flashy, but not so much that photocopies are unreasonable.
That's sadly not enough to cover games with multiple classes / archetypes / castes.[*]Ten page max pamphlet on character creation
Hrm.[*]How to Run a Good Game: Mister Cavern's Bedtime reading, with some lessons for the players too
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
the Mayans got it wrong! the world ends 09/25/2011 because me an LAgo agree on something!Lago PARANOIA wrote:Any advice regarding playstyles or 'how to be a good DM' is a waste of space. The people who need to read that won't read it in more than a perfunctory manner and it's a waste of time for people who don't need it. Even if you were giving genuinely revelatory insights no one is going to take it to heart. Seriously, those things are about as useful as self-help books and have about the same success rate.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Call me old fashioned, but I liked that concept. The thing the new editions (3E/4E) lack is a sense of discovery. You already know what magic items are out there, you may even know the monster stats. Part of the fun of the game is finding things that were new and interesting.Desdan_Mervolam wrote:The three-book core needs to get drunk and fall in a fire. Segregation of Player info and GM info into separate books is stupid, betraying either outdated thinking (The idea that there are parts of the system that people other than the GM should not or even can not know about) or an urge to create one more book to sell. It's only ever done anymore by games that have survived since the dawn of table-top gaming as we know it and it seriously needs to go away
I'm not sure that's really the case. I mean, 3e still divides the books between Player Info and DM info. And I remember during my time in 2e, the DM asking us for Christmas lists of items we'd like so he had ideas for what to seed around the game world.Swordslinger wrote: Call me old fashioned, but I liked that concept. The thing the new editions (3E/4E) lack is a sense of discovery. You already know what magic items are out there, you may even know the monster stats. Part of the fun of the game is finding things that were new and interesting.
Magic items especially have become really stupid. You have 3E where you buy anything you want, meaning pretty much anything you find goes in the sell bin. And you have 4E where players basically write out christmas lists, leaving them to either get what they wanted, and not be surprised, or get something else and possibly be disappointed.
Lets bring some mystery back into the game.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Granted, but it's still not the same having your new character fighting a puzzle monster you've faced before as it is fighting the puzzle monster for the first time ever.shadzar wrote:you should play every character through the discovery process, unless the character has had experience with an element of the game world before.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
There's a reason there's a lot of monster manuals published. So you can keep throwing surprises and new stuff at PCs. D&D monsters are largely supposed to be flavor of the week stuff.Desdan_Mervolam wrote: Towards the greater point you're making though, well, discovery and exploration are great, but that can't really be all your game is about because eventually discovery runs out. And it's really kind of bad to write the rules so that discovering those rules is part of the game. You can renew discovery with regards to the setting by changing settings, but you can't renew discovery with the rules without changing the rules, either partially or whole cloth. Take a puzzle monster for example. Once you know that Trolls go down with fire and acid, you don't get quite the same thing out of fighting trolls afterwards, even if you are playing a different character and playing that character as if they didn't know how to defeat the monster.
I disagree with this notion only because of one thing: My group started making wish lists of magic items in our Pathfinder game because the Core Rulebook HAS the magic items list in it and the setting was dumb enough to claim that there are magic item shops in that one big capital of that random country and by that part I couldn't do much about them going and buying any and all magic items that they wanted as the game went onward.Desdan_Mervolam wrote:The three-book core needs to get drunk and fall in a fire. Segregation of Player info and GM info into separate books is stupid, betraying either outdated thinking (The idea that there are parts of the system that people other than the GM should not or even can not know about) or an urge to create one more book to sell. It's only ever done anymore by games that have survived since the dawn of table-top gaming as we know it and it seriously needs to go away
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
All I did was follow the usual "average character wealth" table and the "magic item availability" stuff in the DM guide section. Huh, guess I either misread them or then those systems both suck their own separate barrels of cock. Anyway, that was only the beginning of the downhill on my campaign, but that is a story for another time.Chamomile wrote:(assuming your magic items are, in fact, set up such that this is a problem, in which case you're probably doing something terribly wrong anyway).
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Then your problem is that you are a terrible DM and also person, because you designed a shitty campaign if it was broken by anything other than calling magic items.icyshadowlord wrote:All I did was follow the usual "average character wealth" table and the "magic item availability" stuff in the DM guide section. Huh, guess I either misread them or then those systems both suck their own separate barrels of cock. Anyway, that was only the beginning of the downhill on my campaign, but that is a story for another time.Chamomile wrote:(assuming your magic items are, in fact, set up such that this is a problem, in which case you're probably doing something terribly wrong anyway).
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.