Chamomile wrote:Currency trading....
It does sort of make sense. That isn't the problem. The problem is HOW it makes sense. Because if you are mechanically formally codifying this the trading of favor currency you need to actually write up
how that works.
Now I see only really two ways to do this. It works like actual currency and you can exchange it. And things get weird fast with currency speculation, Hercules the investment bank and other weird messes.
Or you can't hand it around as such but people can just claim to be acting on your behalf... in which case the earth is ruled by level 1 Herald con-artists who keep stealing Hercule's social currency. And whenever you save the world you ALWAYS drag along as many wealthy witnesses as possible and force them to watch you so you can cash all the favor points in
on the spot to try and head off the social credit thieves.
Easy solution to this one.
And you start entering the ground floor of what is wrong with the d20 modern wealth system.
I have infinite beers. I put them in a stack. I give Infinity beers to someone as a single action. What now? Oh I can't do that? Are you seriously saying that if you give someone who like beer
infinity beers as a single action it isn't worth SOMETHING? It sure as heck is worth something, it's probably worth a lot. Which is problematic
because I collected those beers for free.
Though this might wear off eventually with a "what have you done for me lately" type system, in which case "huge favor" just gets downgraded to "large favor" after five years (or whatever), which gets downgraded to "medium favor" after another year, and so on and so forth.
Another good reason
not to do the what have you done for me lately thing. Surely one of the main points of a system like this is to come back years later and cash in a favor owed. (Assuming you kept all your ancient favor accounting spreadsheets). Having a solid motivation to cash in all favors immediately... is... not beneficial.
Do "normal credits" and "surrender credits" have to be different from each other?
I didn't say they were. Frank implied it. Very strongly.
Frank wrote:As such, surrender is a state that has to be bought with Credits racked up during hositilies, and not due to general Trust levels.
Don't expect him to clarify that. But it seems pretty clear you have to label
where credits come from because some of them come from "hostilities" and are used specifically for the goal of surrender.
Considering the rather inadequate nature of the samples one can only assume there are
other similar cases of credits from specific sources applying to specific actions. This means your social credit accounts owed spread sheet isn't a tally with a total, its an itemized history with recorded sources and multiple sub totals. And on top of that you still have to do it
for each character/organization that owes you credits. And every character in the party has a sheet like this, the fact that Frank has kindly exempt PCs from tracking each other on those spread sheets is nice of him, but ultimately a drop in the ocean.