Ice9 wrote:
Incidentally, TGD in general has a hate-on for asking a fellow party member to do anything, even if it can be accomplished in literally five seconds of real time. Apparently, having to ask another player who has the relevant feat to enchant a war maul for you is utterly terrible, and phrases like "break out the kneepads and mouthwash" start getting mentioned. But in actual games, I have seen this effect ... never, 0% of the time.
It's a bit more complicated than you are making it out to be, at least in D&D 3rd edition.
Feat. Caster Level. Relevant spells. Time. XP.
Possibly easy to manage in your game. Don't pretend that my game, or anyone elses has similar circumstances. Personally, the only times I have played a character that enchanted items, I was making damn sure my own needs were subsidised and that those needs were met before catering to another player.
Crafting a scroll for another player. 1 day (that the crafter could be using on himself.)
Crafting a basic, vanilla +1 weapon. 2 days.
Crafting a weapon with an effective +4 enchantment. More than a month.
Crafting a weapon with an effective +10 enchantment. More than 6 months.
Granted, costs are not cumulative, so long as you are enchanting the same piece of equipment. However, the amount of time you expect another player to effectively bench his character so your character gets his magical item makes this option impractical and selfish, even if you are playing the kind of game where this option is a possibility.