Thank you both kindly for the advice so far, and I'll certainly have to try using some Graph Paper sometime.
Red_Rob wrote:
Running a Tome game is just like running any other game of D&D. You just look at the characters and what they are capable of and throw together some challenges based on that. You don't need to be a master of optimization unless your players are, just like regular D&D.
Just think of it like running for a group composed entirely of Wizards, Clerics and Druids. Just up the CR's by a few points and go.
Hell yeah, it's high time my friends get to feel truly BA as non-casters in Fantasy RPG's. Though my history in the past of running D&D, was one full of ignorance, which I didn't know the basic flaws of the game that I do now (spellcasters being most consistent with encounter system, noncasters fall off X ranges, etc.), where I did have games which Clerics healed, Wizards evoked and such other madness. So, this coincides your mentioning of assumption like a party of wizards, though I've never ran a game where there was such a party not playing to such redundant sub optimal tactics. Though I, and some of my group (will) know better now, all the same not something I've been exposed to in my DMing experience all that much. It's made even more important in that I would intend to play at higher levels of around 13th+.
So, basically assume their EL more like EL+3, and thus running encounters that are commonly like four levels above theirs? Which CR system usually indicates that as "Overpowering", but given their level of might, it should be a 50/50 challenging encounter?
...You Lost Me wrote:The biggest problem is getting players through chargen, because tome provides a bigger information hump to overcome before you can play.
At the risk of sounding like a dumb question, what are these information "humps"? Is it basically the idea of having to read some of the Frank/K Tome content as well? I'd imagine a Tome game does have its heavy use of other houserules as well, so it does certainly sound like it can be harder to get new players to the system regardless.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -
Ancient History