Winnah wrote:John Magnum wrote:
Additionally, as far as I can tell, Modify Memory, Suggestion, and Dominate don't actually do shit during Time Stop. How do you work around
PFSRD wrote:While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.
since all three of those spells still require a target?
I don't know how you would go about it in PF, but you can give targeted spells an area trigger a few different ways (Glyphs, Earthbound Spell). The spell then takes effect one the Time Stop ends.
Or just use spells that affect you and last longer than 8 hours. Rest, re-prepare spells, and then use area spells without a direct target when the timestop is about to wear off. Remember, it says that creatures cannot be the target of your effects, but it says nothing about indirect damage, and it specifically states that unattended objects can be affected.
"This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature's possession.
You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop."
Niao! =^.^=
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