Pathfinder Is Still Bad
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Mechwarrior online got people to pay $120. I guess the Pathfinder team wants to see how far they can go. We know people will pay that amount, the question becomes how many? I'm going to guess they get at least a dozen people stupid enough to go in for the $1000 level. Probably hundreds at the $100 level.Chamomile wrote:They're asking for a thousand dollars for the privilege of playing the game before anything works right?
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
You don't understand. It's $1,000 for first dibs on your character name. Given that two people paid $10,000 to make their fan characters "official" in the homestuck kickstarter, I don't think you should underestimate the investment some people have in their fictional identities.Chamomile wrote:They're asking for a thousand dollars for the privilege of playing the game before anything works right?
So far only 6 are at $1000 level but 450 at 100 (I'm not counting the ones inbetween that get 100 reward as well)Juton wrote:Mechwarrior online got people to pay $120. I guess the Pathfinder team wants to see how far they can go. We know people will pay that amount, the question becomes how many? I'm going to guess they get at least a dozen people stupid enough to go in for the $1000 level. Probably hundreds at the $100 level.Chamomile wrote:They're asking for a thousand dollars for the privilege of playing the game before anything works right?
Holy fuck, I was just making an educated guess, it looks like I may have aimed too low.Slade wrote:So far only 6 are at $1000 level but 450 at 100 (I'm not counting the ones inbetween that get 100 reward as well)
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
so its like second life and SW:G where what you build in the game becomes permanent world features? would this include spells cast that alter the land itself?Slade wrote:So the Pathfinder kickstater for the MMO was actually a Demo.
Now they started the real one:
http://www.kickstarter.com/projects/167 ... andbox-mmo
Rewards aren't that great, but ifyou pledge $100 you can be a Beta invite, however, it takes $1000 to be an Alpha playtester.
guild full of wizards summon forth a mountain to place a castle atop and caverns dug below with some spells charging millions of IGC. PFO will have KEI addicts looking for enchanters all over the place.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
- Count Arioch the 28th
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I'm guessing Tallon Zec. He reminds me of one of the assholes that used to harass my ex.
(If I'm right, relax. I probably made lots of threats back then to you, but these days I don't really care if you harass her or not).
(If I'm right, relax. I probably made lots of threats back then to you, but these days I don't really care if you harass her or not).
Last edited by Count Arioch the 28th on Sun Dec 02, 2012 4:54 am, edited 1 time in total.
a PVE one.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
I have read the mythic adventure playtest, and I have a simple question: what is the purpose of this piece of shit?
I can't see any difference between the things a mythic character can do, and the things a non-mythic character can do: the feats are he same (yippie, PA gives +3 to damages and you can quick draw a potion! lol), spells are the same (except you can use hero points to double your healing spells, lol)...
Oh, and mythic characters have whatever-point, which allow to gain an action (or gain shitty bonus instead). It's basically the same as hero points (from the APG), except that whatever-point are regained each day. What's the point of the whole playtest, except to say "gaining hero point each day is stronger than each level"?
I can't see any difference between the things a mythic character can do, and the things a non-mythic character can do: the feats are he same (yippie, PA gives +3 to damages and you can quick draw a potion! lol), spells are the same (except you can use hero points to double your healing spells, lol)...
Oh, and mythic characters have whatever-point, which allow to gain an action (or gain shitty bonus instead). It's basically the same as hero points (from the APG), except that whatever-point are regained each day. What's the point of the whole playtest, except to say "gaining hero point each day is stronger than each level"?
I've been asking myself that as well. Ostensibly, the idea is that you'll suddenly be able to beat up demigods and demon lords and whatever, but I highly doubt they'll actually come up with enemies that couldn't have been beaten by regular, non-mythic PCs. Unless they come up with mythic defenses that can only be bypassed by mythic attacks, which would just be a stupid tautology ("we need mythic attacks so that we can overcome mythic defenses and we need mythic defenses so we can defend against mythic attacks").GâtFromKI wrote:I have read the mythic adventure playtest, and I have a simple question: what is the purpose of this piece of shit?
Does it seem to anyone else that the kickstarter is going very slowly for them, now?
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Yes, but their goal is a tad bit higher than that, and it hasn't grown much in the past several days (if memory serves).hogarth wrote:For Pathfinder Online? The Kickstarter for the demo raised ~$300K, and I wouldn't be surprised if they got just as much from the new one. From the same people, no doubt.codeGlaze wrote:Does it seem to anyone else that the kickstarter is going very slowly for them, now?
Part of me wonders if they are giving monks this so that they can slowly take it away.hogarth wrote:From the "too little, too late" file:
Pathfinder monks will get the ability to bypass cold iron/silver DR (at level 7), and they're going to reduce the cost of an Amulet of Mighty Fists by -25%.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
Maybe they had an epithany and will finally the balance the game (ratyher than pretend to). They could usher in sanity in their design from now on...Juton wrote:Part of me wonders if they are giving monks this so that they can slowly take it away.hogarth wrote:From the "too little, too late" file:
Pathfinder monks will get the ability to bypass cold iron/silver DR (at level 7), and they're going to reduce the cost of an Amulet of Mighty Fists by -25%.
I'm an optimist
Maybe they'll use their success as a springboard to Pathfinder 2 >_>
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
They won't start production on pf2 till pf1 stops selling as well as it currently is.
But good news on amulet of mighty fists, the summoner and cleric in my group will like that for their companions.
Not sure why they haven't created a unarmed strike only version yet, since it currently still takes a neckslot + 2x the price for monks. While knowing it is a problem for such a long time.
But good news on amulet of mighty fists, the summoner and cleric in my group will like that for their companions.
Not sure why they haven't created a unarmed strike only version yet, since it currently still takes a neckslot + 2x the price for monks. While knowing it is a problem for such a long time.
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Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
Finally the monks becomes 'very powerful'!
It baffles me how people who ever played a monk can believe that, but they do. If the Monk moves his full speed and can't make his super awesome single attack (which will miss) he can Aid Another instead!
Or he can go fuck himself.
I don't even.
It baffles me how people who ever played a monk can believe that, but they do. If the Monk moves his full speed and can't make his super awesome single attack (which will miss) he can Aid Another instead!
Or he can go fuck himself.
I don't even.
To a man with a hammer every problem looks like a nail.
I don't doubt that they've over-tapped their base with two separate kickstarters. Plus at least a chunk of their base seriously believes MMOs ruined tabletop games forever, so an MMO isn't going to appeal to them anyway.codeGlaze wrote:Yes, but their goal is a tad bit higher than that, and it hasn't grown much in the past several days (if memory serves).hogarth wrote:For Pathfinder Online? The Kickstarter for the demo raised ~$300K, and I wouldn't be surprised if they got just as much from the new one. From the same people, no doubt.codeGlaze wrote:Does it seem to anyone else that the kickstarter is going very slowly for them, now?
Production, no. Work, yes. I'd be quite surprised if they aren't working on it already.ishy wrote:They won't start production on pf2 till pf1 stops selling as well as it currently is.
Last edited by Voss on Thu Dec 06, 2012 5:10 pm, edited 1 time in total.