While you have made valid points .... at this point, you seem like you're talking out both sides of your mouth (unless I've missed something):
First, you talk about having each class write-up take only 2 pages (which you can do if you have a master list); and now you're talking about each class taking 4-8 pages .... and while that may obviate the need for a master list, you've saved absolutely no space (and possibly even
increased page count).
Having multiple resource management systems necessarily means inflated page counts. But if you have to imbed the individual powers lists in to each class, then you're reinventing the wheel each time -- this bloats page count because now you have to do a full write-up for each power each and every time it shows up in a class.
However, there oughta be a way to address things simply in the description of the resource management system(s) that still allows you to reference a master list. Full Heal is Full Heal; True Resurrection is True Resurrection; there are some powers that simply do one thing no matter what; but, without a master list, you have to put a full write-up every time it appears in a class (unless, of course, you happen to actually be a
fan of having to cross-reference between classes just to know what your powers do). However,
surely there's a way to write-up Fire Blast so that the basic effect is sufficiently clear, but is vague enough in its scale that the description of the resource management system can handle said scale.
While this may seem complicated on its face, it's really not. There are piles of spells that are just pallet swaps of each other, and thus solving for 1 is simultaneously solving for all those pallet swaps. I mean, you really only have, what, 8-10
kinds of spells ("spell templates", if you will)? with maybe 10% being outliers?
Now look at your 3 different versions of Fire Blast:
When you write how Fire Blast scales, you also have just written how every other elemental AoE scales. So, when you lay out the various resource management systems, the system(s) it self handles how elemental AoEs scale -- so you have
maybe 5 advancement scales,
total, for every spell, ever.
Then it's just plug and go.
I'm sure there is an argument to be made for how this is more complicated (and thus counter-productive); however, I say no.
Multiple resource management systems is the confounding factor -- you're gonna have to actually do the break-down at some point. It's just a matter of whether you want to do it on the front end or the back end.
ishy wrote:Besides that, who would want to gain a lvl and then be able to say: "hah now I can use ability X which player B was using 4 lvls ago (and upgraded 2 lvls ago to a better one)"?
In itself, this is largely irrelevant.
What's relevant is the scale, and how it fits in to the character in question.