I had used "
The Gaussian Dice Roller", from what I later looked at the suggested "random.org", it seems to indicate Gaussian is high quality as a RNG, so I guess this site's good then?
Results I got were:
The 80s (360),
Entropy (291), and
Insomnia (411).
I did a reroll for kicks, and gotten:
Historically Accurate (98),
Dungeon Building (268), and
Tanks (265)
I guess one could find these both to be rather generic, for the former, didn't that kinda describe the 80's?
Currently, only have an idea for the latter, which I took to mean, as Actual historic Tanks going into custom Dungeons battling it out. Though, I could find issue with the "historically accurate" part, on count of dungeons, as that would both limit your options, and pretty much make Tank-Dungeon Delving impossible. So, I would guess, either a DM (funny, DUNGEON MASTER, would be fitting here...maybe Dungeon BLASTER instead?), or each opposing player, creates their own side of the dungeon FOR THEIR OPPONENT to have to deal around in. With 1-1, it'd be simple enough, or a DM planning it out before the session, but if it's a multiple player, imagine dungeon building part can get a little complicated. As even with 4 players, 1p building a dungeon to hamper 2p, might not hamper 4p, and so on.
On the bright side, there's quite a list of historical Tanks, and that "World of Tanks" game, has shown there can be quite a variety of different tank types for players to choose from, and strategy to employ. Alternatively,since Dungeons are probably allowed to be exotic, it could be like, Fighting in Dracula's castle, Underground city?, and even a bunch of Military carrier planes close knit/stitched together in some way.
Also that, if going with 1-4p free for all, instead of DM v. Players so to speak, then each player would probably have a way to manipulate their portion of the dungeon they created,even when it's not their turn, if not especially!
...Unfortunately, I kinda forgot this describes more of a miniatures game, and forgot the ROLEPLAYING part. So perhaps we take a page from the Metal Saga games, and players are post-apocalyptic treasure hunters, who drive Tanks, fighting off ancient Monsters (mutated creatures, robots) in Dungeons to grab forgotten relics to add to their tanks. In regards to Free-for-all, could be the Treasure Hunter idea, and it's a "first come, first serve" mentality for resources, and each player has rigged the area the opposing player comes in at, so to deter any new hunters coming in to impede their scavenging.