(We probably missed a good half of the shit in this tower, honestly. Fucking Leprechaun. Plus side is that we're pretty close to the end.)
An idea strikes you. You tie the rope into a loop, with a slip-knot at the end. Whirling the rope around your head, you try to snare the chest. After several throws, your loop goes over the chest and the slip-knot tightens around it. You pull, and the chest shifts. You pull once, and it falls over the edge and down into the trench - but to your dismay, the weight of the box is enormous and it pulls you right over with it! (We have a Levitation Spell.)
You release the rope and float into the air. Dropping back on to the ground at the rim of the trench, you curse at the fiendish trap that had been laid for greedy adventurers like yourself. You move on to the door opposite your entrance and try the handle.
You leave through the door and find yourself at the foot of another spiral staircase leading up into the Black Tower. Climbing the stairs, you eventually come to a landing where a single door is the only way onwards. You try the door. It opens slowly.
You feel yourself sucked into the room. As if by magic, your torch flickers and dies. The room is pitch black. From nowhere, yet everywhere, comes a mocking laugh which fills the room. "Foolish adventurer," says another voice, which changes its tone from high to low as it speaks, "Welcome to the home of the GANJEES! Unfortunately, it will be the last room you will ever see... Ah, but of course, you cannot see, can you? But
we can see
you, can't we brothers?" And laughing voices come from all around you. Suddenly a ghostly white luminous face flies towards you. You recoil in horror, throwing yourself on the ground, and begin to feel very frightened. Lose 1 SKILL, 2 STAMINA and 1 LUCK point for your fear. What can you do here:
Create a Fire Spell?
Try an Illusion Spell?
Feel in your backpack for an artifact?
Draw your sword?
Manstaff Cockbeard
Skill: 9/12
Stamina: 8/18
Luck: 7/8
Magic: 11/13
Equipment: Magic Battlesword (+1 Attack Strength,) Leather Armor, Enchanted Throwing Dagger (can be used once to automatically deal 2 damage to an opponent)
Backpack: Weeds, Ointment, Silver Mirror, Spider in a Jar
Keys: Copper Key, Silver Key, Green Metal Key
Gold Pieces: 10
Potions: Potion of Magik (restores a used spell, 2/2 doses left)
Spells: Fire x 3, Levitation x 1, Creature Copy x 1, E.S.P. x 1, Fool's Gold x 1, Illusion x 1, Shielding x 1, Strength x 1, Weakness x 1
Running Total of Deaths: 1