Does it? How do you know? Why do you consider the money 'free'? They still have to pay people for writing up the shitty dragon content, art, layout, etc, the technical staff for the site, hosting and all that crap, shipping people off to PAX (for example, since they're currently advertising pax east signings) to assure people that 5e actually existsPrevin wrote:D&D does make a profit, and the DDI is a pretty chunk of basically free money each month. Remember that in corporate and bean counter worlds you can lose for not being successful enough.CapnTthePirateG wrote:So then I take it D&D is just leeching off magic profits?
You've got a weird numbers bubble where things exist, but you have no inputs or outputs, just assumption that everything is good.
Would you? Had they poured another years worth of work into the last playtest document, it might have been something, but after scrapping most of the classes again and shoving most of the interesting things into feats, I wouldn't touch it now. Especially since 'feats' seems their go to answer for everything, and is a easy alternative to actually refining the basic rules, something they haven't done much of at all. Which is also a really bad sign considering how terrible they are.
It sounds pretty spot on to me. I honestly think 5e will do better than 4e, but not as good as 3.x. With a bit of extra development work, I'd play 5e right now.
As it is, 5e seems to be an amalgamation of the worst aspects of D&D throughout its existence. 4e monster bullshit, the worst aspects of the 3e feat system, the horrible basic rules of 2nd, and the bland and flavorless abilities of BECMI. They successfully avoided classes without class features (though the features are now a bit on the boring side) and race-class restrictions (though the last is because humans are the best at everything, and the other races don't matter), but that seems to be all they have learned from nearly 40 years of RPGs.