Drolyt wrote:Zelda upgraded you as you went if you found all the magic items, oddly enough like D&D originally did. you got what was placed IF you found it and made do with what you had until you did.
Every item in a given Zelda game is carefully
designed and placed for the best possible game experience. It is precisely the opposite of what you seem to be advocating.
oh yes, cause running along the cliff placing bombs to try to blow up a single grid-square is offering the best possible play experience. sorry but EVERY square was pretty much just a pixel, and doing that or having to find which bush to burn, etc is nothing more than pixel-bitching. they are just "pixels" that are big enough to paint more than one color
Josh_Kablack wrote:Also, I totally got into D&D due to video games. If a friend hadn't given my that 5 1/4" floppy with a pirated copy of Wizardry on it that summer between 4th and 5th grades, I would never have gotten into TTRPGs -- despite having read large chunks of Tolkien, Howard, ER Burroughs, Lieber and Stan Lee the prior summer.
i had already read Canterbury Tales before ever being allowed to touch an 8" floppy to play Elvira, and it was the adventures in Chaucer that were more what carried into my D&D playing. that and hardy boys and nancy drew books too.
OgreBattle wrote:Lago PARANOIA wrote:
Consider 2E D&D: even though you can't really guarantee yourself a +3 full plate whenever you'd like, you can still pretty much rustle up a regular-ass full plate whenever you feel like it. And buying a full plate at level 3 will never be as cool as finding it alongside the road at level 1.
I disagree. Spending the gold you earned on level 1 and level 2 dungeons to FINALLY get that full plate armor is rewarding in itself
It's like having a summer job and then in Autumn you cash it in for a Playstation One and Final Fantasy 7. You EARNED that shit!
no it isnt. you earned MONEY, that is all. you didnt earn any right to own the game system, you just bought it. no different than someone buying a sandwich from the gas station.
are you really trying to claim some sort of satisfaction in buying something is equal to opening something on christmas morning? why is christmas so special? cause it isnt something you can do every day, like buying... ANYTHING.
deaddmwalking wrote:shadzar wrote:
DDN is shaping up to be just that, so my question remains, why do they need to use the D&D name then still?
This is why I fail to understand you. From our perspective (as players) it shouldn't matter what they use the name for. The rules that have already been released exist and what is released later can't retroactively ruin anything that was released.
the problem as has been explained before is that someone invite you to a game of "D&D" today and here is what you get:
Store A: 4th edition encounters
Store B: DDN encounters, buy the adventure yourself to run
pemerton from ENWorld: Hero Wars new version by Robin Laws
so it really DOES matter as nobody has any fucking idea what anyone else is talking about because the name has little to no meaning anymore. i mean WotC in NO way shape or form will support ANY TSR edition of the game. they claim DDN will, but DDN encounters are only available as WotC edition rules conversions. the reason is because they don't make D&D anymore, they killed it and took its stuff, and just put the name on ANYTHING and the players have a hard time discussing anything.
Red Box: does this have a meaning? which is it? Menzter D&D or 4th edition?
Rules Cyclopedia? BEMCI compiled or 4th edition online database?
D&D: hell this has no meaning at all since: 3.x was an extension of AD&D as many will note, but it uses the wrong name. Elf is not a class in 3rd is it?
even the term AD&D as a system is used by WotC as a derogatory remark, hence the reason why they stopped using it, though they fail to understand still the two systems were DIFFERENT GAMES. aka DDN cant work if it ties to be:
BD&D
AD&D
3rd
4th
they are 4 totally different and incompatible systems.
you cant mix them all together and them work, so the players SHOULD be fighting for the name to have meaning IF they give a damn about ANY of those editions every being understood.
YOU don't need the name "D&D", but it seems sadly MANY people do. that very reason is why they used it for 3rd, and then again for 4th. WotC is only selling a name. that is why 4th failed, it wasnt D&D. the market (players) have spoken. WotC/HASBRO is only selling people the name for "nostalgia" reason, and the know their games would NOT sell with another name even IF it was exactly 3.5 again because the market fears the unknown. Pathfinder just came out loud and strong with the OGL as its sheild otherwise that name sounds silly for an RPG to be honest. had it not had the OGL and was like say Primal Order, it would have failed or taken off much much slower. though the OGL saved it the death via copyright violation WotC had with the Primal Order game.
MfA wrote:FrankTrollman wrote:You're positing a fairly narrow needle to thread, because you have design goals that conflict in rather fundamental ways.
- If magic items are rare, it strains believability that you can get specifically the ones you want.
Leveling is rare (from a world perspective). Just give characters an item experience budget each level they can use to have crafters make their magic items.
It's a bit meta, but shouldn't be too hard to fluff for people who aren't just being contrary.
who or what says leveling is rare? have you ever played D&D? everybody has a fucking level! for those that don't they are classless levels that are already at their max level: commoner, merchant, noble. everyone else has a level.
the number of people on the world plus the number of items in a D&D system, and the places the character actually go on that world... means the number of permutations to get Magic Item X is infinitesimally small. you are just turning magic items into a deus ex machina. this isnt video games where you MUST get Item X to play further, nor should it be like in 3rd and 4th.
one DM i think i have mentioned before was playing a video game of D&D and tried to write an adventure for it and had no idea how to translate level-grinding into the adventure so just gave free XP to get people up to level for things like scribing scrolls or other stupid shit. those weren't earned, they were forced, the players were railroaded. likewise to some being freely handed Magic Item X is being railroaded because their actions IN THE GAME have no meaning.
how is a wishlsit, even when chosen by the players, not a railroading mechanic? how is it not something that removes player effort from consideration and just spoonfeeding the invalid players?
being railroaded like the video games, Zelda, Baulder's Gate with a incompetent DM, being forced to upgrade your weapon at all... this removes player ability to... play.