E: I would personally like some advisement about A Feast Unknown. Your average human being is on the order of 150lbs. How many of those pounds do you have to eat before it counts as "completely consuming the flesh" for the purposes of the feat? And about how long wound that take?Necromantic Creation Feats
Any feat with the [Necromatic] tag is a necromantic creation feat. This means that it is merely one part of the dark tradition of necromancy; other means such as necromancy spells or other effects can create these undead, but this an easy path for the serious Necromancer. One trait shared by these feats is that each feat has a separate control pool for the undead it creates. For example, if a necromancer has the Path of Blood feat and the A Feast Unknown feat, he may control up to his unmodified charisma modifier in vampires or vampire spawn in addition to controlling up to his unmodified charisma modifier in ghouls. It is a move action to give commands any one undead creature. Any undead controlled by this feat cannot create undead or use the Spawn Undead ability. The rituals are inexpensive, but require the flesh and blood of intelligent creatures as well as living creatures or fresh corpses as subjects. Any additional costs or conditions are listed in the individual feat. These rites take 1 hour per CR of the creature created, and can only be performed at night or in a location that has never been touched by the sun (such as a deep cave). The maximum CR of an undead creature created with these rites is two less than the creator’s character level. Materials to create any undead always cost at least 25 gp per hit die. Creating undead by these method generally requires at least an hour.
[D&D] Recruiting: TotFIE
Moderator: Moderators
Relevant passage is this one:
Last edited by Grek on Sat Jul 20, 2013 2:16 am, edited 1 time in total.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
And likewise there are now only two computers I have to sabotage to get myself in. I'm really fighting the urge to just go ahead and read the before/after/analysis things right now.deanruel87 wrote:By the transitive property that makes me FIRST alternate Dean! Sweet sweet promotion. This is like coming in 4th at the Olympics, I can almost touch the dais from here.
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
- Foxwarrior
- Duke
- Posts: 1664
- Joined: Thu Nov 11, 2010 8:54 am
- Location: RPG City, USA
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Rolling is better. Also more hilarious.Whipstitch wrote:Regarding hitpoint totals: Would you prefer we just roll or can we go with the arithmetic mean? If the latter, round up or down? And yes, I know I'm a pain in the ass.
Assume that eating roughly half the weight is enough "flesh" to be considered "complete". There are also skin and bones and I don't want to get into an argument about which organs are flesh or not. It's totally OK for some things to drip on the floor and whatever. The fifty percent mark ensures that only one character can get that benefit from any corpse (since the other half would contain things that aren't flesh).Grek wrote:I would personally like some advisement about A Feast Unknown. Your average human being is on the order of 150lbs. How many of those pounds do you have to eat before it counts as "completely consuming the flesh" for the purposes of the feat? And about how long wound that take?
And yeah, eating 75 pounds is going to take a while.
There is no clear guidelines for what spells are acceptable as a minor magic item. There are many guidelines for what spells are not. Any spell that runs a material component cost every time it is cast or has a really short duration or provides a bonus that is basically the same as a numeric magic item but bigger (at least at certain levels) is probably right out. So...Prak wrote:It gives no spell level, and I have no clue at this point who wrote that part or where it comes from.
...a Ring of Charisma Enhancement would be fine, while a Ring of Eagle's Splendor would not. A Cloak of Mage Armor is pushing it, but that seems pretty similar to a regular set of magical armor so I'd allow it.Prak wrote:Would a Cloak which allows you to cast Mage Armour at CL5 work better? Instead of the Ring of Summon Monster 3, how about just a Ring of Charisma enhancement?
The Player Characters:
Drovak No-Face, Aasimar Druid by Avoraciopoctules






-Username17
Yeah, I see that now. And I realized after posting that Mage Armour might still be pushing it, but this works.FrankTrollman wrote:There is no clear guidelines for what spells are acceptable as a minor magic item. There are many guidelines for what spells are not. Any spell that runs a material component cost every time it is cast or has a really short duration or provides a bonus that is basically the same as a numeric magic item but bigger (at least at certain levels) is probably right out. So...Prak wrote:It gives no spell level, and I have no clue at this point who wrote that part or where it comes from....a Ring of Charisma Enhancement would be fine, while a Ring of Eagle's Splendor would not. A Cloak of Mage Armor is pushing it, but that seems pretty similar to a regular set of magical armor so I'd allow it.Prak wrote:Would a Cloak which allows you to cast Mage Armour at CL5 work better? Instead of the Ring of Summon Monster 3, how about just a Ring of Charisma enhancement?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
- Prince
- Posts: 3711
- Joined: Sat Sep 26, 2009 3:55 pm
How are rolls being done? Since I suspect there are Knowledge checks in John's immediate future.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
You can either roll a physical d20 and report the results in brackets (ex.:[12]), or you can put in a link to some online roller that you trust with your character's life.Omegonthesane wrote:How are rolls being done? Since I suspect there are Knowledge checks in John's immediate future.
-Username17
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
Replaced the placeholder hitpoint total I had been using then. I've got a pathological fear of dice, but I have to admit that the more hilarious bit is true, or at least, it' true for other people. I'm on anxiety meds and have the worst poker face in the history of mankind, so my reactions went something like this:FrankTrollman wrote: Rolling is better. Also more hilarious.
Roll 1: A six. "Nice."
Roll 2: Another six. "People will think I cheat, oh god, oh god, oh god."
Roll 3: A 1. "I take it back, dice, I don't care if they think I cheat."
Roll 4: Yet another six. "Oh, god, cheating."
bears fall, everyone dies
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Let's talk about knowledge skill DCs.
In general, the DC to get the Before, After, or Analysis for any country is 15 (no take 10, no take 20). Specials are as follows:
In general, the DC to get the Before, After, or Analysis for any country is 15 (no take 10, no take 20). Specials are as follows:
- Thorigram has very available histories, and the "before" DC on Thorigram is only 12.
- Sweland is insular and doesn't get information out, the Before and After DC are both 18 (the Analysis DC is still 15).
- Zundun's banking crisis is very complicated, and the Analysis DC is 20.
- angelfromanotherpin
- Overlord
- Posts: 9749
- Joined: Fri Mar 07, 2008 7:54 pm
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Oh, and one more thing. We have a Dread Necro with level 2 spells, right? Does that mean our downtime-created undead have extra HP from Desecrate?
I'll pay for the silver dust.
I'll pay for the silver dust.
Last edited by Avoraciopoctules on Sat Jul 20, 2013 10:11 pm, edited 1 time in total.
I've got 900$ earmarked for money making schemes.
@Frank: Has the Hot Air Balloon been invented in this setting yet? Because wood, silk and kerosene screams to me, "Create an air shipping industry"
@Frank: Has the Hot Air Balloon been invented in this setting yet? Because wood, silk and kerosene screams to me, "Create an air shipping industry"
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
For investing and entertaining, I've got:
1 bar platinum (500g)
3 bars gold (150g)
3 Bottles [high quality wine] (90g)
along with 160g worth of various currency.
1 bar platinum (500g)
3 bars gold (150g)
3 Bottles [high quality wine] (90g)
along with 160g worth of various currency.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
I think there are likely better ways to establish an air shipping industry. Even if those ways are "Step 1: train Korbahlian workers in Gryphon Husbandry..."
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Okay, for a unit creation cost of 182.5 GP each, plus one desecrate per batch, we have a Stage 1 No-Face Zombie Mook.
Size/Type: Medium Undead
Hit Dice: 6d12+3+12 (54 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 16 (+5 natural, +2(halved) leather armor), touch 10, flat-footed 16
Base Attack/Grapple: +3/+6
Attack: Longspear +6 melee (1d8+4) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2)
Full Attack: Longspear +6 melee (1d8+4) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: thrown oil flask
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Desecrate HP bonus
Saves: Fort +2, Ref +2, Will +5
Abilities: Str 17, Dex 10, Con Ø, Int Ø, Wis 10, Cha 1
Skills: —
Feats: Toughness
Equipment: Leather Armor, Longspear, 3 Javelins, 20 oil flasks, cloth veil.
Challenge Rating: 2
Size/Type: Medium Undead
Hit Dice: 6d12+3+12 (54 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 16 (+5 natural, +2(halved) leather armor), touch 10, flat-footed 16
Base Attack/Grapple: +3/+6
Attack: Longspear +6 melee (1d8+4) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2)
Full Attack: Longspear +6 melee (1d8+4) or slam +6 melee (1d6+3) or javelin +3 ranged (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: thrown oil flask
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits, Desecrate HP bonus
Saves: Fort +2, Ref +2, Will +5
Abilities: Str 17, Dex 10, Con Ø, Int Ø, Wis 10, Cha 1
Skills: —
Feats: Toughness
Equipment: Leather Armor, Longspear, 3 Javelins, 20 oil flasks, cloth veil.
Challenge Rating: 2
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
Believe it or not, Dread Necromancers do not actually have desecrate on their lists, nor are they capable of picking it up with their Advanced Learning class feature alone. Presumably this is because having desecrate would make Dread Necromancers very happy, which would interfere with James Wyatt drinking the sweet milk of their tears. On the bright side, we do have a cleric so in the future at least we can work around that issue.Avoraciopoctules wrote:Oh, and one more thing. We have a Dread Necro with level 2 spells, right? Does that mean our downtime-created undead have extra HP from Desecrate?
Last edited by Whipstitch on Sun Jul 21, 2013 7:09 am, edited 2 times in total.
bears fall, everyone dies