erik wrote:I've played campaigns where my group of friends shared the same campaign world over multiple DMs. Whenever there was DM burnout or a player just really wanted to DM we'd have their PCs tag off and change DMs in the same world. We had our own little portions of it, but we shared things too.
Another more obvious refutation to the notion that interchangeable DMs is impossibru would be RPGA and other Living Campaigns.
you are really trying to use a giant rialroad as your example why multiple DMs one world works? well it doesnt.
those RPGA things are giant railroads and only slight difference can be done with a DM running them in order for you to be able to move on to the next one. they aren't really "living" campaigns but worldwide clusterfucks. people that most players have never met are jsut writing out the next chapter of a book and you pay through it. it is one reason that DL didnt translate well into the DLCs because they are jsut giant railroads.
on advantage of D&D is being able to go off the rials of a story and do something different from the character you have already read about.
in the case of multiple DMs one world, you don't have a living world, not evne a stable one, you have pocket dimensions withint he world, a mishmash of nonsense to many people. you might as well be playing one-shots and just call the planet whatever the name is in all the one shots.
as with GRRM, only the person that begins the story can finish it correctly. someone else might get close or do something good, but will NOT be able to complete the story as it was started.
ergo a guide should tell DMs NOT to do that sort of DMing, but rather have the DM take a break, let a new DM step up for a one shot, or jsut play multiple games at once. it goes back to the what Gary said:
game first
campaign next
players last
the game CAN continue with a new DM, but the campaign cannot, so just play a new game with a new DM for a while then come back, this allows parts 1 and 3 to go seamlessly without someone else fucking it up.
the ONLY way this multiple DM one world thing works is if EVERYONE n the group is so like minded to begin with, and that can be boring and counter to what kind of game many people want to play if everyone is of the same mind for everything. you need diversity in player ideas as much as you do in class abilities and party make up in order to fill all the needed gaps.