I've decided to only offer response via puerile satirical cartoons.Kuri Näkk wrote: nothing of merit.

Moderator: Moderators
To be fair, that's not the players disputing the narrated fiction (i.e., the weather); they're explicitly altering their course of action because of it.PhoneLobster wrote: DM: I decide it's raining when you go to attack the monsters! [by pulling it out of my ass or rolling on a table!]
Players: We dispute that and decide that it isn't raining when we go attack the monsters. [by WAITING until it fucking isn't raining]
I am curious: which of my observations are definitely off-base and why?wotmaniac wrote: There are several instances where Kuri's specific verbiage has definitely made me shake my head (mostly because of certain implications made by that verbiage); but I don't think he's entirely off-base with his observations.
No. A dispute occurred and they used available mechanisms to get their way. In the given example things changed, due largely to the powerful influence of player choice that this chump keeps shitting all over.wotmaniac wrote: To be fair, that's not the players disputing the narrated fiction (i.e., the weather); they're explicitly altering their course of action because of it.
GM : "The door is closed. What do you want to do?"PhoneLobster wrote:No. A dispute occurred and they used available mechanisms to get their way. In the given example things changed, due largely to the powerful influence of player choice that this chump keeps shitting all over.wotmaniac wrote: To be fair, that's not the players disputing the narrated fiction (i.e., the weather); they're explicitly altering their course of action because of it.
To NOT call that a dispute because the state prior to raising the dispute and resolving it remains the same (even though after the dispute things have changed) is semantic insanity.
Yes you moron, that is EXACTLY what RPGs are. The rules of RPGs are there in order to resolve fucking disputes during shared story telling. "Do I get to stab that guy?" is a dispute resolved by your RPG rules, and yes even "Can I change the closed status of that door in some way?" is a dispute resolved by RPG rules. Your breath taking desire to, well, dispute that basic fact is because you've put yourself in such a stupid position arguing for the unique god like powers of the GM that you have to pretend otherwise.Kuri Näkk wrote:In other words, PL thinks that RPG is basically a dispute resolution.
Your question about the weather is demonstrative of both your ignorance and the stupidity of your claims.You are so eager to bash me that you have entirely missed the point of my question about deciding the weather.
I'm pretty sure that's a major back peddle on your part. You were, and to a great extent still are trying to claim the GM flat out steers the story in special unique "undisputable" ways. The "same as the other players but with a few more opportunities" is what the people you were disagreeing with said. I mean when they said it you ranted about them "failing a communication check" and declared it to be nonsense. But it's very much not YOUR line of argument.Artless was claiming that the GM’s role is not unique. I was trying to demonstrate that the GM's role is very distinctive and it enables him to steer the game more than players.
I said that they weren't off base.Kuri Näkk wrote: I am curious: which of my observations are definitely off-base and why?
No, I'm specifically talking about in game conflict directly.wotmaniac wrote:I think that you may be conflating the issue of intra-group disputes with in-game conflict.
You ought to be careful when drawing conclusions from underlying tone. You are dealing with a non-native speaker: everything I say comes through rather crude filter. Also, this is a RPG forum. People posting here have practiced playing roles for years. However, your gut-feelings are not entirely off: I was introduced to the hobby by 2nd ed veterans who firmly believed in GM's absolute authority. I have played with some rather oppressive railroading GMs (I have a few “role models"). In fact, I despise railroading and lording GMs. It doesn’t mean, though, that I believe in the picture painted by artless.wotmaniac wrote: I was mostly referencing that the underlying tone in some of your posts seem to be based on an outdated and overreaching sense of GM-entitlement.
I'd be pretty shocked if he still plays tabletop RPGs. My guess is he's a full-time RPG forum warrior. Anyone bringing that level of argumentative dissent to the table won't get invited back.Kuri Näkk wrote: @PhoneLobster: Can’t hear you well, you sound of sort of muffled. Can it be that your head is still in the hole? However, I think that I got the overall idea. That is laughable …and sad. It implies that your motivation to play is to dominate others: you are not playing the common “make believe” game with friends but always disputing their actions as adversaries, always trying to push through your vision. I am also not surprised: the way you are handling any disagreements, imagined or real, in this forum means that the RPG sessions you participate in must very rapidly degenerate into dispute resolutions.
I find it completely believable that PL games. I've sat at any number of tables with people of differing opinions and play styles (though only one person has ever made me get up and leave a game). Most likely, in person, PL is probably less aggressive. Most people learn some time in their lives to fake not being a complete asshole when in polite company.Cyberzombie wrote:I'd be pretty shocked if he still plays tabletop RPGs. My guess is he's a full-time RPG forum warrior. Anyone bringing that level of argumentative dissent to the table won't get invited back.Kuri Näkk wrote: @PhoneLobster: Can’t hear you well, you sound of sort of muffled. Can it be that your head is still in the hole? However, I think that I got the overall idea. That is laughable …and sad. It implies that your motivation to play is to dominate others: you are not playing the common “make believe” game with friends but always disputing their actions as adversaries, always trying to push through your vision. I am also not surprised: the way you are handling any disagreements, imagined or real, in this forum means that the RPG sessions you participate in must very rapidly degenerate into dispute resolutions.
Absolute pure bullshit.Kuri Näkk wrote:It implies that your motivation to play is to dominate others: you are not playing the common “make believe” game with friends but always disputing their actions as adversaries, always trying to push through your vision.