Then you explicitly expressed disappointment that there wasn't some sort of perfect "this is the only solution!" situation you could present. Your desires are contradictory, that needs some pointing out. Because you need to decided if you want to be a railroading tomb of horrors dick or if you want to present non-dickish obstacles players can interact with in non-dickish ways.virgil wrote: I explicitly asked for no Tomb of Horrors death traps.
And just about the ONLY "This is the only solution" setup for dungeon puzzles basically IS tomb of horrors read my mind railroad bullshit. That is it. Pretty much the definition of tomb of horrors bullshit is "Cast random spell X or die/fail/hit-DM-with-chair final destination no detours". In saying "but gee if they can do some OTHER thing then that makes me sad" you are asking for the tomb of horrors shit.
And all the more so since your "Random Spell X" required solution has no particular special trait other than "be further away" and there are like a million ways to bypass "something is way over there! oh noes!" in D&D. To prevent all of those is GOING to require extensive dickery. So you EITHER have to learn to live with "they are going to bypass things" OR you are going to have to live with being a tomb of horrors failed GM fucker.
When presented with the choice between making the players adhere to your railroad without alternative options AND not wanting to be a railroading dick of a GM... You don't get to pick both.