K wrote:Yeh, actually capitulating to people's desire for 3e terms has proven to be exactly as confusing and misleading as I thought it would be.
First off, as rhetorical techniques go, whining that no one loves you is pretty bad. Feeling sorry for yourself may engender pity, but it is unlikely to get people actually on your side to any meaningful degree.
Secondly, you are the person who threw a shit fit because I was using a word in its natural English context and not using it in
one of the specific connotations used in a specific portion of 3e. You were doing this in this very thread, on page 20. So to have you whine that people wanted to use 3e terminology
now comes across as disingenuous. Here's a reminder:
FrankTrollman wrote:So basically we're down to level charts for numbers, selections off ability lists for monster powers, and some very simple templates who primary purpose is to open up new ability lists.
K, after that wrote:The problem is that templates is a 3e term. It means that you have to check template stacking, you change a bunch of stats in a way that is unique to each template, you probably add some abilities willy-nilly and might need to use a chart and definitely have to think for a while about whether the new abilities break the monster completely because there is no ability metric or ability advancement system, and then you have to do all of the math for the stats over again because changed Ability Scores change the stats in another operation. You might also write up extra sets of stats for each ability that changes stats. Repeat each time you add a template.
Thirdly, your idea is still bad. The reason why it seems like you're shouting into the void is because people don't like your idea. They don't like your idea because it's bad. The only person who is really supportive of you is PhoneLobster, and you have to understand that the only reason he's doing that is because you're arguing with me and he has a gigantic hate boner for me.
You can justify having a simplified system where you roll dice just once or twice to pass a monster. That might even be what you're trying to get across with "trap". But that monster is still going to need creature stats. You might pass the guard dogs with one sneak vs perception test, or chase the fox away from the hen house with a single perception vs. sneakk test, but that still means that the guard dogs need a perception number and a sneak number
just like every other creature. You might get away from a bear or a shark with a chase test, but that still means that the bear and the shark need whatever numbers you roll for chase tests
just like every creature.
You simply
do not gain anything by having these accordion monster stat lines that simplify down and expand back up. You could just give the monsters the normal stat lines and then use the parts that matter for whatever fast and dirty resolution system you want to use. Actually chopping numbers off in the book and then forcing the DM to recalculate them if they become important is a cruel prank.
Whatever system you use, when you make the monster manual, then whatever numbers a basilisk has are numbers that a bear should have. They may not be called upon to use all of those numbers in every fight, but the numbers define how your game interacts with those creatures when they do things. If they players decide that they want to sneak past, run from, or attempt to distract a wild boar, the game should not give them a divide by zero error. If the players decide that they want to fight it with a spear or a knife, the game should similarly not give them a divide by zero error.
-Username17