After playing a game with Virgil my characters tend to stab tables when they sit down at them for fear of them turning out to be a ninja disguised as a table.
So to summarize
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Totally. Along those same lines, I open nothing (doors, drawers, chests, etc.) before I search for traps, even if it is the door at the inn.In DnD, I keep rope, pitons, marbles, flour, torches, poles, and various other adventurer thingies.
...If only you'd have stopped forever...Dear Midnight, you have actually made me sad. I took a day off of posting yesterday because of actual sadness you made me feel in my heart for you.
Actually, I have my own completely different thing on direction. If you are just grinding a dungeon for loot, always choose left unless some other direction obviously dead ends soon, but any time you actually want to get to a specific place, I roll a die and then have my character make up the "compelling" justification for why he will only go in that direction. This is because by making it random and making it obviously random to everyone at the table, the DM doesn't plan to fuck you by picking the direction to go as the bad one. Also, you can always roll the die, then just go whichever damn direction you wanted afterword.erik wrote:When given multiple directions always choose left-most.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
It sounds like you might appreciate my Adventurer Class.Avoraciopoctules wrote:Keeping a line of retreat to safety is always important. I rarely go dungeon-delving without mining equipment in case a wall slides over the way out.
Dear God that sounds like it must have been an awesome moment. I once marshalled a player whose hindrances were that he was incredibly filthy with no sense of hygiene what so ever. He got swallowed by a Mojave rattler and I didn't want him to die, so instead the rattler spit him out because he tasted so bad.erik wrote:All my characters have a fear of snakes. I think this started as a gag where all my deadlands characters had that as a hindrance... one almost had a heart attack on the scairt table when we encountered a Mojave Rattler.
That's not superstition, that's rational behavior. The ship modification rules in that game are ludicrously brutal. I've never seen another game where adding a bit more armor will periodically cause a TPK via hull breach.fbmf wrote:I never ride in modified vehicles in STAR WARS D6...
I remember that class, it was pretty cool. One game I never got around to running was going to limit PC classes to that and MageRadiantPhoenix wrote:It sounds like you might appreciate my Adventurer Class.
It was extra great because it was a one-shot adventure where we each made the most unfair starting characters we could and then put them in a pile and randomly drew characters so it wasn't even me playing him. He was a fairly durable harrowed blessed buddhist monk with an effective size of like 8 or 9.TheNotoriousAMP wrote:Dear God that sounds like it must have been an awesome moment. I once marshalled a player whose hindrances were that he was incredibly filthy with no sense of hygiene what so ever. He got swallowed by a Mojave rattler and I didn't want him to die, so instead the rattler spit him out because he tasted so bad.erik wrote:All my characters have a fear of snakes. I think this started as a gag where all my deadlands characters had that as a hindrance... one almost had a heart attack on the scairt table when we encountered a Mojave Rattler.
shadzar wrote:those training harder get more, and training less, don't get the more.
Stuff I've MadeLokathor wrote:Anything worth sniffing can't be sniffed
RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
In my current game, the players have almost instituted a shoot-on-sight policy for women. Almost.Lago PARANOIA wrote:Never have sex in a game. It doesn't matter how potentially awesome, advantageous, or offscreen it is. Unless your DM is explicitly requiring you to do so to enjoy the Nymph's Kiss feat, keep your pants fastened and your belt tightened. There are so many ways it can go wrong.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Hah. I play one in Maxus' campaign in my channel. I solve problems by throwing money at them (I love glyph of warding), among other things. Pretty fun class in some ways.Hicks wrote:I am honestly flattered that the Mage almost made it into an actual game.