
So I started reading All You Need is Kill, which is about a soldier who gets killed in an alien invasion but he comes back to life the day before he died, and this keeps on happening every time he dies. He then spends every cycle of life trying to survive and in doing so gains more and more experience, getting closer and closer to finally surviving as well as saving others. D. Souls is also a popular series now that quite a few TRPG folks have heard of, and focuses its gameplay on coming back after you die with your experience intact to face the challenge once more.
Now, how could that work for a tabletop game? It would obviously be party based, so if someone dies a TPK would be ideal to keep everyone on the same page (though you might get a dramtic "final survivor accomplishes their cosmic mission, breaking the cycle")
Here's some approaches I think could work:
All You Need Is Kill Style:
-You're all trapped in a bullshit Tomb of Horrors-esque dungeon, death abounds everywhere.
-Demons burst forth on the Xth day and kill everyone, how can you stop them from coming forth, or become strong enough to slay them?
D. Souls Style:
- When you die you respawn at certain holy/unholy location and the adventure continues