Minor game stuff from around the web for commentary...
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Question for Zak:
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
Do you think the rule is broken, Leress?Leress wrote:Question for Zak:
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
I would need to see it in context with the rest of the rules. Currently it looks like something that anyone who wanted to be a diplomat would always get.Zak S wrote:Do you think the rule is broken, Leress?Leress wrote:Question for Zak:
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
So then how do you explain the existence of players who want to be as charming as possible ("want to be a diplomat" is not a thing anyone I know has ever said) who didn't get it? They exist.Leress wrote:I would need to see it in context with the rest of the rules. Currently it looks like something that anyone who wanted to be a diplomat would always get.Zak S wrote:Do you think the rule is broken, Leress?Leress wrote:Question for Zak:
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
Tsk. You didn't agree it wasn't broken sight unseen. How can he trust you enough to show you any of the rules at all?Leress wrote:I would need to see it in context with the rest of the rules. Currently it looks like something that anyone who wanted to be a diplomat would always get.Zak S wrote:Do you think the rule is broken, Leress?Leress wrote:Question for Zak:
Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?
Answer my question, Zak.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
Still waiting on this. If you answer it, then I promise you right now I will answer this question:"Is there a place I can look over the rules for you game in particular, because since there is no way to "fix" the violin rule without first looking at all the others as a whole?" right after you answer it.Zak S wrote:So then how do you explain the existence of players who want to be as charming as possible ("want to be a diplomat" is not a thing anyone I know has ever said) who didn't get it? They exist.Leress wrote:I would need to see it in context with the rest of the rules. Currently it looks like something that anyone who wanted to be a diplomat would always get.Zak S wrote:
Do you think the rule is broken, Leress?
Because I have been waiting for someone to answer it for like 18 pages here.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
There could be a lot of reasons:
can't afford the instrument
don't want it and can tolerate the loss of advantage
the bonus could not stack with what they already have.
That is just off the top of my head.
can't afford the instrument
don't want it and can tolerate the loss of advantage
the bonus could not stack with what they already have.
That is just off the top of my head.
Last edited by Leress on Fri Jul 04, 2014 8:25 am, edited 1 time in total.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
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- King
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Zak is like the deadbeat dad of debate - there's no argument he won't eventually abandon. Seriously. Holy fuck. Could you at least attempt to go down with your goddamn ship? I'm getting tired of sinking them only to have you escape on a smaller and smaller boat each time, like some sort of matryoshka doll of failure and suck.
But what the hell, let's peel one more layer off this onion: Zak's latest argument is that because he's seen people not take advantage of his shitty rule, the rule clearly isn't broken. Reductio ad absurdum: I've seen games of 3.5 in which people played fighter instead of cleric, yet the fighter/cleric balance is very clearly broken.
Well, Zak, what's it gonna be? Do you want to admit your latest argument is rotten and fallacious to its core, or do you want to defend 3.5's class balance?
But what the hell, let's peel one more layer off this onion: Zak's latest argument is that because he's seen people not take advantage of his shitty rule, the rule clearly isn't broken. Reductio ad absurdum: I've seen games of 3.5 in which people played fighter instead of cleric, yet the fighter/cleric balance is very clearly broken.
Well, Zak, what's it gonna be? Do you want to admit your latest argument is rotten and fallacious to its core, or do you want to defend 3.5's class balance?
Last edited by DSMatticus on Fri Jul 04, 2014 8:48 am, edited 1 time in total.
The first and third reasons aren't the case. So it's the second " don't want it and can tolerate the loss of advantage". So this prediction: "Currently it looks like something that anyone who wanted to be a diplomat would always get." is wrong.Leress wrote:There could be a lot of reasons:
can't afford the instrument
don't want it and can tolerate the loss of advantage
the bonus could not stack with what they already have.
That is just off the top of my head.
Anyway: my rules, they are spread out a lot of places:
1. All the posts tagged "rules" on my blog, and ones tagged "useful things". Newer ones generally supercede older ones.
2. 3.5 for spells at home, AD&D for spells in online games. Spells might get altered before they're chosen for the first time. For example: summon requires reaching into a box of minis and pulling one out, it will have HD commensurate to the power of the spell. The alterations are written down in a notebook but not all online anywhere.
3. Mutations from Realms of Chaos-Slaves to Darkness and Lost And The Damned come up all the time. They get converted to D&D from Warhammer.
4. FLAILSNAILS rules are in effect (google it) so PCs can show up from other versions of the rules and get altered on the fly. So sometimes PCs have mechanics attached to them that I never even heard of but their manifestation in the local game gets houseruled on the spot and written ont he PCs character sheet.
5. Monsters are all custom-made, including abilities that might alter PC abilities like causing blindness, etc.
6. Combat is done D20 style basically, with ascending AC and target numbers, but grappling is simplified. Looks most like Castles & Crusades. Most noncombat tasks are roll-under unless they have to do with a PC's class specifically, in which case there's a system you'll find if you read through the rules tag on the blog. No skills or feats as described in 3.5, though there are class-specific tasks that get difficulty bonuses based on level.
7. Everything in Vornheim is in effect.
8. There's some other stuff that's in my notebook or just common practice in every game I ever played as player or GM (like: when we use AD&D spells we ignore segments) but if you have specific questions not covered I can answer them. Players sometimes as before making choices. When there's stuff we're likely to forget we wrote them down on the thing it's attached to.
…but no, they're not all in one place.
Last edited by Zak S on Fri Jul 04, 2014 8:52 am, edited 3 times in total.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
Because you implemented the rule in one campaign for one party and they already have a face who uses the rule, so no benefits arrive from additional people obtaining instruments.Zak S wrote:So then how do you explain the existence of players who want to be as charming as possible ("want to be a diplomat" is not a thing anyone I know has ever said) who didn't get it? They exist.
Because your players have been conditioned by you being a complete asshole who regularly describes your only method of conflict resolution as kicking people out of the group on your blogs which they read occasionally, so they don't want to make waves.
Because your players don't give a flying fuck about your game and use it as a bullshit with friends session while humoring you by occasionally pretending to give a shit about your game.
Any or all of these.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Nope. 3 players at least (in 2 separate partes) have used it, but none of them are there all the time.Kaelik wrote: Because you implemented the rule in one campaign for one party and they already have a face who uses the rule, so no benefits arrive from additional people obtaining instruments.
This isn't true. You can talk to them and try to convince yourself they value playing in my game so much they're lying to you to stay in it, though. They are available to the public. OOooOOh! Maybe you could "rescue" them from my tyranny with your superior crunchy rules!Because your players have been conditioned by you being a complete asshole who regularly describes your only method of conflict resolution as kicking people out of the group on your blogs which they read occasionally, so they don't want to make waves.
Nope: they ask to play even when I am not thinking of scheduling a game. They hang out all the time even when there's no game. They'll be sipping lemonade poolside and go "I wanna play D&D". Also: my players asked to start the campaign--in both cases.Because your players don't give a flying fuck about your game and use it as a bullshit with friends session while humoring you by occasionally pretending to give a shit about your game.
Let's see if you can think of some plausible reasons or if you really just have so little insight into the human condition that you can only imagine two groups: people like you, and people who would act like you if only they weren't fundamentally dishonest or traumatized.
Try again.
Last edited by Zak S on Fri Jul 04, 2014 9:01 am, edited 4 times in total.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
That wasn't a prediction, it was my current critique of the rule. Now I will have to look through your house-rules to see if I would need to change my critique or give more support to my current one.Zak S wrote:The first and third reasons aren't the case. So it's the second " don't want it and can tolerate the loss of advantage". So this prediction: "Currently it looks like something that anyone who wanted to be a diplomat would always get." is wrong.Leress wrote:There could be a lot of reasons:
can't afford the instrument
don't want it and can tolerate the loss of advantage
the bonus could not stack with what they already have.
That is just off the top of my head.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
Remember to ask about any rules your ideas depend upon before you post. Things change--for example the Alice character class is about to see print and has been tightened up since it hit the blog.Leress wrote:That wasn't a prediction, it was my current critique of the rule. Now I will have to look through your house-rules to see if I would need to change my critique or give more support to my current one.Zak S wrote:The first and third reasons aren't the case. So it's the second " don't want it and can tolerate the loss of advantage". So this prediction: "Currently it looks like something that anyone who wanted to be a diplomat would always get." is wrong.Leress wrote:There could be a lot of reasons:
can't afford the instrument
don't want it and can tolerate the loss of advantage
the bonus could not stack with what they already have.
That is just off the top of my head.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
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- Knight-Baron
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Leress, even if the resource exists, shitmuffin is never going to tell you where to find it you gave him his fucking answer and he is still dodging the request because he is a dishonest person.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
I gave him the answer already, dumbass. The exact answer. You're so wrong you went back in time and were wrong before you even typed your comment. Damn.darkmaster wrote:Leress, even if the resource exists, shitmuffin is never going to tell you where to find it you gave him his fucking answer and he is still dodging the request
Provide proof.he is a dishonest person.
Last edited by Zak S on Fri Jul 04, 2014 9:37 am, edited 1 time in total.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
Okay, Zak, here are some questions and requests:
Also the conversion of the Mutations.
Do this rule apply to both home and online games?Anyway: my rules, they are spread out a lot of places:
1. All the posts tagged "rules" on my blog, and ones tagged "useful things". Newer ones generally supercede older ones.
2. 3.5 for spells at home, AD&D for spells in online games. Spells might get altered before they're chosen for the first time. For example: summon requires reaching into a box of minis and pulling one out, it will have HD commensurate to the power of the spell. The alterations are written down in a notebook but not all online anywhere.
Please show an example of one(monster) and how it was created.
3. Mutations from Realms of Chaos-Slaves to Darkness and Lost And The Damned come up all the time. They get converted to D&D from Warhammer.
4. FLAILSNAILS rules are in effect (google it) so PCs can show up from other versions of the rules and get altered on the fly. So sometimes PCs have mechanics attached to them that I never even heard of but their manifestation in the local game gets houseruled on the spot and written ont he PCs character sheet.
5. Monsters are all custom-made, including abilities that might alter PC abilities like causing blindness, etc.
Also the conversion of the Mutations.
I request to see those practices and relevant stuff from your notebook (that isn't available online) as well.6. Combat is done D20 style basically, with ascending AC and target numbers, but grappling is simplified. Looks most like Castles & Crusades. Most noncombat tasks are roll-under unless they have to do with a PC's class specifically, in which case there's a system you'll find if you read through the rules tag on the blog. No skills or feats as described in 3.5, though there are class-specific tasks that get difficulty bonuses based on level.
7. Everything in Vornheim is in effect.
8. There's some other stuff that's in my notebook or just common practice in every game I ever played as player or GM (like: when we use AD&D spells we ignore segments) but if you have specific questions not covered I can answer them. Players sometimes as before making choices. When there's stuff we're likely to forget we wrote them down on the thing it's attached to.
Last edited by Leress on Fri Jul 04, 2014 9:38 am, edited 1 time in total.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
Which rule?Leress wrote:Okay, Zak, here are some questions and requests:
Anyway: my rules, they are spread out a lot of places:
1. All the posts tagged "rules" on my blog, and ones tagged "useful things". Newer ones generally supercede older ones.
2. 3.5 for spells at home, AD&D for spells in online games. Spells might get altered before they're chosen for the first time. For example: summon requires reaching into a box of minis and pulling one out, it will have HD commensurate to the power of the spell. The alterations are written down in a notebook but not all online anywhere.
"How" is just I decided what the stats would be. Check Vornheim for some monsters fully statted. Or, here's one: Goblin: 1 HD, otherwise as average level 1 thief.Please show an example of one and how it was created.3. Mutations from Realms of Chaos-Slaves to Darkness and Lost And The Damned come up all the time. They get converted to D&D from Warhammer.
4. FLAILSNAILS rules are in effect (google it) so PCs can show up from other versions of the rules and get altered on the fly. So sometimes PCs have mechanics attached to them that I never even heard of but their manifestation in the local game gets houseruled on the spot and written ont he PCs character sheet.
5. Monsters are all custom-made, including abilities that might alter PC abilities like causing blindness, etc.
I'll stop painting and drop everything and scan my notebook if you legitimately have questions about the rules and you can explain how they're relevant to the rules interpretation in question and can't be explained otherwise. Since you haven't read all the other rules yet, this can't possibly be the case.I request to see those practices and relevant stuff from your notebook (that isn't available online) as well.6. Combat is done D20 style basically, with ascending AC and target numbers, but grappling is simplified. Looks most like Castles & Crusades. Most noncombat tasks are roll-under unless they have to do with a PC's class specifically, in which case there's a system you'll find if you read through the rules tag on the blog. No skills or feats as described in 3.5, though there are class-specific tasks that get difficulty bonuses based on level.
7. Everything in Vornheim is in effect.
8. There's some other stuff that's in my notebook or just common practice in every game I ever played as player or GM (like: when we use AD&D spells we ignore segments) but if you have specific questions not covered I can answer them. Players sometimes as before making choices. When there's stuff we're likely to forget we wrote them down on the thing it's attached to.
Demonstrate you have some legitimate and honest specific question that needs to see my notes and I'll get them. Right now you could just be being a dick.
Last edited by Zak S on Fri Jul 04, 2014 9:46 am, edited 1 time in total.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
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Translation : "You cannot actually find my rules anywhere."Justin Bieber wrote:Anyway: my rules, they are spread out a lot of places:
Translation: "I have mentioned my rules in places. Read everything I have ever said on the internet and eventually you may encounter between some or all of them. Some of them aren't rules anymore, you may have to guess which. Apparently including the rule I mentioned on the internet where my rules are born perfect and unchanging an only clarified later. Ignore that one. As it was superseded just right now when I said this."1. All the posts tagged "rules" on my blog, and ones tagged "useful things". Newer ones generally supercede older ones.
Translation : Spells come from completely different books with completely different text and rules systems for no apparent reason. For some inexplicable reason your physical location changes which rules are applicable. Also they aren't actually in those books but in a notebook. Which is secret. And could be anything. And even then they aren't in the notebook because sometimes they become a new spell before you are allowed to finish choosing them from the notebook/3.5 D&D/AD&D. Also miniature's lucky dip! Awesome sauce!, am I rite?2. 3.5 for spells at home, AD&D for spells in online games. Spells might get altered before they're chosen for the first time. For example: summon requires reaching into a box of minis and pulling one out, it will have HD commensurate to the power of the spell. The alterations are written down in a notebook but not all online anywhere.
Translation : The rules set was looking too tight and predictable. So... Grimderp mutations for everybody! MERRY XMAS hurhurhurhurhurhur...3. Mutations from Realms of Chaos-Slaves to Darkness and Lost And The Damned come up all the time. They get converted to D&D from Warhammer.
Translation : OK, so also there is this BRILLIANT original and INCREDIBLE idea that someone told me about that totally blew my mind and I evangalise all over the place. OK okokokokok, so get this, you can use ANY rpg character in ANY other RPG game! And you do so using a complex set of community driven translation guides and tables made simple within modern internet technology where you can just plug in your game systems and look up matching rules, all developed so everyone can easily find "similar" character abilities and facilitate quicker mechanical translat... AHAHAHAHAHA JUST KIDDING there's a useless skeletal wiki on it, what you really do is you all just yell out FLAILSNAILS! to make sure everyone is in the "special" bus RPG club, THEN the GM takes your old character from a game system he has no knowledge of and totally makes shit up right out of his ass! And that shit is now your same old character!4. FLAILSNAILS rules are in effect (google it) so PCs can show up from other versions of the rules and get altered on the fly. So sometimes PCs have mechanics attached to them that I never even heard of but their manifestation in the local game gets houseruled on the spot and written ont he PCs character sheet.
Also flailsnails has inexplicable bullshit like XP carry over (Imma bringing my 50000,00000XP super hero character into your level one D&D game, I know rite, but FLAILSNAILS!!!) and the rather odd decision to limit this utterly to exclude characters created before an arbitrary date in 2011. Because older characters would break shit or something! I mean FLAILSNAILS has to have sensible limits or it would be fucking stupid!
Translation : There flat out ARE no rules for monsters or monster creation. Even what monsters can do has no rules. Also conditions and status effects, also no rules! BRILLIANT, FLAILSNAILS BRILLIANT AWESOMESAUCE!5. Monsters are all custom-made, including abilities that might alter PC abilities like causing blindness, etc.
Translation : We use 3.5 D&D combat to the limited degree we understand it's basic elements. Except for grappling since nobody understands that. (fair enough on the grappling, but Castles & Crusades? Really? must have an awesome system to go as far as digging up that sort of obscure gaming corpse and cutting it's grappling organs out for transplant)6. Combat is done D20 style basically, with ascending AC and target numbers, but grappling is simplified. Looks most like Castles & Crusades.
Translation: Noncombat tasks use sucky resolution mechanics for no reason unless they are class based/improved in which case they use a secret rule you might be able to find if you read everything I have ever said on the internet.Most noncombat tasks are roll-under unless they have to do with a PC's class specifically, in which case there's a system you'll find if you read through the rules tag on the blog.
Translation: There are no rules for skills or feats. But there is stuff you do using methods unknown! That's perfectly clear now I hope, am I rite?No skills or feats as described in 3.5, though there are class-specific tasks that get difficulty bonuses based on level.
Translation : Oh yeah and I wrote a "book" with "rules and stuff" in, including monsters (even though until now I was saying they had no rules). Don't know why I didn't mention this sooner. For some reason everything I ever said on the internet and my secret notebook, and other insane ass pulled nonsense got higher billing. It's almost like this book probably mostly contains directions to pull things out of your ass, and examples of random shit I pulled out of my ass. The blurb certainly suggests it.7. Everything in Vornheim is in effect.
But anyway you clearly need this book to "draw floor plans spontaneously" and "read about advice running games in this one city AND ALL OTHER CITIES!!!!!11!!!" and about how to totally run rules lite on the fly games! Contrary to whatever else I may have said about rules lite and on the fly gaming not needing books and books being evil and stuff, whatever, you clearly need to read this book of advice along those lines, just... whatever just buy my fucking bullshit book!
Translation : Despite my actual book you can actually get and read it is important to now disclaim and lessen the importance of it's contents by affirming again I DO still totes have more secret rules in my secret notebook. Also a bunch of rules which I and like every other GM ever just "know" and like we all know so no need mentioning them, but if you don't know them then fuck you you ignorant loser because clearly if I ever use or mention one it's your failure for not just like, knowing these things that, trust me here, I assure you everyone ever has totally always known, but which kinda aren't written down ANYWHERE I could possibly refer you to.8. There's some other stuff that's in my notebook or just common practice in every game I ever played as player or GM (like: when we use AD&D spells we ignore segments)
Translation : There are other secret rules I know that I may need prompting in question form to er... remember that I know... yeah that's it...but if you have specific questions not covered I can answer them.
Translation : ****TRANSLATION MACHINE BROKEN*****Players sometimes as before making choices.
Translation : OK well in addition to all that I and other people write down random "rules" on whatever character sheets, notes, maps, playing cards, napkins and stone tablets happen to be handy. Now, stay with me here, you should be able to find these lying around my house, maybe on the floor, maybe in those draws stuffed full of old campaign notes being eaten by mice, maybe pinned to my fridge. BUT importantly some of these pieces of paper with important rules on belong to other people and go home with them on character sheets or like that the back of that totally sweet picture of a devil unicorn with six boobs that chad took home and pinned to his cieling that we wrote our unique rules for swimming, drowning and having your clothes "fucked up" by angry house cats on. So awesome sauce treasure hunt! for the rest of the rules OK?When there's stuff we're likely to forget we wrote them down on the thing it's attached to.
Translation : No. No they really aren't in one place. Not in one place at all. Not even a bit. Oooooh boy no. Oh gee. WOW!…but no, they're not all in one place.
Last edited by PhoneLobster on Fri Jul 04, 2014 10:05 am, edited 1 time in total.
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The rule about the instrument.Which rule?
I ask because if you had made a change to the rule then I want the see that to save time on asking a question that could have been address with your change. I want to see you notes that have rules that interact with the small instrument rule from the post.Demonstrate you have some legitimate and honest specific question that needs to see my notes and I'll get them. Right now you could just be being a dick.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
Yeah, all the games I run, not all the games I play inLeress wrote:The rule about the instrument.Which rule?
Again: you can ask after you've looked at the other stuff if you still have questions that can be answered no other way, otherwise it's a lot of work for nothing.I ask because if you had made a change to the rule then I want the see that to save time on asking a question that could have been address with your change. I want to see you notes that have rules that interact with the small instrument rule from the post.Demonstrate you have some legitimate and honest specific question that needs to see my notes and I'll get them. Right now you could just be being a dick.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
It's weird you think there's some kind of moral imperative that my rules to be easy for some guy who calls himself PhoneLobster online to reference. and that you think that so much you took all that time out your day to write all that.PhoneLobster wrote:Translation : "You cannot actually find my rules anywhere."Justin Bieber wrote:Anyway: my rules, they are spread out a lot of places:
Translation: "I have mentioned my rules in places. Read everything I have ever said on the internet and eventually you may encounter between some or all of them. Some of them aren't rules anymore, you may have to guess which. Apparently including the rule I mentioned on the internet where my rules are born perfect and unchanging an only clarified later. Ignore that one. As it was superseded just right now when I said this."1. All the posts tagged "rules" on my blog, and ones tagged "useful things". Newer ones generally supercede older ones.
Translation : Spells come from completely different books with completely different text and rules systems for no apparent reason. For some inexplicable reason your physical location changes which rules are applicable. Also they aren't actually in those books but in a notebook. Which is secret. And could be anything. And even then they aren't in the notebook because sometimes they become a new spell before you are allowed to finish choosing them from the notebook/3.5 D&D/AD&D. Also miniature's lucky dip! Awesome sauce!, am I rite?2. 3.5 for spells at home, AD&D for spells in online games. Spells might get altered before they're chosen for the first time. For example: summon requires reaching into a box of minis and pulling one out, it will have HD commensurate to the power of the spell. The alterations are written down in a notebook but not all online anywhere.
Translation : The rules set was looking too tight and predictable. So... Grimderp mutations for everybody! MERRY XMAS hurhurhurhurhurhur...3. Mutations from Realms of Chaos-Slaves to Darkness and Lost And The Damned come up all the time. They get converted to D&D from Warhammer.
Translation : OK, so also there is this BRILLIANT original and INCREDIBLE idea that someone told me about that totally blew my mind and I evangalise all over the place. OK okokokokok, so get this, you can use ANY rpg character in ANY other RPG game! And you do so using a complex set of community driven translation guides and tables made simple within modern internet technology where you can just plug in your game systems and look up matching rules, all developed so everyone can easily find "similar" character abilities and facilitate quicker mechanical translat... AHAHAHAHAHA JUST KIDDING there's a useless skeletal wiki on it, what you really do is you all just yell out FLAILSNAILS! to make sure everyone is in the "special" bus RPG club, THEN the GM takes your old character from a game system he has no knowledge of and totally makes shit up right out of his ass! And that shit is now your same old character!4. FLAILSNAILS rules are in effect (google it) so PCs can show up from other versions of the rules and get altered on the fly. So sometimes PCs have mechanics attached to them that I never even heard of but their manifestation in the local game gets houseruled on the spot and written ont he PCs character sheet.
Also flailsnails has inexplicable bullshit like XP carry over (Imma bringing my 50000,00000XP super hero character into your level one D&D game, I know rite, but FLAILSNAILS!!!) and the rather odd decision to limit this utterly to exclude characters created before an arbitrary date in 2011. Because older characters would break shit or something! I mean FLAILSNAILS has to have sensible limits or it would be fucking stupid!
Translation : There flat out ARE no rules for monsters or monster creation. Even what monsters can do has no rules. Also conditions and status effects, also no rules! BRILLIANT, FLAILSNAILS BRILLIANT AWESOMESAUCE!5. Monsters are all custom-made, including abilities that might alter PC abilities like causing blindness, etc.
Translation : We use 3.5 D&D combat to the limited degree we understand it's basic elements. Except for grappling since nobody understands that. (fair enough on the grappling, but Castles & Crusades? Really? must have an awesome system to go as far as digging up that sort of obscure gaming corpse and cutting it's grappling organs out for transplant)6. Combat is done D20 style basically, with ascending AC and target numbers, but grappling is simplified. Looks most like Castles & Crusades.
Translation: Noncombat tasks use sucky resolution mechanics for no reason unless they are class based/improved in which case they use a secret rule you might be able to find if you read everything I have ever said on the internet.Most noncombat tasks are roll-under unless they have to do with a PC's class specifically, in which case there's a system you'll find if you read through the rules tag on the blog.
Translation: There are no rules for skills or feats. But there is stuff you do using methods unknown! That's perfectly clear now I hope, am I rite?No skills or feats as described in 3.5, though there are class-specific tasks that get difficulty bonuses based on level.
Translation : Oh yeah and I wrote a "book" with "rules and stuff" in, including monsters (even though until now I was saying they had no rules). Don't know why I didn't mention this sooner. For some reason everything I ever said on the internet and my secret notebook, and other insane ass pulled nonsense got higher billing. It's almost like this book probably mostly contains directions to pull things out of your ass, and examples of random shit I pulled out of my ass. The blurb certainly suggests it.7. Everything in Vornheim is in effect.
But anyway you clearly need this book to "draw floor plans spontaneously" and "read about advice running games in this one city AND ALL OTHER CITIES!!!!!11!!!" and about how to totally run rules lite on the fly games! Contrary to whatever else I may have said about rules lite and on the fly gaming not needing books and books being evil and stuff, whatever, you clearly need to read this book of advice along those lines, just... whatever just buy my fucking bullshit book!
Translation : Despite my actual book you can actually get and read it is important to now disclaim and lessen the importance of it's contents by affirming again I DO still totes have more secret rules in my secret notebook. Also a bunch of rules which I and like every other GM ever just "know" and like we all know so no need mentioning them, but if you don't know them then fuck you you ignorant loser because clearly if I ever use or mention one it's your failure for not just like, knowing these things that, trust me here, I assure you everyone ever has totally always known, but which kinda aren't written down ANYWHERE I could possibly refer you to.8. There's some other stuff that's in my notebook or just common practice in every game I ever played as player or GM (like: when we use AD&D spells we ignore segments)
Translation : There are other secret rules I know that I may need prompting in question form to er... remember that I know... yeah that's it...but if you have specific questions not covered I can answer them.
Translation : ****TRANSLATION MACHINE BROKEN*****Players sometimes as before making choices.
Translation : OK well in addition to all that I and other people write down random "rules" on whatever character sheets, notes, maps, playing cards, napkins and stone tablets happen to be handy. Now, stay with me here, you should be able to find these lying around my house, maybe on the floor, maybe in those draws stuffed full of old campaign notes being eaten by mice, maybe pinned to my fridge. BUT importantly some of these pieces of paper with important rules on belong to other people and go home with them on character sheets or like that the back of that totally sweet picture of a devil unicorn with six boobs that chad took home and pinned to his cieling that we wrote our unique rules for swimming, drowning and having your clothes "fucked up" by angry house cats on. So awesome sauce treasure hunt! for the rest of the rules OK?When there's stuff we're likely to forget we wrote them down on the thing it's attached to.
Translation : No. No they really aren't in one place. Not in one place at all. Not even a bit. Oooooh boy no. Oh gee. WOW!…but no, they're not all in one place.
The rules are all over the place. That's not a crime.
Y'know that stereotype about virgin D&D nerds in their mom's basement? If you read something about me or the girls here, it's probably one of them trolling for our attention. For the straight story, come to: http://dndwithpornstars.blogspot.com and ask.
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- Knight-Baron
- Posts: 723
- Joined: Fri Feb 26, 2010 4:23 am
Because responding to something 18 pages previous is suitably ludicrous:
If I were to write up some rules adopting the story's absolute reliance on one -handed musical instruments for social interaction, it would be primarily as a puzzle/potential composition aid, in an attempt to workshop a motif or ten during a PbP game.
Should one prove so inclined it's not a long story, but it's less a matter of capital punishment than a tolerance for casual violence as a consequence of the settings's reputation economy.DSMatticus wrote:Having never read Moon Moth and going entirely off of a wikipedia summary, I have to ask how capital punishment for not following social customs is supposed to be compatible with individualism? That's exactly like promoting homogeneity by killing people who are too similar to one another. It's like rain on your wedding day then setting off the lawn sprinklers. It's like ten thousand spoons then ordering more spoons. It's like a song about irony that isn't ironic. It's a very ironic kind of that doesn't make any fucking sense, is what I'm saying.Nebuchadnezzar wrote:It's a BS cocktail napkin house rule which is fine if used once or twice, annoying if incorporated into an optimization protocol where it might otherwise be stylistically out-of-place, and deserving of scorn if monetized. The notion gets a half-pass from me, though, because I've wanted to play a Moon Moth game forfuckingever.
If I were to write up some rules adopting the story's absolute reliance on one -handed musical instruments for social interaction, it would be primarily as a puzzle/potential composition aid, in an attempt to workshop a motif or ten during a PbP game.
My current idea would be to incorporate Hindustani raga (for modal construction, associated meter/mood/time of day, and to help eliminate harmony as a contributing cryptogrammatic element) with Solresol (solely because I don't know of an equivalent conlang based on Sargam). That would allow a given statement to consist of not only the sung words and the sentiments behind instrument/mode choice, but the notes to which the words are sung, and the notes in the accompaniment, leaving timbral and rhymthic choices up to individual expression. With more than five ways to give simultaneous offense it suits the notion of diplomacy being confusing, and likely to lead to a duel, which since social systems in games without exception stink should be the de facto goal.
Last edited by Nebuchadnezzar on Fri Jul 04, 2014 10:17 am, edited 1 time in total.
I'll bite and give my 2 cents to this non-debate:
Form follows function.
As long as you're not running an OSR game that has so few rules that no clear purpose/direction can be discerned, specific rules tend to support specific playstyles and genre conventions.
If the game in front of me has a high lethality rate and is unforgiving of mistakes, then I'll say it's a tactical action game and chances are I won't be using it to run a superhero campaign (a genre which requires padded sumo and empowering the player with the ability to selectively get away with murder).
If a game pays mercenary work in pocket change while a sports car costs more than I'll ever make in a lifetime of chump merc runs, then I'll say the game is Grand Theft Auto (because it's what works) and I won't be using it for say, Shadowrun (yes, I had to go there twice this week).
Now, I'll be honest. I don't even remember whatever bonus you're all still arguing about, but if said bonus happened to be clearly better and more cost-effective than any other similar player option in the game (which might or might not be, again I can't remember/don't know/don't care)... then yes, I'd say the game is The Pirates of Penzance.
As part of my credentials I'm trained in Human Resource management and a bit of systems design. As such, I operate based on how things work and how people behaves, not on how I think things should work or how I wish people behaved in a perfect world.
If I drop my wallet in the street, it's full of money, and someone else picks it up, then I can kiss my money goodbye. Is the person who didn't return my money an asshole? Yes, but that's the way things work, so the fault is mine for being careless.
If I was a big shot of the industry and could afford to sit on my ass, seclude myself in my ivory tower, and lose all touch with reality, then perhaps I would. Alas, I am not, and so I need to do things coherently and assume that, whatever I produce, is going to be used by Earth homo sapiens in the way an average homo sapiens from Earth probably would.
Form follows function.
As long as you're not running an OSR game that has so few rules that no clear purpose/direction can be discerned, specific rules tend to support specific playstyles and genre conventions.
If the game in front of me has a high lethality rate and is unforgiving of mistakes, then I'll say it's a tactical action game and chances are I won't be using it to run a superhero campaign (a genre which requires padded sumo and empowering the player with the ability to selectively get away with murder).
If a game pays mercenary work in pocket change while a sports car costs more than I'll ever make in a lifetime of chump merc runs, then I'll say the game is Grand Theft Auto (because it's what works) and I won't be using it for say, Shadowrun (yes, I had to go there twice this week).
Now, I'll be honest. I don't even remember whatever bonus you're all still arguing about, but if said bonus happened to be clearly better and more cost-effective than any other similar player option in the game (which might or might not be, again I can't remember/don't know/don't care)... then yes, I'd say the game is The Pirates of Penzance.
As part of my credentials I'm trained in Human Resource management and a bit of systems design. As such, I operate based on how things work and how people behaves, not on how I think things should work or how I wish people behaved in a perfect world.
If I drop my wallet in the street, it's full of money, and someone else picks it up, then I can kiss my money goodbye. Is the person who didn't return my money an asshole? Yes, but that's the way things work, so the fault is mine for being careless.
If I was a big shot of the industry and could afford to sit on my ass, seclude myself in my ivory tower, and lose all touch with reality, then perhaps I would. Alas, I am not, and so I need to do things coherently and assume that, whatever I produce, is going to be used by Earth homo sapiens in the way an average homo sapiens from Earth probably would.
Last edited by Dogbert on Fri Jul 04, 2014 10:17 am, edited 2 times in total.