Longes wrote:I just noticed that you can't increase your stats in play. This is horrible.
Technically, there's a +1 to one stat at the end of each talent tree, and there's fairly underwhelming cybernetics, but yeah.
So the longer you expect the campaign to last, the better it is to blow all your chargen points on stats. Ick. Though IIRC, at least the skill/talent costs are the same at chargen as they are in play.
Another stupid thing I found.
You can be a Human with a rank in Piloting (Space) or Piloting (Planetary) and another rank in something else.
Or you can be a Corelian Human with a rank in Piloting (Space) or Piloting (Planetary) and a permission to raise Piloting to 3 at chargen. Wooo.
That means Corelian humans are potentially better in piloting than the average human.
Where is the stupidity ?
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
silva wrote:That means Corelian humans are potentially better in piloting than the average human.
Where is the stupidity ?
The stupidity is that a normal human gets two free ranks in different skills, both of which can be Piloting (Space AND Planetary). A Corelian gets a single rank in Piloting (Space OR Planetary), and a permission to spend 50XP (half of your starting XP) on raising it to 3. This is a very very bad deal.
Longes wrote:I just noticed that you can't increase your stats in play. This is horrible.
Yup. I advised everyone to max out stats at chargen because that was basically it.
Sure you sucked at everything for the first few sessions, but as you got to buy skills up it made for characters that wouldn't be handicapped later on.
Selonians seem to be the jedi master race. Agility and Willpower 3, Cunning and Perception 1. Luckly Coerce (aka Intimidate) is keyed from the Willpower. Only 80 starting XP, but with two stats at 3, a free rank in Coordination and a darkvision it seems to be worth it.
And you get to be a giant space otter, which is awesome.
Last edited by Longes on Fri May 30, 2014 9:30 pm, edited 1 time in total.
More dumb stuff: there are two different skills for rolling the initiative. You roll Vigilance (a Willpower skill, used when you are drawn into combat) or Cool (a Presence skill, used when you initate combat, and also used to resist Charm and Negotiation).
EDIT:
Initiative system in general is really weird. Let's say we have Alice, Bob and Charlie fight Yog-Sothoth, Xenu and Lord Z. Everyone rolls initiative. For example, we get the following order:
Alice, Lord Z, Xenu, Bob, Yog-Sothoth, Charlie.
Now the queque transforms into: PC, NPC, NPC, PC, NPC, PC.
In the PC slots any one of the players acts, in the NPC any one of the NPCs acts. You can't act more than once per turn. So, even though Charlie had the worst roll, he can actually act first. I don't see much of the point to these transformations, other than to draw out the game with arguments about turn order.
Last edited by Longes on Sat May 31, 2014 10:52 am, edited 1 time in total.
Experience from the first session:
The combat is very very lethal. The bounty hunter I made has base damage 10 and does a crit on one Advantage. His soak is 4, HP is 15. He kills himself in 1-2 hits.
We played the first session with pregenerated characters from the sample adventure. I got knocked out in one round fairly early on, and spent about an hour not doing anything.
Last edited by Longes on Sat May 31, 2014 9:26 pm, edited 1 time in total.
It's possible to achieve infinite damage.
Heavy Blaster does 10 damage, and has an ability called "Auto Fire", which increases the difficulty of the shot by 1, but generates an additional hit for every 2 advantages you've rolled.
Bounty Hunter (Gadgeteer) has an ability "Jury Rig", which can reduce the number of advantages needed to activate an ability by 1. Get two of those, and annihilate everything within Long firing range with a single action.
Longes wrote:It's possible to achieve infinite damage.
Heavy Blaster does 10 damage, and has an ability called "Auto Fire", which increases the difficulty of the shot by 1, but generates an additional hit for every 2 advantages you've rolled.
Bounty Hunter (Gadgeteer) has an ability "Jury Rig", which can reduce the number of advantages needed to activate an ability by 1. Get two of those, and annihilate everything within Long firing range with a single action.
The cost to activate Autofire isn't an advantage expenditure, it's a difficulty die. The benefit of the ability is that you can spend 2 advantages to acquire an extra hit.
You turn Autofire on before you even roll. The cost to activate it is already 0 advantages.
deanruel87 wrote:I would be more interested in hearing you tell us the various ways things broke during your time in the game than us telling you the ways things will probably break. I'm also interested if Droids ended up being unusably bad or unusably good, as balanced was never an option.
If anyone interested, I've posted the report In The Trenches.
Due to the nature of the system and our cast, nothing really broke too much, and droid doesn't overshadow anyone, because he is a pure noncombatant. However, other than possibility of being a force user, droids are strictly better than humans.
Okay, so it's been stated that droids are awesome. I don't see it. They start with all stats at 1, 175xp, and three free skills. Humans start with all stats at 2, 110xp, and two free skills. But stats cost 10 times the new rating to raise, so to get a droid's stats to a human's stats costs 20xp for each of the six stats, or 120xp.
Which would leave the human with one less skill and 55 more xp. Since a skill is 5xp... What am I missing?
The reason Droids are awesome is that because this is a game where specialization is *highly* encouraged, either for combat (via, say toughness) or non combat, via Int (Mechanics and Computers, ie, everything in Star Wars) or Presence (Social dickery), you have more points to spend in the area you want.
A human with a stat of 2 can get a 4 for 70 (30+40) xp, and is short of being able to buy a 5 (which would be 120). A droid can buy that 5 for 140 and still have points to burn on skills to do what they want. They also get a racial talent for +1 Toughness which is a pretty easy way to win combat.
Since difficulties to hit with ranged attacks are very low and very easy to consistently hit, you can basically staple armor plating and a blaster to your R2 unit and conquer the galaxy.