Tome Game I Run
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Travis Ashfoot was rescued as a child from a burning building by a band of halfling soldiers during the War. Raised as one of their own, he doesn't know who his birth parents are, nor does he particularly care: they are but a hazy memory at the best of times. As a child, he displayed a strong, but poorly controlled talent for pyromancy which only blossomed with age. Strict martial discipline and dedicated training under his adopted family has made him not only a proficient warrior, but given him control over his fire magic. Today he quests to discover the answer to the question that burns inside of him: Why do I have these powers? Did the horrifying fire that destroyed his family leave him with an ember of its power? Or was it him that started the blaze in the first place?
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
Alright. I wanna get to playing so I'm gonna pare down, already approved stuff only. So question 1: How do you feel about this.
Human Hicks Mage 2, Kaelik Wizard 5
Background: Moil-Wrought
Feats: Powerful Spell Metamagic, Energy Substitution, Lord of Uttercold, (one more)
Question 2: What does the [Fiend] feat Heighten Spell like Ability do? I thought Sphere spell like abilities were naturally cast at the caster level equal to the creatures hit dice?
Question 3: I plan on having breath weapons from both a Firebreath helmet and a permanent duration casting of Dragons Breath from the Draconomicon. I am really interested in the feat "Quicken Breath" and have kinda been building the character around getting it. For the prerequisites: Does a 17 Constitution with a +2 item count as Con 19?
EDIT: I just realized I could actually have enough feats with a straight Kaelik Wizard by being a Dragonborn, so that's kinda cool.
Human Hicks Mage 2, Kaelik Wizard 5
Background: Moil-Wrought
Feats: Powerful Spell Metamagic, Energy Substitution, Lord of Uttercold, (one more)
Question 2: What does the [Fiend] feat Heighten Spell like Ability do? I thought Sphere spell like abilities were naturally cast at the caster level equal to the creatures hit dice?
Question 3: I plan on having breath weapons from both a Firebreath helmet and a permanent duration casting of Dragons Breath from the Draconomicon. I am really interested in the feat "Quicken Breath" and have kinda been building the character around getting it. For the prerequisites: Does a 17 Constitution with a +2 item count as Con 19?
EDIT: I just realized I could actually have enough feats with a straight Kaelik Wizard by being a Dragonborn, so that's kinda cool.
Last edited by Dean on Mon Feb 23, 2015 7:52 am, edited 1 time in total.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
Are you allergic to sense? You want a two level dip in a class that is explicitly called out in the very first post after the class as being a bullshit 2 level dip and you want a feat you don't even qualify for along with 3 breath weapons because you pulled out an item for people without a breath weapon to stack with a bunch of other breath weapons?Dean wrote:Alright. I wanna get to playing so I'm gonna pare down, already approved stuff only. So question 1: How do you feel about this.
Human Hicks Mage 2, Kaelik Wizard 5
Background: Moil-Wrought
Feats: Powerful Spell Metamagic, Energy Substitution, Lord of Uttercold, (one more)
Question 2: What does the [Fiend] feat Heighten Spell like Ability do? I thought Sphere spell like abilities were naturally cast at the caster level equal to the creatures hit dice?
Question 3: I plan on having breath weapons from both a Firebreath helmet and a permanent duration casting of Dragons Breath from the Draconomicon. I am really interested in the feat "Quicken Breath" and have kinda been building the character around getting it. For the prerequisites: Does a 17 Constitution with a +2 item count as Con 19?
EDIT: I just realized I could actually have enough feats with a straight Kaelik Wizard by being a Dragonborn, so that's kinda cool.
Heighten SLA increases the saves to be equal to your highest level spell, which mattered before I went through and errataed all the saves to 1/2 level. I suppose now it allows you to pierce globe of invulnerability.
No having 17 con isn't having 19 con and qualifying.
So the premise of your character is to have a swift action breath weapon every round to go with your spells and slas?
What fucking bullshit two level dip speheres were you planning on.
Have you ever read anything I have ever posted on any subject? I ask, because I'm pretty sure I made my complete contempt for multiclassing bullshit clear by this point.
EDIT: Let me be clear:
1) I'm not saying you can't play a Hicks Mage 2/Kaelik Wizard 5, just that you are an asshole for even suggesting it. I only okayed the class when I thought it didn't get a sphere at level 1, and I retroactively accepted it for someone who was taking levels in nothing else. I just wonder why, if your explicit goal is to piss me off as much as possible, you don't just play a Mage 2/Conduit 1/Sinister Psion 1/Sinister Spirit Shaman 1/Nightmare Seeker 1/Something else with Spheres 1. That way you can start with seven spheres at level 7 like a complete jackass.
2) You can't meet any pre-reqs based on items or spells. So if you want Quicken Breath at all you have to be a dragonborn.
3) Even if you have Quicken Breath, it definitely doesn't work on the item, I will have to go read the spell to see if it even works on that, but I suspect it does.
Presumably you will get around that by turning every single fucking one of the buff spells granted by the Kaelik Wizard class into a spell that gives you a swift action level appropriate attack, even though swift action attacks aren't supposed to be level appropriate, because you really really really really really really want to play a Fire Mage, but you want to have access to non overlapping utility effects while you do it.
I should just ban the fire mage going forward so that people don't accidentally believe that I am okay with bullshit instant murder attacks all the time.
For fucks sake, I don't understand why I create a game, and I get 4 characters that all say "I does the damages to the monsters! Dur!" when that is literally the one thing I have expressed the most contempt for.
Last edited by Kaelik on Mon Feb 23, 2015 1:07 pm, edited 2 times in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Disease Immunity is fine. What I am saying is that there is a difference between a backstory from which I can give you some reason to go to the tower in character, versus you just deciding your character is at the black tower because of X. Where 1) Your X might imply untrue things about the tower, and 2) your x definitely doesn't give me a chance to hint at what you face.radthemad4 wrote:So should we come up with backstories and stuff or not?
Okay, I wanted to specify that I'm not going to give different answers for Contact Other Plane/Commune recastings, because I don't want to have to deal with bullshit 6 times casting, or meta questions. That being said, I strongly suspect that you will have cast Contact Other Plane to ask about fires burning down your house, and since you just reached this level, you should probably go ahead and ask those questions.Grek wrote:Travis Ashfoot was rescued as a child from a burning building by a band of halfling soldiers during the War. Raised as one of their own, he doesn't know who his birth parents are, nor does he particularly care: they are but a hazy memory at the best of times. As a child, he displayed a strong, but poorly controlled talent for pyromancy which only blossomed with age. Strict martial discipline and dedicated training under his adopted family has made him not only a proficient warrior, but given him control over his fire magic. Today he quests to discover the answer to the question that burns inside of him: Why do I have these powers? Did the horrifying fire that destroyed his family leave him with an ember of its power? Or was it him that started the blaze in the first place?
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Righto.
1. "Are any members of my birth family who were present in the house at the time of the fire which destroyed my family home currently living other than myself?"
2. "Did anyone intentionally cause the home of my birth family to catch fire?"
3. "Was I the person to cause, be it accidentally or intentionally, the home of my birth family to catch fire?"
If No to 3:
4n. "Was there ever a person present at my birth family's home who intended for that building to catch fire?"
If Yes to 4n:
5ny. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 4n AND Yes to 1:
5nn. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 4n AND No to 1:
5nnn. "Did anyone intentionally cause me to gain pyromantic powers?"
If Yes to 3:
4y. "Did I gain my pyromancy prior to the home of my birth family catching fire?"
If Yes to 1:
5yy. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 1:
5yn. "Did anyone intentionally cause me to gain pyromantic powers?"
For all questions, please treat "Unknown" "Irrelevant" and similar non-answers as "No" for the purposes of deciding what to ask next.
1. "Are any members of my birth family who were present in the house at the time of the fire which destroyed my family home currently living other than myself?"
2. "Did anyone intentionally cause the home of my birth family to catch fire?"
3. "Was I the person to cause, be it accidentally or intentionally, the home of my birth family to catch fire?"
If No to 3:
4n. "Was there ever a person present at my birth family's home who intended for that building to catch fire?"
If Yes to 4n:
5ny. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 4n AND Yes to 1:
5nn. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 4n AND No to 1:
5nnn. "Did anyone intentionally cause me to gain pyromantic powers?"
If Yes to 3:
4y. "Did I gain my pyromancy prior to the home of my birth family catching fire?"
If Yes to 1:
5yy. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?"
If No to 1:
5yn. "Did anyone intentionally cause me to gain pyromantic powers?"
For all questions, please treat "Unknown" "Irrelevant" and similar non-answers as "No" for the purposes of deciding what to ask next.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
For Grek:
1. "Are any members of my birth family who were present in the house at the time of the fire which destroyed my family home currently living other than myself?" Unknown.
2. "Did anyone intentionally cause the home of my birth family to catch fire?" Unknown.
3. "Was I the person to cause, be it accidentally or intentionally, the home of my birth family to catch fire?" No.
If No to 3:
4n. "Was there ever a person present at my birth family's home who intended for that building to catch fire?" Yes.
If Yes to 4n:
5ny. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?" Unknown.
Technically I didn't roll Unknown for 5ny, but I figure in light of what I rolled for 1, I would change it.
2. "Did anyone intentionally cause the home of my birth family to catch fire?" Unknown.
3. "Was I the person to cause, be it accidentally or intentionally, the home of my birth family to catch fire?" No.
If No to 3:
4n. "Was there ever a person present at my birth family's home who intended for that building to catch fire?" Yes.
If Yes to 4n:
5ny. "Which of the following eight directions best describes the direction of the most direct line from my current location to the last known location of the nearest survivor of the fire which destroyed my birth family's home other than myself: north, northwest, west, southwest, south, southeast, east or northeast?" Unknown.
Technically I didn't roll Unknown for 5ny, but I figure in light of what I rolled for 1, I would change it.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
How are you raging over this? It's madness. All this bloviating about me being some asshole munchkin makes no sense. Lets cover something here: The build that you're raging against had to dedicate it's race and a feat into being able to throw a 4d6 breath weapon on top of one spell per round. If I'm targetting one man I can at best throw 2 scorching rays and a breath attack to average 62 damage once per encounter. I am STANDING NEXT TO a character who's firebolts average 204 damage a round at will forever. Fuck off about my level inappropriate power and how you've got to spot nerf me back under control, I am standing next to a character that is worth three of me and change. All the other horses have bolted and you're screaming at the only one left in the barn.Kaelik wrote:Presumably you will get around that by turning every single fucking one of the buff spells granted by the Kaelik Wizard class into a spell that gives you a swift action level appropriate attack, even though swift action attacks aren't supposed to be level appropriate
If you have contempt for damage dealing characters then don't build them when you play a game. What you like to play isn't of interest to me or anyone else playing and shouldn't have to be, you control everything else in the world, that's your territory, what I find interesting to build is mine.
The build I'm working on that I find interesting is one who's attacks damage enemies and heal himself. By making negative energy AOE attacks, healing on negative energy, and having a big constitution I can make a spellcaster that can be on the frontline in a way which is novel and interesting. For flavor I also personally liked the image of him having breath weapons so I've put effort into finding ways to get that without sacrificing being level appropriate. It's not the best character I can build, it's not uber, it's less than 1/3rd as good as the guy next to me with more resource expenditure.
To be clear I don't hold any ill will toward Grek's character at all, we're on the same team so his strength is our strength. I only bring it up because it's relevant in a discussion about what an asshole munchkin I am.
I'm cool with going straight K-Wizard if that makes you feel -less- contempt. That's fine. On the Quicken Breath front I'll note that it's a free action effect written after swift actions had been introduced into the game, it doesn't have any of the 1/turn language that the other Quicken abilities that were erratted into swift actions have and it has never been erratta'd itself. As it stands if you got a natural breath weapon, filled the prereq's, and took the feat you actually could use it as a free. If that, like all things, fills you with contempt and you think it should be swift instead that's fine. Finally I don't know what armor options exist in the rules you want so let me pose you a question. If you were building a K-wizard with the rules, gear, special materials and multiclassing options you want in your game what armor would you consider optimal if trying to get AC but not suffer arcane spell failure.
Last edited by Dean on Tue Feb 24, 2015 1:06 am, edited 1 time in total.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Megasoma is a monster hunter from a clan of monster hunters, so what would draw him to the Black Spire? Possible hooks like...Disease Immunity is fine. What I am saying is that there is a difference between a backstory from which I can give you some reason to go to the tower in character, versus you just deciding your character is at the black tower because of X. Where 1) Your X might imply untrue things about the tower, and 2) your x definitely doesn't give me a chance to hint at what you face.
-Rumors of strong monsters inside
-Mythology of the black spire in clan records
-ancestor spirits visit Megasoma's dreams and say "____"
and so on. If there's anything I need to change with my backstory to fit into your campaign I'm open to it.
(For music I am now listening to The Dark Spire OST)
https://www.youtube.com/watch?v=N-HdfFe ... 92C0B05387
Last edited by OgreBattle on Tue Feb 24, 2015 4:02 am, edited 2 times in total.
This is, incidentally, why I suggested you not specialize in being a blaster. Not because having more damage wouldn't be helpful, but because Kaelik Wizard is a bad class for it. If you want to play a Kaelik Wizard, there are much better things you could be spending your feats and actions on. If you want to play a blaster, there are much better classes for it.Dean wrote:If I'm targetting one man I can at best throw 2 scorching rays and a breath attack to average 62 damage once per encounter. I am STANDING NEXT TO a character who's firebolts average 204 damage a round at will forever.
@Kaelik: Question 5 specifies a survivor, but does not specify that they were a family member. If someone else was present and survived the fire (perhaps the perpetrator?) that question might point at them. Which would be a fair way to get me pointed at the tower, if you didn't have better ideas already.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
It's not bad at it exactly. I mean at level 7 I will solo Tendriculos and Dire Tigers and win every time. It's fine, it's just not particularly optimal.
What I want to do isn't "blast". I want to do three things
1) Not slow you down: You've all chosen at-will classes that can go all day with no resource expenditure so I need to make something that keeps up.
2) Have fun in combat: Every character should have an interesting combat schtick. 90% of the mechanics are for combat so if you can't make up some neat combat ability why play the character. In this instance I liked self healing attacker but the schtick could be anything that makes playing this character stand out from the next guy.
3) Fill a niche: I could, as is constantly being suggested, just play a Fire Mage or a Hicks Mage or whatever. But there is already one of each of those in the party and those classes are very linear. I don't want to make a character who does all the things someone else does. I feel like that's a shitty thing to do. So since you guys are very low on utility magic I figured I would try to have a lot of utility spells in case we need to Scry or Charm or whatever. The problem is finding a way to both have utility spells AND not slow you down because there's no class that seems to have both and multiclassing apparently makes Kaelik furious.
What I want to do isn't "blast". I want to do three things
1) Not slow you down: You've all chosen at-will classes that can go all day with no resource expenditure so I need to make something that keeps up.
2) Have fun in combat: Every character should have an interesting combat schtick. 90% of the mechanics are for combat so if you can't make up some neat combat ability why play the character. In this instance I liked self healing attacker but the schtick could be anything that makes playing this character stand out from the next guy.
3) Fill a niche: I could, as is constantly being suggested, just play a Fire Mage or a Hicks Mage or whatever. But there is already one of each of those in the party and those classes are very linear. I don't want to make a character who does all the things someone else does. I feel like that's a shitty thing to do. So since you guys are very low on utility magic I figured I would try to have a lot of utility spells in case we need to Scry or Charm or whatever. The problem is finding a way to both have utility spells AND not slow you down because there's no class that seems to have both and multiclassing apparently makes Kaelik furious.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
Hey everyone, everything's gonna be alright. I'll play an Invoker. I was looking up Kaelik classes and it can do at wills and have some utility spells to boot so that's what I'm gonna play. Character sheet should be fast and Kaelik can vet it.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
First off: 0) Wholly fuck dude. When I complain about the 4 characters all being damage monkeys (it was actually only three) I was obviously complaining about the Samurai and the Fire Mage too. Hell I talked about banning the fucking Fire Mage class, so responding to my hypothetical banning of the Fire Mage class by complaining that I am singling you out when there is a Fire Mage in the party that does more damage than you makes no fucking sense at all. What spot nerfs have I even imposed on you, goddam none.
1) I really should have waited until I had my book to look up the spell, because I should have remembered that Wizards aren't allowed to have nice things at will, so the spell is completely level inappropriate, and therefore totally fine. That said:
2) Don't pretend for a second you weren't going to try to pass off quicken breath on your goddam item breath weapon which is level appropriate too.
3) Not sure if you are serious about making the different character or not, but you can't, because I ban the invoker, that class is garbage. But I genuinely can't tell if you were serious or just trolling me.
4) There should probably be some clarification on whether you meant to be taking the Actual 3.5 Lord of the Uttercold, or some community version scaling feat version of that feat. Same for energy substitution.
5) If you want to attack enemies and heal yourself, why the fuck fuck do you have breath weapons that don't include you in their area?
6) HHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Consider that my response to your claim that you can breath 14 times as a non action. Seriously, you want to claim that you can quicken breath 14 times per round while getting mad at me for (not, but you claim I am) calling you a munchkin? That is fucking rich. In conclusion: The Draconimcon introduced Quicken Breath on November 1, 2003, The Minatures Handbook is the only book published prior to that book with swift actions. It was published October 1, 2003 and didn't even include immediate actions. It is, and I cannot stress this enough, the goddam miniatures handbook, so you really are barking up the wrong tree in claiming that it authoritatively applied forward to all future books regarding one test mechanic that they literally changed before they even next put it in a book. Much less to a book by different authors that went to print before the Minatures Handbook even came out. If you are going to make stupid RAW arguments for extremely stupid results, the least you could do is not spit in my face with bullshit slightly technically non-lies like that Draconomicon came out after swift actions, so therefore you can do 60d6 damage per round.
7) I would wear Magic Clothing under the Races of War armors, or in the alternative, I would dumpster dive through Joshes armors because he probably has something better, but I don't know. I might also just persist at your level, shield. But I probably wouldn't actually care that much about AC, because I'd get something with miss chance too, and I wouldn't be trying to face tank people in melee with my K-Wizard.
8) No, If I have contempt for damage dealing only characters that is absolutely of interest to you. My contempt is not associated only with my preferences for how I like to play the game, but very obviously how I think the game should be played, so if I had say, written an entire module that was supposed to challenge people who were trying to save or lose their enemies, or set up the conditions for the Rogue SA death machine, or some other Kaelik approved strategy, but it wasn't designed for 4 Tome Fighters to run around with big strength hit things damage numbers such that literally any monster that could possibly exist with 5 EL of your party level will die in a single round, probably just a single person's turn, forcing them all to be either never interact and do all their shit from hiding, or die instantly and boringly, then yes, that does in fact effect my game.
In particular I feel bad because I feel like there should be items that increase caster level, but I hate that they basically become just +8d6 damage a round for everyone instead of ever actually being used to increase caster level. I should probably change those items to grant double the bonus and only apply to piercing SR/Dispel Checks/and "things the spell does with higher CL, but not stupid fucking damage" (like energy resistance) but I've never been able to properly word that last one, so I've never made the change.
TL;DR You haven't been spot nerfed. No Invoker. You should probably find some scaling Energy sub/Uttercold feat, Quicken Breath is not infinity times per round, it is a swift action. Even though it was not restricted to once per round, it really is restricted to once per round, and it is a swift action. There now you can whine about how you have been "spot nerfed" by not being given infinity damage because you are forced to conform to the same action economy that literally every other character is instead of applying a feat from the monster section of a book that was poorly worded and written before swift actions to get three attacks per round in some rounds.
1) I really should have waited until I had my book to look up the spell, because I should have remembered that Wizards aren't allowed to have nice things at will, so the spell is completely level inappropriate, and therefore totally fine. That said:
2) Don't pretend for a second you weren't going to try to pass off quicken breath on your goddam item breath weapon which is level appropriate too.
3) Not sure if you are serious about making the different character or not, but you can't, because I ban the invoker, that class is garbage. But I genuinely can't tell if you were serious or just trolling me.
4) There should probably be some clarification on whether you meant to be taking the Actual 3.5 Lord of the Uttercold, or some community version scaling feat version of that feat. Same for energy substitution.
5) If you want to attack enemies and heal yourself, why the fuck fuck do you have breath weapons that don't include you in their area?
6) HHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Consider that my response to your claim that you can breath 14 times as a non action. Seriously, you want to claim that you can quicken breath 14 times per round while getting mad at me for (not, but you claim I am) calling you a munchkin? That is fucking rich. In conclusion: The Draconimcon introduced Quicken Breath on November 1, 2003, The Minatures Handbook is the only book published prior to that book with swift actions. It was published October 1, 2003 and didn't even include immediate actions. It is, and I cannot stress this enough, the goddam miniatures handbook, so you really are barking up the wrong tree in claiming that it authoritatively applied forward to all future books regarding one test mechanic that they literally changed before they even next put it in a book. Much less to a book by different authors that went to print before the Minatures Handbook even came out. If you are going to make stupid RAW arguments for extremely stupid results, the least you could do is not spit in my face with bullshit slightly technically non-lies like that Draconomicon came out after swift actions, so therefore you can do 60d6 damage per round.
7) I would wear Magic Clothing under the Races of War armors, or in the alternative, I would dumpster dive through Joshes armors because he probably has something better, but I don't know. I might also just persist at your level, shield. But I probably wouldn't actually care that much about AC, because I'd get something with miss chance too, and I wouldn't be trying to face tank people in melee with my K-Wizard.
8) No, If I have contempt for damage dealing only characters that is absolutely of interest to you. My contempt is not associated only with my preferences for how I like to play the game, but very obviously how I think the game should be played, so if I had say, written an entire module that was supposed to challenge people who were trying to save or lose their enemies, or set up the conditions for the Rogue SA death machine, or some other Kaelik approved strategy, but it wasn't designed for 4 Tome Fighters to run around with big strength hit things damage numbers such that literally any monster that could possibly exist with 5 EL of your party level will die in a single round, probably just a single person's turn, forcing them all to be either never interact and do all their shit from hiding, or die instantly and boringly, then yes, that does in fact effect my game.
In particular I feel bad because I feel like there should be items that increase caster level, but I hate that they basically become just +8d6 damage a round for everyone instead of ever actually being used to increase caster level. I should probably change those items to grant double the bonus and only apply to piercing SR/Dispel Checks/and "things the spell does with higher CL, but not stupid fucking damage" (like energy resistance) but I've never been able to properly word that last one, so I've never made the change.
TL;DR You haven't been spot nerfed. No Invoker. You should probably find some scaling Energy sub/Uttercold feat, Quicken Breath is not infinity times per round, it is a swift action. Even though it was not restricted to once per round, it really is restricted to once per round, and it is a swift action. There now you can whine about how you have been "spot nerfed" by not being given infinity damage because you are forced to conform to the same action economy that literally every other character is instead of applying a feat from the monster section of a book that was poorly worded and written before swift actions to get three attacks per round in some rounds.
You don't need to change anything, I just don't want you to have any false impressions. For one thing, it is in the middle (sort of) of the desert, and so far as you know, no one has reported any monsters coming out of it, or inside of it (because no one has reported going inside it and then coming out at all). But if it is common for your guild to be proactive, they might have heard of the Spire appearing one morning, and asked some ancestory questions about it. Though I would appreciate more information about your organization, in this case, they almost certainly have no knowledge in their records, but would be nice for the future.OgreBattle wrote:Megasoma is a monster hunter from a clan of monster hunters, so what would draw him to the Black Spire? Possible hooks like...
-Rumors of strong monsters inside
-Mythology of the black spire in clan records
-ancestor spirits visit Megasoma's dreams and say "____"
and so on. If there's anything I need to change with my backstory to fit into your campaign I'm open to it.
Last edited by Kaelik on Wed Feb 25, 2015 1:24 am, edited 2 times in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
I am aware. MUUAUUAHAHAHAHAAHAHAHAAH!Grek wrote:@Kaelik: Question 5 specifies a survivor, but does not specify that they were a family member. If someone else was present and survived the fire (perhaps the perpetrator?) that question might point at them. Which would be a fair way to get me pointed at the tower, if you didn't have better ideas already.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Uh..... 1) you can submit, because technically I haven't really chosen any players yet, and I only have two character sheets, and I'm perfectly content to have up to five maybe even six people.Ice9 wrote:It seems like this game already has plenty of players, but in the case that people drop out I'm throwing my hat into the ring. Probably as either a Mana Alchemist or a Force Potentate. In either case, I'm interested how something like a Cauldron of Minor Creation fits with the item rules.
2) I don't know because I don't even know what the fuck you are talking about.
3) I'm looking at mana alchemist for the first time, and I'm going to ask you to please not use that class. It has four thousand durational effects with varying durations, and I don't want any of that shit. (PS, Also I really really really don't want to have to deal with a one minute Frank cheat that results in all four of you having different durations of the same alchemical effect active at once, and accounting those durations along with questing).
Last edited by Kaelik on Wed Feb 25, 2015 2:27 am, edited 1 time in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
FUCK. I spent all day making one you chuwero, you built the fucking thing why would you ban it? What's wrong with it? It's fine. I actually like it, it's like a easier to use version of the K-wizard.Kaelik wrote:3) Not sure if you are serious about making the different character or not, but you can't, because I ban the invoker, that class is garbage.
What Tome classes are not banned. Give me an allowed list.
Last edited by Dean on Wed Feb 25, 2015 2:21 am, edited 1 time in total.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
There are 500 tome community classes I have never read, you are not getting your allowed list. Link me to the Invoker you have and I may change my mind.Dean wrote:FUCK. I spent all day making one you chuwero, you built the fucking thing why would you ban it? What's wrong with it? It's fine. I actually like it, it's like a easier to use version of the K-wizard.Kaelik wrote:3) Not sure if you are serious about making the different character or not, but you can't, because I ban the invoker, that class is garbage.
What Tome classes are not banned. Give me an allowed list.
I have made a lot of things, but like artists who tear up paintings they don't like, nothing pisses me off more than the flaws in something I designed.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Alright, fuck being a Fire Mage then. I picked it because PbP is painfully slow and I figured that ending combats quickly would at least speed things up. Instead, I want to play a Witch. Here's a character sheet.Kaelik wrote:For fucks sake, I don't understand why I create a game, and I get 4 characters that all say "I does the damages to the monsters! Dur!" when that is literally the one thing I have expressed the most contempt for.
In combat, I stack fear or spam SoDs or curse people. Out of combat, I curse things, or mind control people, or pass out flying potions, or summon a gingerbread hut, or or talk to some woodland creatures, or use some divinations, or pass out invisibility potions, or uncurse something.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
The Kwangsong monster hunters are usually sought out on contracts to slay/capture/track/etc. monsters but adventuring hunters (like Megasoma) are not unheard of. Some hunters (like Megasoma) use oversized weapons, others take up aspects of monsters (Totemists). Craftsmen and alchemists that make use of monster parts also number among them, their careers revolve around monster hunter one way or another. Their 'information network' is basically the contacts that hunters/crafters make over their career or what they report back to the clan after going on adventures. It's not a strict organization but everyone is expected to look out for the well being of the clan and avoid political conflicts, so Megasoma's "samurai loyalty pledge" is to the clan.You don't need to change anything, I just don't want you to have any false impressions. For one thing, it is in the middle (sort of) of the desert, and so far as you know, no one has reported any monsters coming out of it, or inside of it (because no one has reported going inside it and then coming out at all). But if it is common for your guild to be proactive, they might have heard of the Spire appearing one morning, and asked some ancestor questions about it. Though I would appreciate more information about your organization, in this case, they almost certainly have no knowledge in their records, but would be nice for the future.
Working on my character sheet here:
http://www.myth-weavers.com/sheetview.p ... id=1132544
Also are we using any modified skill list, or is it the D&D3.5 list?
Are Tome skill feats allowed? I'd like to drop boring ol' Combat School to pick up the Natural Empath skill feat:
Sense Motive ranks:
0: You gain a +3 bonus to Sense Motive checks.
4: You can quickly size up potential opponents. If you
succeed on a Sense Motive check as a free action, opposed
by their Bluff, you can tell if they’re an even
match (their CR equals your character level), an easy
challenge (their CR is 1-3 less than your level), irrelevant
(their CR is 4 or more less than your level),
stronger (their CR is 1-3 higher than your level),
or overwhelmingly powerful (their CR is 4 or more
higher than your level). You can use this ability once
on a particular creature every 24 hours.
9: If you succeed on a Sense Motive check, opposed by
Bluff, you know your opponent’s alignment. If you
beat their Bluff by 20 or more, you can read their
surface thoughts, as if during the third round of detect
thoughts.
14: You have an uncanny intuition for when people are
interested in you. Any time someone uses a remote
spell or effect, like scrying, to examine you, you know
you’re under observation and if you make a Sense
Motive check that beats their Bluff check, you know
some details about them: if you’ve met them before,
you recognize them, but if not, you get a basic idea
of their reasons for their interest in you. Similarly,
if you use Sense Motive on someone influenced by
an enchantment effect, you can find out who created
the effect with a Sense Motive check opposed by the
controller’s Bluff, getting the same information.
Ok sure, I'll try to work something concrete up tomorrow.Kaelik wrote:Uh..... 1) you can submit, because technically I haven't really chosen any players yet, and I only have two character sheets, and I'm perfectly content to have up to five maybe even six people.
People seem to have items that cast spells, such as Sanctuary. Is one that casts Minor Creation (or Major Creation, but that's overkill) valid? Noticed the note in the Book of Gears - this would be non-ranged, like a bag I pull things out of, not for trapping people in boxes and shit.2) I don't know because I don't even know what the fuck you are talking about.
Fair enough; on closer inspection it does have about every possible duration. So probably Force Potentate then.3) I'm looking at mana alchemist for the first time, and I'm going to ask you to please not use that class. It has four thousand durational effects with varying durations, and I don't want any of that shit. (PS, Also I really really really don't want to have to deal with a one minute Frank cheat that results in all four of you having different durations of the same alchemical effect active at once, and accounting those durations along with questing).
I'll ask this up front, since there seems to be some tension about appropriate usage of abilities going on - as a FP, I'd have Telekinesis. So I'd sometimes use its "throw a bunch of things at once" function. Like for example, throwing seven harpoons that are also poisoned. Cool or not?
Last edited by Ice9 on Wed Feb 25, 2015 10:06 am, edited 1 time in total.
I'm fine with Natural Empath, and most of witch (everything I've read so far).
Uh... Sure. But it subject to all the rules of staffs, including that it has to be a medium item to be able to cast Minor Creation at all, so you can't start with one.Ice9 wrote:People seem to have items that cast spells, such as Sanctuary. Is one that casts Minor Creation (or Major Creation, but that's overkill) valid? Noticed the note in the Book of Gears - this would be non-ranged, like a bag I pull things out of, not for trapping people in boxes and shit.
Since you will be novaing a set up that takes a lot of time and effort I'm okay with that.Ice9 wrote:I'll ask this up front, since there seems to be some tension about appropriate usage of abilities going on - as a FP, I'd have Telekinesis. So I'd sometimes use its "throw a bunch of things at once" function. Like for example, throwing seven harpoons that are also poisoned. Cool or not?
Last edited by Kaelik on Wed Feb 25, 2015 12:06 pm, edited 1 time in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
1st level power - but I'm aware Psionics aren't well liked around here.Kaelik wrote:Uh... Sure. But it subject to all the rules of staffs, including that it has to be a medium item to be able to cast Minor Creation at all, so you can't start with one.
What about Shrink Item? Legit secondary ability?
Edit: I seriously underestimated how much of a pain in the ass making a Tome character is. The material is all over the place, and there are a bunch of holes in the concept space with little support. I guess I can always dumpster-dive 3.x material for that, but then I end up with non-scaling feats.
And where does extradimensional storage fit in with the Book of Gears system? It's listed as "problematic", whatever the hell that means in this context.
Last edited by Ice9 on Wed Feb 25, 2015 8:10 pm, edited 4 times in total.
Alright here's an Invoker.
His tricks are doing the self healing AOE attacks and being pretty tough
The Energy Substitution and Lord of Uttercold feats are the normal versions. In a way they already scale because they heal me half my spell damage and spell damage does scale.
(All stats and saves include the bonuses from items and maintenance buffs)
Human Invoker 7
Str 8
Dex 10
Con 20
Int 10
Wis 23
Cha 6
HP 51 (+28 Temporary HP sometimes)
AC 23
Fort +12, Ref +4, Will +13
Background: Moil-Wrought
Feats: Strong Spell, Spell Timing, Energy Substitution, Lord of Uttercold
Spheres: Fire, Cold
Domain: Travel
Mindpool:(30) Owls Wisdom, Barkskin, Shield, Dispel Magic, Disguise Self, Detect Thoughts, Greater Invisibility, Scry, Divination, Solid Fog, Charm Monster, Assay Spell Resistance, Heart of Earth* (*non core only spells)
Maintenance Slots: (6) Owls Wisdom, Barkskin, Shield, Fly, Heart of Earth, EMPTY
Items: Magic Clothing with Spell Imbued Mage Armor, Ring of +2 Constitution and +5 Concentration, Ring of +2 Caster Level and Counterspelling, Ring of +2 Save DC's and Darkvision, Ring of +2 to Saving Throws and Spell Imbued: See Invisibility
Human Invoker 7
Str 8
Dex 10
Con 20
Int 10
Wis 23
Cha 6
HP 51 (+28 Temporary HP sometimes)
AC 23
Fort +12, Ref +4, Will +13
Background: Moil-Wrought
Feats: Strong Spell, Spell Timing, Energy Substitution, Lord of Uttercold
Spheres: Fire, Cold
Domain: Travel
Mindpool:(30) Owls Wisdom, Barkskin, Shield, Dispel Magic, Disguise Self, Detect Thoughts, Greater Invisibility, Scry, Divination, Solid Fog, Charm Monster, Assay Spell Resistance, Heart of Earth* (*non core only spells)
Maintenance Slots: (6) Owls Wisdom, Barkskin, Shield, Fly, Heart of Earth, EMPTY
Items: Magic Clothing with Spell Imbued Mage Armor, Ring of +2 Constitution and +5 Concentration, Ring of +2 Caster Level and Counterspelling, Ring of +2 Save DC's and Darkvision, Ring of +2 to Saving Throws and Spell Imbued: See Invisibility
The Energy Substitution and Lord of Uttercold feats are the normal versions. In a way they already scale because they heal me half my spell damage and spell damage does scale.
Last edited by Dean on Wed Feb 25, 2015 11:12 pm, edited 1 time in total.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
@Everyone, even though it isn't spelled out in my rules, the bonuses are 1 per 3 levels round up, so all those +2s should be +3s.
@Grek, witch is good.
You can have a staff of shrink item, because it is a third level spell, but then you don't get a bonus for that item.
@Grek, witch is good.
No you don't get rewarded for dumpster diving. Bad enough that dean is.Ice9 wrote:1st level power - but I'm aware Psionics aren't well liked around here.Kaelik wrote:Uh... Sure. But it subject to all the rules of staffs, including that it has to be a medium item to be able to cast Minor Creation at all, so you can't start with one.![]()
What about Shrink Item? Legit secondary ability?
You can have a staff of shrink item, because it is a third level spell, but then you don't get a bonus for that item.
Check out Red Rob's items.Ice9 wrote:And where does extradimensional storage fit in with the Book of Gears system? It's listed as "problematic", whatever the hell that means in this context.
Fine except that your items are wrong. Firstly, your magical clothing, if it is going to be one of your magic items, gets a leveled bonus. 2) You can't have two leveled bonuses so the Ring of Constitution and Concentration is a no go. Third, the ability is called Spell Effect when applies to non armors, for seemingly no reason.Dean wrote:Alright here's an Invoker.His tricks are doing the self healing AOE attacks and being pretty tough
(All stats and saves include the bonuses from items and maintenance buffs)
Human Invoker 7
Str 8
Dex 10
Con 20
Int 10
Wis 23
Cha 6
HP 51 (+28 Temporary HP sometimes)
AC 23
Fort +12, Ref +4, Will +13
Background: Moil-Wrought
Feats: Strong Spell, Spell Timing, Energy Substitution, Lord of Uttercold
Spheres: Fire, Cold
Domain: Travel
Mindpool:(30) Owls Wisdom, Barkskin, Shield, Dispel Magic, Disguise Self, Detect Thoughts, Greater Invisibility, Scry, Divination, Solid Fog, Charm Monster, Assay Spell Resistance, Heart of Earth* (*non core only spells)
Maintenance Slots: (6) Owls Wisdom, Barkskin, Shield, Fly, Heart of Earth, EMPTY
Items: Magic Clothing with Spell Imbued Mage Armor, Ring of +2 Constitution and +5 Concentration, Ring of +2 Caster Level and Counterspelling, Ring of +2 Save DC's and Darkvision, Ring of +2 to Saving Throws and Spell Imbued: See Invisibility
The Energy Substitution and Lord of Uttercold feats are the normal versions. In a way they already scale because they heal me half my spell damage and spell damage does scale.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Awesome. I'll correct him then. 2 questions:
1) Wondrous items in Red Rob's thing say that the 1/3rd bonus can be traded for a +5 bonus to skill. But they also have "Skill Bonus" as a lesser ability for wondrous items where you get a +5 competence bonus to a skill. It's above "Small Animal Summoning". I'll still change it if you want though.
2)I just had an idea to take Melfs Acid Arrow and throw it in my own face as an uttercold effect that I sustain as a way to get some fast healing. Not great sure, but an idea. Then I realized that Creeping Cold was on my Sphere list and that would be....crazy. Do you feel like Uttercold shouldn't work on Creeping or, I dunno, any instincts? If it works I'll obviously use it but its reasonable if you want it not too.
1) Wondrous items in Red Rob's thing say that the 1/3rd bonus can be traded for a +5 bonus to skill. But they also have "Skill Bonus" as a lesser ability for wondrous items where you get a +5 competence bonus to a skill. It's above "Small Animal Summoning". I'll still change it if you want though.
2)I just had an idea to take Melfs Acid Arrow and throw it in my own face as an uttercold effect that I sustain as a way to get some fast healing. Not great sure, but an idea. Then I realized that Creeping Cold was on my Sphere list and that would be....crazy. Do you feel like Uttercold shouldn't work on Creeping or, I dunno, any instincts? If it works I'll obviously use it but its reasonable if you want it not too.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
