K wrote:It's straight dreamer-talk to think you can make a game where all options are available.
You seriously are going to go from "harder is better" in describing your master plan to write utterly synergy agnostic options for everything to "that's just dreamer talk" to criticize an easily viable alternative?
And misrepresentation for that matter. The methodology I am describing can be used to represent a setting/system with the option for room temperature fire elementals
or not that doesn't mean it's universal methodology/system or that either potential setting/game is ever "all options are available".
You
eventually draw the line
somewhere on compulsory physical traits. You just don't draw it anywhere near "hrm, generic learnable charge maneuver?". You
can draw it either side of "fire elementals, hot or not?" personally I don't see why you would draw it on the not side, but you wanted to for a moment there when it was convenient. And hell, it isn't even especially relevant to whether you then went on from drawing that line to use my own methodology or yours.
In fact, the more options you give people, the less fun your game will be. Between option paralysis and spreading the flavor of your game too thin, trying to please everyone pleases no one.
You're misrepresenting the degree of choice going on here by a long shot. Even my own "race" mechanic methodology isn't in it's own right particularly increasing or decreasing the amount of mechanical options at all, it's merely a change in the WAY they are selected.
Your own plan to tie mechanical options to fixed semi-relevant fluff options with borderline racist stereotypes is in no way a
reduction in the sheer number of mechanical options available. It's just tying potentially undesirable/borderline racist fluff to them. You can still choose the special learnable charge option, you just have to pick cow man fluff with it, because screw you for no particular reason if you wanted your dwarf barbarian to do that really rather appropriate action.
If you were at all serious about reducing options, because that's suddenly the latest goal post, your proposals wouldn't even include discussing minotaurs, ogres, or fire elementals and would flat out stop at a very small number of probably not remotely monstrous options, and the responding argument would rapidly be "why the hell aren't these all just humanoids and ALL the "racial" options just end up being learnable cultural crap?".
Meanwhile even my own current implementation of this methodology isn't even primarily intended to be used as a complete shopping list for "every combination of physical "race" abilities listed in the rules ever every time!". You use it to build your available, hopefully short, list of playable races, they have very short lists of compulsory physical traits and potentially slightly longer lists (but still shorter than "entire rules set") of optional abilities to invest in through character advancement.
By implementing a separation between cultural and physical, and between compulsory (usually free) physical options and optional (usually costed) physical options the system for the vast majority of the time manages to avoid any compulsory investment in non-synergistic options just because you choose a specific set of compulsory cosmetics without even having to resort to "well, you COULD just say you are an atypical individual like a mutant or something and pick whatever off the list...".
Yes, at the outer bounds of the actual mechanics even as actually implemented a group of players and GM could sit down, and a guy could write up a "Gnome" PC and say "hey, I'm a special snowflake so could I like, be a gnome, but like human sized?" and the GM could be all "You realize the actual only notable compulsory component of being a Gnome is not being human sized? But whatever, I'll allow it" and the system can and directly does support that IF that is the groups consensus on character/race/setting design... but you are REALLY pushing the edges of credibility on using that as an attempted primary criticism. The moment your scenario is "the group decides race X can be Y" then "the group gets to do that" is actually a desirable outcome.
Other people at the table need to hear a player say "I'm playing an elven ranger" and have any idea at all what that means.
No you don't, not in the god damn slightest. They are right there at the god damn table, they watched you make your damn character and play it, they know what you do and if they don't they can damn well ask.
It's fine if you snowflake it up and "oh no they won't be able to know I'm conforming with an borderline racist stereotype that means my wizard sucks at his class!" isn't actually a real problem, at best it is concern trolling compared to the real problems it's "solution" causes.
And it's not like NOT snowflaking it up even automatically lets anyone have any idea what it means when you tell them "oh yeah I'm playing a blue goblin" in a system that DOESN'T permit any individual variation, because some of our primary widely used examples of such systems are full of so god damn many races and sub races that they are functionally not that different from either a "no body knows what X even is!"/"too many choices waaaah!" alternative.
PS. Lists of abilities based on culture is pretty racist too. Just say this sentence and try not to feel like a racist: "Jews get the option to pick a Gold-counting ability." Racist, right?
Nice how you picked a "culture" example that happens to be a conflation of race, culture and religion there. You know, for maximum specificity, transparency and what not.
Not to mention the whole point of the cultural/physical divide is that the cultural options are open to
everyone. Even in a hypothetical "Racism: the RPG setting" using my methodology the "Jews" don't get the exclusive option to pick "gold counting", everyone does, at worst a lot of people in or around the Jewish culture pick it, and it is a place you can go (whoever you are) to learn it more reliably than other places.
It still sounds pretty racist and anything that involves "the Jews" and "Gold Counting" (hell in practice
any statement that starts with "Jews" is probably going bad places in general), but it's a hell of a lot LESS racist than "this is a Jewish option just for Jews".
And once you avoid using a confused real world race/religion/culture and follow the actual methodology I'm proposing you end up with something like "This is a French option taught widely in France to people of any physical descent, with no particular regard to their religion" it is
significantly less bad. If your cultural/physical divide doesn't exist in large part to make exactly that differentiation you aren't doing it right.
Though ideally the option is also not gold counting. That is pretty terrible.