MGuy wrote:What is a Fortune?
Well this is slightly awkward. And not because I think I know better on your term selection, I mean, of course I do, looking at where you seem to be going I would have gone with "Cash" and "Capital" instead of 'Fortune" and "Wealth".
But just more if I kept talking about my stuff I went with "Coins" as my low tier currency... and "Fortunes" as my mid tier currency. So for clarity when I talk about that from here I'll just use the old name for the mid tier currency I used to use and call it "Treasures".
I do not value table time spent watching players haggle with shopkeepers
I feel like players want to do it, but don't know how and wouldn't enjoy any in depth time spent on it. It's one of the reason I think pricing should be kept separate from value and entirely arbitrary.
The GM just gives players an arbitrary price based on how they imagine the shopkeeper feels about the real formal item value (and what they as the GM feel about it). The players say "I um, friendly him for a discount or something" they roll a bullshit friendly roll that doesn't
really use formal mechanics. Then the GM just gives them another arbitrary price based on how the roll has made them feel.
As long as they feel they had a chance at getting a discount it's a sufficiently satisfying interaction and arbitrary pricing and essentially fairy tea party resolution maintains some ability to lightly regulate the acquisition of actual practical value.
So what's the exchange rate between Fortunes and Wealth?
I'd just you know not do that. Wealth could just be a different thing you get from the same place.
If you do you are going to create an exchange method you will have to spend a fair bit of work on numbers and mechanical interactions to prevent potential exploits and break points. Which I think is achievable, at least to a sufficient if imperfect level of quality, but I'm not sure it's
worth the work compared to preventing the exchange outright.
Or rather, if you do, you have to pay the rest of the upkeep out of your fortune. Let's say upkeep is taken monthly for now.
Well. You know my position on upkeep accounting. And it's not like there aren't alternatives.
After all you can't run a system like say, my "magic swords need magic sword vaults, super powers need super power rooms" without asking "what if you lose access to the required buildings" and the answer doesn't have to be a measurable increase in accounting complexity until the permanent capital requirement shortage is resolved.
For me stuff just... stops working. Time frames at various implementations being "immediately", "after next use" or "arbitrarily" because I don't like tracking a bunch of fixed number time durations either.
Also this is getting fairly complex on the Fortune, Wealth, Asset?, Meta-Point? interactions. I feel like I
might get a grip on it with slightly more information on the Asset and Meta-Point bits.
It's hard to hold on to a lot of loose change. So beyond a certain amount you're going to need to have a place to put your fortune or you effectively don't have it.
Damnit that was effectively where I intended to go next. I mean, I still will...