(Night 1 is being shown with individual cropped screenshots. For future matches I am going to try using capture software to make gifs.)
Night 1
We have an exciting line-up for tonight, starting with Block A, with Sailor Moon facing off against the Witchblade. We can expect them to break out everything in the match, before things slow down perhaps in match 2, where Block B gives us Sailor Venus vs Chacha. After that we'll see some faster competition from Block C's Sailor Mercury and Dream Hunter Rem, before closing out with Natsuru vs Sailor Jupiter for the D Block. Let's get things started!
Right from the word go, they lock up and Sailor Moon takes control. They're both twisting each others' arms and going for shoulder damage here, not a bad plan to disable the limbs. Eventually, Sailor Moon takes Witchblade to the ground and locks in the Cri- the Sniper Crossface! That was once a match-ending hold, but the Witchblade reaches out and gets the ropes, forcing the break!
When they stand back up, it's straight back to limb control, a lot of twisting and wrenching - they need to be careful, this is only the first match! They'll each have at least five more matches after this, and damage accumulates!
Here we have our first underhanded move of the match, we're already three minutes in so I'm surprised it took this long! Sailor Moon breaks out the dreaded "Nipple Cripple", well they're easy targets with the Witchblade. You can't win a match with that but you can turn it around.
Just like that! Speaking of turning things around, Sailor Moon grabs the Witchblade around the neck and flips over her backwards, hitting the Moon Breaker! Is it over all ready? She follows up with a moonsault to pin and 1... 2... Witchblade kicks out!
In desperation, Withblade starts crushing Sailor Moon's spine with a fierce bear hug. It's no laughing matter, you can crack the ribs and force the air out of your opponent. Is this going to be over?
Not quite! Sailor Moon escapes, rolling through and locking in a calf crusher! She's just about exploding the Witchblade's knee with that hold. Her foe manages to crawl to the ropes, but the damage may already be done.
BAM! The referee turns his back for just a moment, and the Witchblade hits with her illegal finisher, driving the steel claw into Sailor Moon's head! She might be bust wide open!
The Witchblade goes for the pin, but somehow Sailor Moon is awake, she was playing possum! She catches her opponent in the Butterfly Lock, compressing the neck and putting more torque on those already-injured shoulders!
Another Moon Breaker! Who goes for their finisher twice in one match like that? You go to the well too many times, one day it'll dry up! But we might just have a pinfall here, ONE! TWO! TWO POINT NINE!
The crowd are getting excited!
The Witchblade takes her foe out with a high kick to the temple, and then she's on her delivering closed-fist punches to the back of the head. The referee warns her and starts counting, but she stops before the count of five, avoiding the disqualification.
Oh no, it seems she got too relaxed because she just lifted Sailor Moon up casually, ONLY TO BE HIT BY ANOTHER MOON BREAKER!
And straight away, Sailor Moon follows up with a Suplex de la Luna! She's not messing around any more, and is hitting the neck hard!
Once more, Sailor Moon gets that calf crusher locked in, this time the ropes are far away, that's a long distance to crawl... she taps out! The Witchblade taps out! We have our first victory, with Sailor Moon picking up two points!
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Let's get the second match underway. They lock up and- wait, Sailor Venus has locked in the Love-Me Chain right off the bat! She has no respect for Chacha at all! Luckily, Chacha slips out of the hold.
Now it's a headlock and just brutal punches to the head. Careful with that closed fist, the referee won't stand for it, but Sailor Venus clearly doesn't care what the referee thinks.
Venus takes Chacha to the ground and is straight back to the submission attempt. She locks in the just facelock, stretching Chacha's back as far as it will go.
Chacha escapes the hold yet again, and this time she floors Venus with a knee to the face. Wait, don't get overconfident after just one hit! This is no time for taunting!
Chacha now goes for a reverse figure four leg-lock, attacking the knee joints - well it worked in the last match! But Sailor Venus is so close to the ropes, she can just reach out for the break.
As they stand, Chacha goes for a kick, but Sailor Venus was waiting for that, and rolls into a kneebar! They're both taking turns attacking the legs now! Everyone is going to be entering the finals via wheelchairs at this rate!
Oh no, we've seen this move used to devastating effect tonight! It's the calf crusher, there's just no mercy here by Sailor Venus!
Chacha escapes, only to leave her arm exposed. Venus catches her in the double wrist lock, twisting that arm back and applying a head-scissors so she can't just roll free. That can break everything from wrist to shoulder!
Another Love-Me Chain attempt! Now enough damage has been done, it might be the end of the match right here, but Chacha just barely manages to get her spare foot on the ropes. Things are looking dire for her though.
Oh no! A big power move, Sailor Venus delivers the Heart Breaker as they stand up! Could this be the end?
It is! It is the end! Rolling Chacha over, Sailor Venus doesn't even go for the pin, instead locking in the reverse triangle. The referee sees Chacha isn't responding and calls for the bell, this match is over!
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Sailor Mercury versus Dream Hunter Rem, and- wait, Rem starts by jumping into guard and catching Mercury in a scissored bar choke! Is she trying to beat the technical expert at her own game here?
Mercury stacks her onto her shoulders, forcing a break - you can get pinned while applying a submission hold! But as soon as they stand, Rem begins fighting dirty! Are these mind games, trying to anger her opponent?
Well, she asked for it! Sailor Mercury hits a Blizzard Suplex just like that, driving Rem to the mat!
But straight away, Rem is going for a sleeper hold. It could be lights out for Sailor Mercury, a trip to dream-land by the dream hunter! She manages to turn, it looks like she's starting to escape...
Shine Illusion! An amazing move there, dropping Rem right onto her head, if that doesn't end the match here it should at least buy Mercury some breathing room. Rem has been largely in control, but with a big move like that, everything can change.
Oh my god! As soon as she hit the ground, Rem rolled into a heel hook! Sailor Mercury rolls over straight away to grab the ropes, but her cruciate ligaments may have already torn!
Suddenly, Rem is in control again. A big move is no good if you can't follow up, and now Mercury is caught in a camel clutch, bending her spine backwards!
Another Blizzard Suplex! Mercury actually stood up out of that hold, turned, and delivered an incredible suplex that hits hard!
She holds on with the impact this time, pinning Rem and One... two... no, she kicks out before three!
There's the rainmaker pose, and it looks like Mercury might be preparing to deliver the coup de grace here.
Rem climbs back to her feet, they begin exchanging strikes... Mercury attempts the blue mist, but Rem ducks under it, she goes for a big kick - oh no, now Mercury catches Rem in the heel hook! The ropes are right there, she grabs them quickly but again, the damage could be done.
HOLLOWPOINT! Rem lifted Mercury, and I think her knee may have buckled in the process but she does drop her opponent head-first on the mat. Surely this is the end?
Oh my god, it IS the end, but not how we expected! Rem reached down to pin Sailor Mercury, or maybe lift her for another attack, but Mercury caught her in a clever roll-up there, getting the three count!
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For tonight's main event, a lot is on the line: so far, the Inner Senshi of Lunar Club are three for three, still dominant. I doubt that's what the commissioner wanted, so it's up to Natsuru to pick up a win against Sailor Jupiter for the MGPW main roster. They start with a lock-up, a test of strength, some good sportsmanship here.
They break up, and start going for strikes. They're both strong, but I think Jupiter might have the edge in striking... wait, no! Natsuru catches her hands and goes for a triangle lancer, trying to snap the forearms against each other!
Natsuru is firmly in control! They both head for the ropes, but she is first to land a hard dive, knocking Jupiter down! And then, she lifts her for the chokeslam, wait no, that's... BLUE MAGIC! Straight away, she covers, but only gets a two-count!
Again, they're back to the strikes. Solid forearms and kicks, driving each other back. Finally, Sailor Jupiter catches Natsuru's wrist and lifts her up....
LAST OF THE DRAGONS!
Oh no, now Sailor Jupiter is truly in control, lifting Natsuru above her head and throwing her to the mat. Things have taken a sour turn here...
And a lightning spiral! Jupiter holds on, goes for the pin but she only gets a one-count! Natsuru is straight back up onto her feet!
And here's a move we've seen before, she catches Jupiter on the pick-up attempt and wrenches her leg back for a calf crusher, desperately trying to blow her knee out!
It's clearly not enough though: they go for more strikes back and forth, Natsuru is staggered by a hard kick, and then Sailor Jupiter lifts her up, I think I see where this is going...
STORM BREAKER!
They take this fight out of the ring, and the referee begins counting. The strikes go back and forth, but Jupiter is once again in control, delivering a vicious knee to the face! She slides back into the ring as the counting resumes, 14... 15.... 16...
Natsuru climbs back into the ring before twenty, and she has something from under it too! That's... a baseball bat wrapped in barbed wire! If she uses that, she'll lose by disqualification, but Jupiter will surely be out of the whole tournament!
Natsuru swings, Jupiter ducks, and delivers once again, Last of the dragons! The bat bounces away, and Sailor Jupiter is back in control, but clearly shaken by nearly being taken out with a bat.
Jupiter lifts Natsuru, but the magician slips behind her opponent to lock on a sleeper hold. She has it firmly applied, starting to take the fight out of Jupiter. Jupiter is still trying to free herself, but it's not looking good for her.
She turns to the side, trying to lift Natsuru to backdrop her and escape... but Natsuru rolls through and catches her in a heel hook, in the middle of the ring! Surely there's nothing Jupiter can do except - yes, she taps out! Sailor Jupiter submits, and Natsuru picks up the vital two points in this tournament!
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Post-Match Interviews:
Sailor Moon
"I gotta hand it to her, that was a hard fought match. I figured I'd basically have a walk for the first one, boy was I wrong. Who even allows that claw in a match? They need to pat people down for weapons in these... although I don't know where she even hid that, was that hidden under the ring? Whatever, I won, so the lesson for everyone at home is even when you face a monster, if you believe in yourself, you can do anything! Sailor Moon says!"
Witchblade
"Aaah, that bitch! Damnit, my knee hurts so badly, I think she tore something. Five more matches to go and I'm already down one leg and at a points disadvantage... I can't focus on the loss, I know. I have to prepare for my next match, I need to look at winning."
Sailor Venus
"Was there any doubt I would win this? I was just playing with her the entire time, the poor kitten couldn't get a break. This was just a warm-up match for me, as I prepare for my first real opponent!"
Chacha
"Urk, I don't really remember what happened there. One thing we were standing up after a painful hold, and then... I wake up with a doctor shining a torch in my eye. Is it really over then?"
Sailor Mercury
"So it turns out, when you train to be a doctor, you know how all the joints are supposed to work... and how to stop them from working. Nice try, Rem, fighting me on my ground, going for technical holds, but you just can't measure up to the expert. Take note, Punie, this same fate awaits you later on!"
Dream Hunter Rem
"Everything was going according to plan... get into her head, make her angry, get her to make sloppy mistakes, then capitalise. And don't let go. I guess I was the one who made a mistake, in the end. Still, there are plenty of chances, I just need to win the most points, it's not over yet. Interview over, goodbye, and good night - BANG!"
Natsuru
"Whew, right from the word go they put me against a powerhouse. Yeah, everything aches a bunch, but I got the job done. I managed to score us a victory and put a dent in the forces of Lunar Club. I just wish I could have hit with that bat. This is what the commissioner wanted, right?"
Sailor Jupiter
"Damn it... damn it! You saw that, didn't you? Look at the screen, you saw her use that weapon! So what if it didn't hit, that should be an instant disqualification! I am the most deserving of the championship, I have the biggest ti- I mean I have the most talent! We'll have a rematch one day, mark my words."