[Let's Play] Lone Wolf - Kai Series

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Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Stopping and searching seems intriguing (what are those bubble things?)...but doing so under a whole stack of icicles seems to put us at risk of multiple impalements by falling things, so move on.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Search.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; crossing the icy hall and examining the great stone door.

52

As you climb the slippery stone ramp, the sound of cracking ice makes you spin around. The large mound of crystals at the base of the ramp is starting to move. These crystals are alive! You stare with growing disbelief as the mound is transformed into a writhing mass of crystal coils. Slowly the coils unwind, and a terrible ice creature slithers towards you.
     If you wish to evade this creature and run towards the stone door, turn to 169.
     If you decide to stand your ground and fight it, turn to 265.

Please make your votes on how to deal with the ice creature before 9:00 AM PDT to guarantee that they will be counted.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Run toward the stone door. Standing and fighting defeats the purpose of having headed out instead of hanging around previously.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Run away!
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Fight.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes counted; running towards the stone door won over fighting the creature by a 2-1 vote.

169

As you reach the massive door, desperately you cast your eyes across it in the hope of discovering a way to make it open. The door is completely smooth; it has no handle, lock, or keyhole. The creature will soon reach the top of the ramp, and you are about to cry out in sheer desperation when you notice a block of granite set into the nearby wall. It has a small triangle cut into its surface.
     If you possess a Blue Stone Triangle, turn to 41.
     If you do not possess this Special Item, turn to 265.

Lone Wolf possesses a Blue Stone Triangle.

41

You remove the Blue Stone Triangle from around your neck and press it into the granite wall. It is a perfect fit. Immediately you feel a tremor running through the ledge on which you are standing, followed by the grinding noise of stone on stone. The door opens, but after it has opened less than three feet, it begins to close again.
     Without a moment’s hesitation, you dive into the fortress. Seconds later the door crashes shut behind your back. (You may still keep the Blue Stone Triangle – you need not erase it from your Action Chart.)
     To continue, turn to 221.

221

The corridor in which you now stand is far warmer than the icy cavern outside. For the first time in many days, you can lower the hood of your cloak and remove your mittens without risking frostbite.
     You notice that the stone passage ascends to a landing where another passage branches off to the east. Shianti M’lare bowls hang at regular intervals along the arched ceiling, their unnatural light illuminating the intricately carved walls.
     As you approach the landing, you notice an archway leading into a small room beyond. A strange sight meets your eyes. Ragged furs, pottery shards and the debris of hundreds of years seem to have been thrown into this chamber. A large lever protrudes from the wall beside the archway.

Image

     If you wish to enter the room and investigate the contents, turn to 38.
     If you wish to pull the lever, turn to 163.
     If you wish to explore eastwards along the passage, turn to 237.

Please make your votes on which action to take before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

If this was a modern technology world, I'd say this looks like an incinerator.

I am still going to say it looks like an incinerator, with possible magic involved.

Go along the passage.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Investigate the room.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Half vote to investigate.
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes counted; entering the room and investigating the contents won over exploring eastwards along the passage by a 1.5-1 vote.

38

After ten minutes spent searching the room, you discover an old fur Backpack and a long coil of Rope. You may take this Backpack only if you do not have one. The Long Rope counts as two Backpack Items, as it takes up extra space.
     Finally satisfied that there is nothing else of value in this junk-filled room, you leave and continue your exploration along the east passage.
     Turn to 237.

Lone Wolf already has a Backpack. Please make your votes on whether to take the Long Rope and what to leave behind if the answer is yes before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Take the rope.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Vote registered; taking the Long Rope. Since there are no votes on what to drop to make room for it, I will have Lone Wolf drop a Meal for this purpose.

237

You soon reach the bottom of a flight of broad stone steps that ascends northwards to a landing, thirty feet above. The center of each step has been worn smooth by the feet of the countless creatures that once inhabited the lower levels of icy cold Ikaya. As you climb, you wonder how long you can remain undetected. So far you have neither seen nor heard any other living soul in these deserted passages.
     You have the element of surprise on your side; you now can only pray that Vonotar is unprepared for an intruder from the depths of his own fortress. You reach the landing and pass through an empty hall towards a darkened archway beyond. Here, the passage splits and branches off towards the east and west. You are hungry and must now eat a Meal or lose 3 ENDURANCE points.
     If you choose to take the east passage, turn to 92.
     If you decide to take the west passage, turn to 297.

Please make your votes on whether to choose socialism or Nazism before 9:00 AM PDT to guarantee that they will be counted.

ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Meal
3. Meal
4. Long Rope (Slot 1)
5. Long Rope (Slot 2)
6. Concentrated Laumspur Potion (+5 ENDURANCE)
7. Laumspur Potion (+4 ENDURANCE)
8.
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Helmet (+2 ENDURANCE)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 26/26
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 36
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Go left, of course, which is west, in this case.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Vote registered; Lone Wolf will choose socialism.

297

You have been walking along the passage for only five minutes when it veers sharply northwards. Just ahead, to your left, you can see a large stone door. The lever in the wall beside it is in the upright position and the door is closed.
     If you wish to pull the lever and open the door, turn to 317.
     If you decide to ignore the door and continue walking northwards, turn to 126.

Please make your votes on what to do with the door before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Pull the lever.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Pull the lever.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Open the door
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; pulling the lever and opening the door.

317

The stone portal creaks open, but then it grinds to an abrupt halt halfway across. The gap is narrow and you are only just able to squeeze through to the chamber beyond. The air in the room is cold and stale. This chamber has lain undisturbed for many thousands of years. Dozens of stone shelves are stacked high with bottles and flasks. On a table in the center lies a beautiful pack filled with different colored potions.

Image

     If you wish to examine these ancient potions, turn to 10.
     If you decide to leave the chamber and continue northwards, turn to 126.

Please make your votes on whether these potions are worth our hero’s time before 9:00 AM PDT to guarantee that they will be counted.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Examine the potions.
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Check out the potions.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Examine all the things.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; checking out the potions.

10

The pack contains four ornate glass vials. They hold red, orange, green, and black liquids. You may only examine each liquid once. Which one do you wish to examine?
     If you choose to examine the Red liquid, turn to 90.
     If you choose to examine the Orange liquid, turn to 171.
     If you choose to examine the Green liquid, turn to 289.
     If you choose to examine the Black liquid, turn to 225.
     The pack itself may be used as a Backpack unless you already possess one.
     You may leave this chamber at any time and continue northwards along the corridor by turning to 126.

Lone Wolf already possesses a Backpack. Internet connections will be spotty for the rest of the fourth of July weekend, so I will not have reliable access until July 5. Please make your votes on what to examine before then. If there are enough votes for a consensus, I might be able to provide updates, but do not count on that.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Examine the green liquid.
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Orange.
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