[Let's Play] Lone Wolf - Kai Series
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Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series
Half vote for green first.
(Hope the expiry dates for these things lasts for thousands of years)
(Hope the expiry dates for these things lasts for thousands of years)
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Since the regulars all submitted their votes, and I managed to get a a connection, I will post the results of checking out the green liquid, since that narrowly won over checking out the orange liquid.
You manage to remove most of the hardened wax that covers the stopper, and then you ease the reluctant seal from around the fragile glass stem.
If you have the Kai Discipline of Animal Kinship, or if you have reached the Kai rank of Aspirant (you are skilled in six Kai Disciplines) or above, turn now to 156.
If you do not possess this Kai Discipline, or if you have not yet reached the required Kai rank, you become very suspicious of the dank, moldy smell of this liquid. You decide against swallowing any of it, and quickly put the vial down. You may now return to 10 and choose your next course of action.
Lone Wolf has Animal Kinship and is above the Aspirant rank.
You recognize the aroma of concentrated Gallowbrush, or ‘Sleeptooth’ as it is commonly called in Sommerlund. This is the thorny briar your Kai masters once used to induce sleep when tending to ill or injured horses. This distilled brew made from the plant is a very powerful sleeping Potion. If you wish to keep this Potion of Gallowbrush, remember to mark it on your Action Chart as a Backpack Item.
Return to 10 and choose your next course of action.
I will assume that the Gallowbrush potion is taken. Please make your votes on whether to try another potion or not before July 5.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Meal
3. Meal
4. Long Rope (Slot 1)
5. Long Rope (Slot 2)
6. Concentrated Laumspur Potion (+5 ENDURANCE)
7. Laumspur Potion (+4 ENDURANCE)
8. Potion of Gallowbrush
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Helmet (+2 ENDURANCE)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 26/26
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 36
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
289
You manage to remove most of the hardened wax that covers the stopper, and then you ease the reluctant seal from around the fragile glass stem.
If you have the Kai Discipline of Animal Kinship, or if you have reached the Kai rank of Aspirant (you are skilled in six Kai Disciplines) or above, turn now to 156.
If you do not possess this Kai Discipline, or if you have not yet reached the required Kai rank, you become very suspicious of the dank, moldy smell of this liquid. You decide against swallowing any of it, and quickly put the vial down. You may now return to 10 and choose your next course of action.
Lone Wolf has Animal Kinship and is above the Aspirant rank.
156
You recognize the aroma of concentrated Gallowbrush, or ‘Sleeptooth’ as it is commonly called in Sommerlund. This is the thorny briar your Kai masters once used to induce sleep when tending to ill or injured horses. This distilled brew made from the plant is a very powerful sleeping Potion. If you wish to keep this Potion of Gallowbrush, remember to mark it on your Action Chart as a Backpack Item.
Return to 10 and choose your next course of action.
I will assume that the Gallowbrush potion is taken. Please make your votes on whether to try another potion or not before July 5.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Meal
3. Meal
4. Long Rope (Slot 1)
5. Long Rope (Slot 2)
6. Concentrated Laumspur Potion (+5 ENDURANCE)
7. Laumspur Potion (+4 ENDURANCE)
8. Potion of Gallowbrush
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Helmet (+2 ENDURANCE)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 26/26
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 36
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Lone Wolf - Kai Series
Check the black potion.
Orth Plays: Currently Baldur's Gate II
Re: [Let's Play] Lone Wolf - Kai Series
Orange potion
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Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
I vote for orange.
(Also, is there a way to get less disciplines, by doing badly or skipping books?)
(Also, is there a way to get less disciplines, by doing badly or skipping books?)
Re: [Let's Play] Lone Wolf - Kai Series
Yes, you can, at least theoretically, start with or stand-alone play any of the books, rather than starting at the beginning and bringing the same character forward. And if you begin with, say, Book Five, you have five Disciplines (and no Sommerswerd) for Shadow on the Sand.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Ok, so the regulars all submitted their votes with a majority voting for the orange potion, and I managed to get a connection. I will have Lone Wolf try out the orange potion.
The stopper in this Vial is jammed and you have to take great care not to break the slender glass neck. Gradually it loosens and you are able to sniff the orange liquid.
If you have the Kai Disciplines of either Sixth Sense or Weaponskill, turn to 311.
If you possess neither Discipline, you become suspicious of this potion and decide to discard it. Return to 10 and choose your next course of action.
Lone Wolf has the Kai Discipline of Sixth Sense.
You recognize the potion to be distilled Alether, a potion of strength. Your Kai masters used Alether to increase their COMBAT SKILL in battle, and there is enough concentrated Alether in this Vial to increase your COMBAT SKILL by 4 for the duration of one combat.
For it to be effective you must swallow it immediately before you fight. If you wish to keep this Alether Concentrate, mark it on your Action Chart as a Backpack Item.
Now you can return to section 10 and choose your next course of action.
Please make your votes on whether to take the potion and what to drop for it if you do before 9:00 AM PDT to guarantee that they will be counted.
171
The stopper in this Vial is jammed and you have to take great care not to break the slender glass neck. Gradually it loosens and you are able to sniff the orange liquid.
If you have the Kai Disciplines of either Sixth Sense or Weaponskill, turn to 311.
If you possess neither Discipline, you become suspicious of this potion and decide to discard it. Return to 10 and choose your next course of action.
Lone Wolf has the Kai Discipline of Sixth Sense.
311
You recognize the potion to be distilled Alether, a potion of strength. Your Kai masters used Alether to increase their COMBAT SKILL in battle, and there is enough concentrated Alether in this Vial to increase your COMBAT SKILL by 4 for the duration of one combat.
For it to be effective you must swallow it immediately before you fight. If you wish to keep this Alether Concentrate, mark it on your Action Chart as a Backpack Item.
Now you can return to section 10 and choose your next course of action.
Please make your votes on whether to take the potion and what to drop for it if you do before 9:00 AM PDT to guarantee that they will be counted.
Last edited by JourneymanN00b on Wed Jul 05, 2023 4:41 pm, edited 2 times in total.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Lone Wolf - Kai Series
Drop a Meal for the potion. Leave, we have no room for other potions.
Orth Plays: Currently Baldur's Gate II
Re: [Let's Play] Lone Wolf - Kai Series
Drop meal for Alether, leave.
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Thaluikhain
- Overlord
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- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
Drop meal for new potion, sure, but check out the red potion next, to see if it is worth taking.
- JourneymanN00b
- King
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- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Votes counted; Lone Wolf will drop a Meal for the Alether Concentrate, and leave, since the latter option won over checking out the red potion by a 2-1 vote.
You notice that the ceiling and walls of the corridor are covered with strange carvings. They seem to depict small cyclones or tornadoes, gradually changing shape into almost human forms. Although puzzled by the strange engravings, you continue onwards until you reach a point where the tunnel takes a sharp right turn. Only a few feet along the northern wall of the new corridor you can see another stone door. The lever in the wall next to it is raised and the door is firmly closed. Several yards further on, a flight of steps ascends into darkness above.
If you choose to investigate the door, turn to 246.
If you decide to continue up the stairs, turn to 323.
Please make your votes on whether to check out the door or not before 9:00 AM PDT to guarantee that they will be counted.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Meal
4. Long Rope (Slot 1)
5. Long Rope (Slot 2)
6. Concentrated Laumspur Potion (+5 ENDURANCE)
7. Laumspur Potion (+4 ENDURANCE)
8. Potion of Gallowbrush
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Helmet (+2 ENDURANCE)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 26/26
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 36
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
126
You notice that the ceiling and walls of the corridor are covered with strange carvings. They seem to depict small cyclones or tornadoes, gradually changing shape into almost human forms. Although puzzled by the strange engravings, you continue onwards until you reach a point where the tunnel takes a sharp right turn. Only a few feet along the northern wall of the new corridor you can see another stone door. The lever in the wall next to it is raised and the door is firmly closed. Several yards further on, a flight of steps ascends into darkness above.
If you choose to investigate the door, turn to 246.
If you decide to continue up the stairs, turn to 323.
Please make your votes on whether to check out the door or not before 9:00 AM PDT to guarantee that they will be counted.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Meal
4. Long Rope (Slot 1)
5. Long Rope (Slot 2)
6. Concentrated Laumspur Potion (+5 ENDURANCE)
7. Laumspur Potion (+4 ENDURANCE)
8. Potion of Gallowbrush
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Helmet (+2 ENDURANCE)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 26/26
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 36
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Lone Wolf - Kai Series
Investigate the door.
Orth Plays: Currently Baldur's Gate II
-
Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
Investigate all the tings.
Re: [Let's Play] Lone Wolf - Kai Series
If only you'd maintained that instinct while we were outside the main entrance.
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Votes registered; investigating the door.
You depress the lever and the stone door slides smoothly aside to reveal a large chamber. It is cold, stale, and empty save for a granite chest positioned near its east wall.
If you choose to make a closer examination of the chest, turn to 45.
If you decide to ignore the chamber and continue up the stairs, turn instead to 323.
Please make your votes on whether the chest is worth examining before 9:00 AM PDT to guarantee that they will be counted.
246
You depress the lever and the stone door slides smoothly aside to reveal a large chamber. It is cold, stale, and empty save for a granite chest positioned near its east wall.
If you choose to make a closer examination of the chest, turn to 45.
If you decide to ignore the chamber and continue up the stairs, turn instead to 323.
Please make your votes on whether the chest is worth examining before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
-
Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
Investigate all the tings. Which is missing an "h", I've just noticed.
Re: [Let's Play] Lone Wolf - Kai Series
Well, we got this far, though I'm somewhat concerned about someone pulling the lever back up...
Examine the chest.
Examine the chest.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Votes registered; examining the chest.
The faces of grotesque and distorted creatures adorn the surfaces of the chest. Their obscene expressions and unnatural proportions make you shudder with revulsion. Set into the center of the lid is a large stone block carved with a hideous face, the mouth of which is shaped around a keyhole.

If you possess an Ornate Silver Key, turn to 303.
If you do not possess this Special Item, turn to 15.
Lone Wolf does not possess an Ornate Silver Key.
Carefully you examine the keyhole in order to assess your chances of being able to pick the lock.
If you have the Kai Discipline of Mind Over Matter, turn to 185.
If you have a Dagger in your possession, turn to 86.
If you do not have the above skill or weapons, you must leave the chamber. You can investigate the stairs by turning to 323.
Lone Wolf has the Kai Discipline of Mind Over Matter.
You focus your power upon the lock, but you find it very difficult to visualize its inner mechanism.
Pick a number from the Random Number Table. If you have the Kai Discipline of Sixth Sense, you may add 2 to this number.
If your total is now 0-4, turn to 22.
If your total is now 5 or higher, turn to 326.
Lone Wolf has the Kai Discipline of Sixth Sense. Rolling the die and applying the appropriate modification yielded a 3.
A powerful spell is shielding this lock from your prying mind. You concentrate until beads of sweat stand out on your forehead, but still you are unable to break through the invisible shield.
Rather than attempt to open the chest by force, reluctantly you decide to leave it and explore the staircase instead.
Turn to 323.
You climb more than a hundred stone steps before arriving at a narrow landing. Pick a number from the Random Number Table. If you have the Kai Disciplines of Sixth Sense, Tracking or Hunting, add 3 to this number.
If your total is now 0-4, turn to 76.
If it is 5 or higher, turn to 2.
Lone Wolf has the Kai Disciplines of Sixth Sense and Hunting. Rolling the die and applying the appropriate modification yielded a 5.
Away to your right, you notice the outline of a stone door. It is cunningly concealed by an intricate wall carving depicting a Kalkoth hunt. A closer examination of the folds of this carving reveals a polished bone lever.
If you wish to pull this bone lever, turn to 290.
If you choose not to, you may continue climbing the stairs by turning to 76.
To recap: Lone Wolf fails to open the chest and is forced to move on up the stairs. He notices another lever and a concealed stone door. Please make your votes on whether to go through this door as well before 9:00 AM PDT to guarantee that they will be counted.
45
The faces of grotesque and distorted creatures adorn the surfaces of the chest. Their obscene expressions and unnatural proportions make you shudder with revulsion. Set into the center of the lid is a large stone block carved with a hideous face, the mouth of which is shaped around a keyhole.

If you possess an Ornate Silver Key, turn to 303.
If you do not possess this Special Item, turn to 15.
Lone Wolf does not possess an Ornate Silver Key.
15
Carefully you examine the keyhole in order to assess your chances of being able to pick the lock.
If you have the Kai Discipline of Mind Over Matter, turn to 185.
If you have a Dagger in your possession, turn to 86.
If you do not have the above skill or weapons, you must leave the chamber. You can investigate the stairs by turning to 323.
Lone Wolf has the Kai Discipline of Mind Over Matter.
185
You focus your power upon the lock, but you find it very difficult to visualize its inner mechanism.
Pick a number from the Random Number Table. If you have the Kai Discipline of Sixth Sense, you may add 2 to this number.
If your total is now 0-4, turn to 22.
If your total is now 5 or higher, turn to 326.
Lone Wolf has the Kai Discipline of Sixth Sense. Rolling the die and applying the appropriate modification yielded a 3.
22
A powerful spell is shielding this lock from your prying mind. You concentrate until beads of sweat stand out on your forehead, but still you are unable to break through the invisible shield.
Rather than attempt to open the chest by force, reluctantly you decide to leave it and explore the staircase instead.
Turn to 323.
323
You climb more than a hundred stone steps before arriving at a narrow landing. Pick a number from the Random Number Table. If you have the Kai Disciplines of Sixth Sense, Tracking or Hunting, add 3 to this number.
If your total is now 0-4, turn to 76.
If it is 5 or higher, turn to 2.
Lone Wolf has the Kai Disciplines of Sixth Sense and Hunting. Rolling the die and applying the appropriate modification yielded a 5.
2
Away to your right, you notice the outline of a stone door. It is cunningly concealed by an intricate wall carving depicting a Kalkoth hunt. A closer examination of the folds of this carving reveals a polished bone lever.
If you wish to pull this bone lever, turn to 290.
If you choose not to, you may continue climbing the stairs by turning to 76.
To recap: Lone Wolf fails to open the chest and is forced to move on up the stairs. He notices another lever and a concealed stone door. Please make your votes on whether to go through this door as well before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
-
Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
Pull on random things.
Re: [Let's Play] Lone Wolf - Kai Series
Pull lever
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Votes registered; pulling the lever.
The stone door moves slowly to one side. It reveals a narrow archway beyond that is full of billowing and swirling mist. This curious mist hides whatever it may be lurking in its midst. You are also aware of a severe drop in temperature.

If you have the Kai Discipline of Sixth Sense and have reached the Kai rank of Guardian (you are skilled in seven Kai Disciplines), turn to 341.
If you have the Kai Discipline of Sixth Sense but have not yet reached the rank of Guardian, turn to 124.
If you do not have the Kai Discipline of Sixth Sense, you steel your nerves and get ready to pass through the misty archway. Turn to 264.
Lone Wolf has the Kai Discipline of Sixth Sense and has reached the Kai rank of Guardian.
You can sense the presence of a powerful life-force somewhere beyond the misty arch. As you concentrate, you suddenly recall a tale told to you when you were a small child: ‘The Legend of the Vagadyn Gate’. This was a tale of Ice Demons and how they once fought a war to be able to leave their doomed world and come to Kalte. They were formless creatures, without shape and substance, and they existed as pure energy in another dimension, beyond the confines of space and time. The Ice Demons discovered the Vagadyn gate, a sort of door between their world and Magnamund. They fought each other to enter this gate, unaware of the fate that awaited them here.
The Ancients, or ‘Shianti’ as they are called in the South, had also discovered the gate. As the Ice Demons passed through the Vagadyn, their spirits were imprisoned in crystals by the cunning Ancients, who harnessed the power of the Ice Demons to build Ikaya. The Shianti M’lare bowls that light the fortress each contain the spirits of lesser Ice Demons trapped within. You also remember that the tale warns against destroying their crystal prisons, for if an Ice Demon is released it will seek to claim the body of its rescuer.
Forewarned by your Kai skill, you enter the misty archway.
Turn to 264.
You enter a massive chamber, ill-lit and icy cold. It is a hidden temple of the Ancients. The floor is made from slabs of quartz and granite and is littered with rock and ice. Your eye follows a line of tall pillars leading towards a sacrificial altar set into an alcove in the northern wall. Upon this altar lies a strange statue which seems to be carved from smooth white stone. At its head and feet, black staves rest upright in holes bored into the altar stone. To the left of the altar there is a darkened archway, through which a flight of stairs ascends out of view.
If you wish to cross the temple floor and advance towards the staircase, turn to 60.
If you choose to cross the temple floor by stepping only on the quartz flagstones, turn to 168.
If you decide to cross the temple by stepping only on the granite flagstones, turn to 244.
Please make your votes on how to cross the temple floor before 9:00 AM PDT to guarantee that they will be counted.
290
The stone door moves slowly to one side. It reveals a narrow archway beyond that is full of billowing and swirling mist. This curious mist hides whatever it may be lurking in its midst. You are also aware of a severe drop in temperature.

If you have the Kai Discipline of Sixth Sense and have reached the Kai rank of Guardian (you are skilled in seven Kai Disciplines), turn to 341.
If you have the Kai Discipline of Sixth Sense but have not yet reached the rank of Guardian, turn to 124.
If you do not have the Kai Discipline of Sixth Sense, you steel your nerves and get ready to pass through the misty archway. Turn to 264.
Lone Wolf has the Kai Discipline of Sixth Sense and has reached the Kai rank of Guardian.
341
You can sense the presence of a powerful life-force somewhere beyond the misty arch. As you concentrate, you suddenly recall a tale told to you when you were a small child: ‘The Legend of the Vagadyn Gate’. This was a tale of Ice Demons and how they once fought a war to be able to leave their doomed world and come to Kalte. They were formless creatures, without shape and substance, and they existed as pure energy in another dimension, beyond the confines of space and time. The Ice Demons discovered the Vagadyn gate, a sort of door between their world and Magnamund. They fought each other to enter this gate, unaware of the fate that awaited them here.
The Ancients, or ‘Shianti’ as they are called in the South, had also discovered the gate. As the Ice Demons passed through the Vagadyn, their spirits were imprisoned in crystals by the cunning Ancients, who harnessed the power of the Ice Demons to build Ikaya. The Shianti M’lare bowls that light the fortress each contain the spirits of lesser Ice Demons trapped within. You also remember that the tale warns against destroying their crystal prisons, for if an Ice Demon is released it will seek to claim the body of its rescuer.
Forewarned by your Kai skill, you enter the misty archway.
Turn to 264.
264
You enter a massive chamber, ill-lit and icy cold. It is a hidden temple of the Ancients. The floor is made from slabs of quartz and granite and is littered with rock and ice. Your eye follows a line of tall pillars leading towards a sacrificial altar set into an alcove in the northern wall. Upon this altar lies a strange statue which seems to be carved from smooth white stone. At its head and feet, black staves rest upright in holes bored into the altar stone. To the left of the altar there is a darkened archway, through which a flight of stairs ascends out of view.
If you wish to cross the temple floor and advance towards the staircase, turn to 60.
If you choose to cross the temple floor by stepping only on the quartz flagstones, turn to 168.
If you decide to cross the temple by stepping only on the granite flagstones, turn to 244.
Please make your votes on how to cross the temple floor before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
- JourneymanN00b
- King
- Posts: 6127
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Lone Wolf - Kai Series
Since nobody voted, I will have Lone Wolf cross the temple by stepping only on the granite flagstones.
Carefully you make your way across the temple floor until you are standing next to the altar. The statue seems cold and lifeless, but you sense that someone or something is trapped inside it. You can almost hear their desperate pleas for release.
If you wish to strike the statue with a weapon, turn to 150.
If you do not possess a weapon, or if you decide to leave the temple, you can head towards the northern archway by turning to 306.
Lone Wolf has a weapon. Please make your votes on whether to destroy the statue or leave the temple before 9:00 AM PDT to guarantee that they will be counted.
244
Carefully you make your way across the temple floor until you are standing next to the altar. The statue seems cold and lifeless, but you sense that someone or something is trapped inside it. You can almost hear their desperate pleas for release.
If you wish to strike the statue with a weapon, turn to 150.
If you do not possess a weapon, or if you decide to leave the temple, you can head towards the northern archway by turning to 306.
Lone Wolf has a weapon. Please make your votes on whether to destroy the statue or leave the temple before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Lone Wolf - Kai Series
Let's free the Ice Demon!
No, leave the temple.
No, leave the temple.
Orth Plays: Currently Baldur's Gate II
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Thaluikhain
- Overlord
- Posts: 7564
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Lone Wolf - Kai Series
Leave the temple.