Thank you for your votes. I will break the 1-1 tie and have Lone Wolf climb the left chimney, since I believe our hero should not endorse fascism without a compelling reason, and no such reason exists here.
162
You pull yourself into the left chimney and pause for a few moments to catch your breath. The scalding steam hurts your lungs, and every movement becomes a tremendous strain for your hands and feet are now very swollen and sore (lose 1 ENDURANCE point).
Hooking your fingers into a jagged crack in the wall of the sweltering chimney, you try to draw yourself upwards. Suddenly, a wave of fear engulfs you; something is crawling up your forearm. Inadvertently, you have disturbed a nest of loathsome arachnids.
Steamspiders:
COMBAT SKILL 10 ENDURANCE 35
162. Suddenly a wave of fear engulfs you as something crawls up your forearm.
These creatures are immune to Mindblast. During this combat you can fight with a Weapon only (no Shield). You can evade the combat after 2 rounds by climbing past the Steamspiders’ nest.
If you have lost the use of one arm, you cannot fight these biting horrors, for you will inevitably slip and fall into the tar-sorkh. You can only evade the combat (you are unarmed for this move).
If you are still alive after climbing past the nest, or if you fight the Steamspiders and win, you may continue by turning to
114.
Lone Wolf has lost the use of one arm from Limbdeath.
The combat:
Combat Ratio: 12 (Limbdeath) + 2 (Silver Helm) – 4 (Unarmed) – 10 = 0
Round 1 Roll: 8
Player Endurance: 20 – 0 = 20
Lone Wolf fortunately does not lose any further ENDURANCE points while climbing past the Steamspiders’ nest.
114
You reach a point where the chimney changes from being a vertical shaft and becomes a horizontal tunnel leading off to the south. Although the damp heat here is still oppressive, the steam has now cleared. Every nerve and tissue in your body seems agonizingly sensitive, making your progress along the narrow shaft slow and difficult.
All hope of signing a peace treaty with the new Zakhan has long since vanished; your only concern now is to escape from this hellish sewer and, somehow, find a way to get back to Sommerlund as quickly as possible.
You notice a square vent cover in the ceiling less than ten feet ahead. It is badly corroded with rust, and you have to lie on your back and kick with both feet to force it to open. This drains your last reserves of stamina, but your efforts are rewarded with success.
By chance you have gained access to the one place in Barrakeesh you most need to visit – the public baths!
To continue, turn to
90.
90
You enter a large vestibule constructed from blocks of pink and white marble. A man in a white robe sits near a door in the far wall. He is reading from a scroll that he holds very close to his face. He has not seen you enter the baths but he is quick to sense your presence here.
‘By the Majhan!’ he cries. ‘You smell worse than a Baknar!’ He hurls a towel at you and points to the door.
‘Take my advice,’ he whines, his fingers pinching shut his nostrils. ‘Don’t get undressed. Just go straight in. Those clothes of yours need a wash as much as you do.’
You grit your teeth in anticipation of the moment when he sees that you are not Vassagonian, but he simply returns to his scroll, holding the parchment close to his near-sighted eyes. You smile as you realize that the man cannot see you clearly enough to identify you as a foreigner.
Beyond the door there is a long hall, leading off at regular intervals into smaller open chambers, each with a sunken bath. Perfumed water constantly splashes into the baths and drains away directly into the Baga-darooz. You decide to take the bath attendant’s advice and jump straight into the cool water, keeping all of your clothes on. You notice a large earthenware jar stands beside the bath which is full to the brim with translucent purple oil.
90. A man in a white robe sits near a door in the far wall, reading a scroll.
If you have the Kai Discipline of Healing, turn to
6.
If you wish to swallow some of the purple oil, turn to
41.
If you choose to rub some into your skin, turn to
103.
If you decide to ignore the oil, turn instead to
71.
Lone Wolf has the Kai Discipline of Healing.
6
The oil is made from the pressed fruit of the Larnuma tree. It has a soothing and relaxing effect when rubbed into the skin.
If you choose to rub the Larnuma Oil into your skin, turn to
103.
If you decide not to use the oil, turn to
71.
Here’s the recap: Upon climbing the left chimney, Lone Wolf encounters a nest of Steamspiders, which he manages to climb past without losing any ENDURANCE points. The chimney turns into a horizontal tunnel that Lone Wolf follows until it takes him to the public baths. Upon reaching there and cleaning himself of the sewer filth, Lone Wolf sees a jar filled with Larnuma Oil. Please make your votes on whether to rub some Larnuma Oil into his skin before 9:00 AM PDT to guarantee that they will be counted.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
8. Tracking
9. Camouflage
WEAPONS:
1. Dagger
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Rope
4. Laumspur Potion (+4 ENDURANCE)
5. Concentrated Laumspur Potion (+5 ENDURANCE)
6. Meal
7. Brass Key
8. Meal
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Silver Helm (+2 COMBAT SKILL)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
• Scroll
• Dagger of Vashna (+3 COMBAT SKILL, -3 ENDURANCE)
• Sash (does not count towards 12 item limit)
BELT POUCH: 24 Gold Crowns
COMBAT SKILL: 12 (3 points lost from Limbdeath, cannot use Kai Shield)
ENDURANCE POINTS: 21/21
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 42
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
• Visited a hut on ‘Raider’s Road’
• Visited the Ruins of Maaken
• Read the Barakeesh proclamation
Say No To Fascism. The left is the one true way to go.