[Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes tallied; following the robots and their captive to see where they’re going won over attacking the robots with a super-sonic spin attack by a 2-1 vote.

235
The robots head north towards a huge construction on the horizon. Sonic isn’t sure what it is, but it gleams in the afternoon sunlight. The robots are aiming straight for it, ploughing through every obstacle that gets in their way. Poor Tails is having a hard time – the robots are letting his head bump along the ground, bouncing off rocks and dragging him through bushes and streams, so much that he howls with pain and anger.

‘They can’t treat my buddy that way,’ mutters Sonic. He’s ready for a fight. If you think he should attack the robots, turn to section 7, or he can watch where the robots are going for a while longer by turning to section 88.

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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Dogopolis »

Now we know where they're going it's time to rescue our buddy.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Thaluikhain »

Yeah, attack now.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes acknowledged; attacking the robots.

7
Sonic realizes that there’s no time to waste and rushes straight into the fight, leaping into the air and rolling himself into a whirling blur of spikes for a super-sonic spin attack. These robots each have a rating of 5 and Sonic will be using his Speed ability to fight them (Tails is too exhausted to help). Roll one die, add Sonic’s Speed; if the result is 5 or more the first robot is smashed. If it’s less than 5, Sonic has missed and the robot gets a chance to fight back: roll a die, add the robot’s rating and if it’s more than 10 then Sonic has been hit. If Sonic is hit, he’ll lose any rings he’s carrying but can carry on fighting. If he’s not carrying any rings when he’s hit, he loses a life and you must turn back to section 147. Once Sonic has defeated the first robot, he must attack the second one in the same way. Once both robots are beaten, turn to 222.

Because Sonic’s Speed is 5, the total will be greater than 5 no matter what I roll for the robot fights, so Sonic easily beats both robots.

222
The second robot explodes in a shower of diodes and bits of printed circuits. Sonic stands in the wreckage, looking at it. ‘That’s odd,’ he thinks. ‘Robotnik usually traps living creatures inside his robots, but these ones were machines. That means I don’t have to be so careful next time I smash some.’ Tails groans from the puddle where the robots dropped him. He’s looking very muddy and sorry for himself. Sonic can talk to him (turn to 81) or he can search the bits of the destroyed robots (turn to 168).

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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

I'd like to talk first. Poor Tails.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Vote recognized; talking to Tails.

81
Sonic looks down at his muddy pal.

‘How are you, muddy pal?’ he asks.

Tails groans and stands up. ‘I’m okay – I think,’ he replies. ‘Thanks for saving me. You’re a true friend.’

Sonic isn’t the blushing type. ‘No problem,’ he says. ‘When you’ve saved the planet Mobius as often as I have, rescuing a pal is everyday stuff. So where were the robots taking you?’

Tails squeezes the mud from his tails, and fluffs them back into shape. ‘They were heading north, towards that new city you’ve heard about.’

Sonic is puzzled by this because he hasn’t heard about any new city. He can ask Tails to tell him more about it (section 35), search the wreckage of the robots if he hasn’t already (section 168), or decide that there’s no time to waste and head north now (section 289).

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Sonic hasn't already searched the wreckage of the robots. Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Thaluikhain »

Ask about new city.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Dogopolis »

New city
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

Agree with asking about the city. Hoping we can get confirmation that Tails has joined us before we start searching or moving on.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes registered; asking Tails to tell him more about it.

35
Sonic is puzzled. ‘New city? What new city?’

Tails sighs. ‘You’ve been playing some new video game or other, haven’t you? There’s been a lot of building up that way, bangs and clanking noises, going on night and day. Nobody knows who’s doing it. Some animals went up to have a look, but they didn’t come back. We were getting worried, then all these robots showed up, trashed the Zone and carried everyone off. If you’re going to investigate, can I come too? Huh? Please? Huh? Huh? Huh?’

Sonic nods and the two friends set off. After a while they reach the walls of the city that Tails had talked about. Turn to 289.

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289
The city walls are made of a gleaming silvery metal. They’re not straight, but at a slight angle. Set into them are two huge steel doors. Each door is thirty times the height of Sonic or Tails, and they are firmly shut. Above the doors is a massive sign which announces: ‘ROBOTROPOLIS. Abandon hope all ye who enter here, and that goes double for hedgehogs.’ There is no obvious way in, but next to the doors is a slot like the ones in the chests of the robots that kidnapped Tails. Sonic and Tails can try to sprint up the city walls (turn to 110), they can try to burrow under the foundations (turn to 39), they can plug a cartridge into the slot beside the door (turn to 126), or they can knock on the doors (turn to 279).

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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

I like using a cartridge. Let's stick it in the slot.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Vote recognized; plugging a cartridge into the slot beside the door.

126
Sonic examines the slot. It looks as if a Game Gear cartridge, or possibly the cartridges that the robots had in their chests, would fit into it, but there’s no telling what it would do. If you want Sonic to put the Botman cartridge in the slot, turn to section 90. If he has the Blitzkri-egg cartridge, he can try it at section 151. If he’d rather try knocking on the doors, turn to 279. Or he can try digging under the walls (turn to 39) or running up them (turn to 110).

Sonic does not have the Blitzkri-egg cartridge. Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Thaluikhain »

Try Botman cartridge.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

We must try Batman. Even if it's a lame one...


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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes acknowledged; putting the Botman cartridge in the slot.

90
Sonic presses the Botman cartridge into the slot. For a second nothing happens, then the Botman theme music starts playing – a bit wobbly and unsteady for a moment, then it gets louder and stronger. A thin wisp of smoke comes from the cartridge. Roll on Sonic’s Quick Wits, to beat a 6. If Sonic succeeds then he snatches the cartridge from the slot just in time; it’s hot but undamaged. If Sonic fails, the cartridge catches fire, jamming the slot with melted plastic and circuitry. Cross the Botman cartridge off Sonic’s Vital Statistics sheet. If the slot is un-jammed and Sonic has another cartridge, he can try it in the slot (turn to 151). If not, he can knock on the doors (279), or try digging under the walls (39) or running up them (110).

Rolling the die and adding his Quick Wits yielded a total of 5, so the Botman cartridge catches fire and jams the slot.

Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.

SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 4
QUICK WITS: 3
COOL LOOKS: 2
LIVES LEFT: 3
RINGS: 3
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

Well that was disappointing. I guess run up the wall.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Vote acknowledged; running up the walls.

110
Sonic takes a run-up and lands on the slight slope of the city walls, his feet moving as fast as they can. At first it seems as if he’s getting somewhere, but the metal is just too steep and too slippery. After a minute he gives up and lets himself slide back to the bottom.

‘Not bad,’ says Tails.

‘Not good either,’ Sonic replies. ‘We’ll have to try something else.’ If the duo haven’t tried tunnelling their way in, and you think they should, turn to 39. If they should try plugging a cartridge into the slot by the gates, turn to 126. If you want them to knock loudly on the gates, turn to 279.

The duo haven’t tried tunnelling their way in, and they don’t have any cartridges. Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Thaluikhain »

Tunnel, I guess, and then probably that will fail and we will have to knock.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Vote registered; attempting to tunnel in.

39
‘This is a job for me,’ says Tails. He tests the ground around the base of the wall for softness, then dives in, head first. All Sonic can see are flying forepaws and clods of earth hurtling through the air. ‘OW!’ The dirt stops flying and Tails stands up in the hole he has dug, rubbing his nose. ‘It’s no good. There’s more metal down here, buried under the ground. I can’t get through it. We’ll have to find another way in.’

If Sonic and Tails should try knocking on the huge metal doors, turn to 279. If they should try putting a cartridge into the slot beside the doors, turn to 126. Or, if they haven’t tried running up the walls, they can try it by turning to 110.

Sonic and Tails already tried running up the walls, and they have no cartridges, so they will try knocking on the huge metal doors.

279
Sonic hammers on the doors. One of them opens just enough for a robotic eye on a stalk to peer out.

‘Intruders?’ rumbles a voice from inside. The eye spots Sonic and Tails. ‘Intruders! INTRUDERS!’ The door opens further and three bronze robots rush out, each with a cartridge reading Eggs-terminate implanted in its chest. They look ready for a fight. Roll against Sonic’s Agility rating, to beat a 7. If you succeed, Sonic and Tails dodge past the robots and into the city (turn to 30). If you fail the roll, or if Sonic and Tails would prefer a fight, turn to 77.

Rolling the die and adding Sonic’s Agility yielded a 6, so Sonic and Tails will be fighting the robots.

77
The three robots each have a rating of 7, and Sonic must use his Strength rating to fight them. Luckily Tails will join in on Sonic’s side, which means Sonic can add an extra 3 points to his Strength for this fight. He must beat each guardbot before attacking the next one. If Sonic loses a life here, go back to section 289. If he and Tails beat the guardbots, Sonic is able to grab one of their cartridges – marked Eggs-terminate – before the two heroes dash into the city. Turn to section 30.

Combat Rolls:

First Guardbot:
Attack Total 1: 11, first guardbot beaten

Second Guardbot:
Attack Total 1: 10, second guardbot beaten

Third Guardbot:
Attack Total 1: 10, third guardbot beaten

Thankfully, Sonic and Tails beat the guardbots without getting hit.

Image

30
The two animals spring into the city, and the huge gates clash shut behind them. Like it or not, they’re stuck inside.

Sonic isn’t quite sure what he’s looking at. At first glance it seems to be a huge city, or possibly a huge machine, or both at the same time. There are massive buildings that might be machines, and massive machines that might be buildings. There are structures and girders and devices and scaffolding and cogs and gears and beams and levers and conveyor belts and cranes and flashing lights and pulleys and hooks and the smells of molten metal and hot tar and wet cement and the sounds of clanging and thumping and grinding and digging and welding and scraping. Bronze robots scurry to and fro, carrying oddly shaped bits of metal that are grabbed by cranes and fitted into new buildings – or new machines, Sonic can’t tell. The robots ignore the hedgehog and fox who watch the chaos and confusion with astonished eyes.

‘Wow,’ breathes Sonic.

‘Definitely,’ agrees Tails.

Sonic tries to read the words on some of the robots’ program cartridges. They seem to be a complete mixture, ranging from Eggs-cavate through Eggs-change to L-egg-it. One particularly funky robot seems to have a R-egg-ae cartridge, but Sonic isn’t sure whether he read that right.

‘Hey, look!’ shouts Tails. ‘That one’s got your name on it!’ Sonic follows his friend’s pointing finger, and sees a large silver robot with a cartridge marked H-egg-hog. It looks menacing, and it’s coming towards the animals. Other silver robots are following it. Should Sonic and Tails stand and fight (turn to 182) or run away (turn to 247)?

Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.

SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 4
QUICK WITS: 3
COOL LOOKS: 2
LIVES LEFT: 3
RINGS: 3
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

I think we should run, but I'm always amenable to fighting. Half vote for run.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by SGamerz »

I vote fight. I think we want to get that cartridge.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes counted; standing and fighting won over running by a 1-0.5 vote.

182
‘I’ll take the ones in front of us,’ Sonic says to Tails, ‘and you watch our backs.’

Tails turns round. ‘They’re all around us. We’re surrounded.’

‘Great,’ says Sonic. ‘Fantastic. No problem.’ His voice sounds strange as it squeezes past his gritted teeth.

The silver robots make a circle around the two animals, and then suddenly stop moving. Tails drops his guard for a second. ‘It’s as if they’re waiting for something to happen,’ he says. ‘I wonder wha-‘ It happens: a huge net falls from the sky, trapping them. The robots move in, wrap the netting tightly around them and carry them away. After a few moments Sonic and Tails feel the net loosen, but before they can react they’re falling down a smooth metal chute, into a dark and dingy cell. Turn to 101.

Image

101
The cells is damp, dark and smells of old socks. It obviously hasn’t been used for a while. A little light filters down from the hole in the ceiling, but otherwise the cell is unlit. There doesn’t seem to be anything around. Sonic and Tails can search the room (turn to 158), or they can try to get back out the way they came in (turn to 284). Alternatively, if Sonic has an Eggs-terminate cartridge, he can examine it closely (turn to 14).

Sonic has an Eggs-terminate cartridge. Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by Thaluikhain »

Examine cartridge.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by deaddmwalking »

Sure. We can look at the cartridge first. Then look around if we get the same options again.
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem

Post by JourneymanN00b »

Votes recognized; examining the Eggs-terminate cartridge.

14
Sonic plugs the Eggs-terminate cartridge into his Game Gear and switches on. The screen doesn’t show any title sequence or game, just a short computer program. It’s pretty simple.

FIND TARGET
IF TARGET = ROBOT THEN IGNORE
IF TARGET IS NOT ROBOT THEN GOTO TARGET AND DELETE TARGET

‘That looks pretty simple,’ Tails says, reading over Sonic’s shoulder.

‘Yeah,’ says Sonic. ‘But pretty hard to beat. And silver robots look like they’re better fighters than the bronze ones. We better watch out.’ If Sonic and Tails explore their cell, turn to 158. If they try to climb back up the metal chute, turn to 284.

Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
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