Vote registered; attempting to tunnel in.
39
‘This is a job for me,’ says Tails. He tests the ground around the base of the wall for softness, then dives in, head first. All Sonic can see are flying forepaws and clods of earth hurtling through the air. ‘OW!’ The dirt stops flying and Tails stands up in the hole he has dug, rubbing his nose. ‘It’s no good. There’s more metal down here, buried under the ground. I can’t get through it. We’ll have to find another way in.’
If Sonic and Tails should try knocking on the huge metal doors, turn to
279. If they should try putting a cartridge into the slot beside the doors, turn to
126. Or, if they haven’t tried running up the walls, they can try it by turning to
110.
Sonic and Tails already tried running up the walls, and they have no cartridges, so they will try knocking on the huge metal doors.
279
Sonic hammers on the doors. One of them opens just enough for a robotic eye on a stalk to peer out.
‘Intruders?’ rumbles a voice from inside. The eye spots Sonic and Tails. ‘Intruders! INTRUDERS!’ The door opens further and three bronze robots rush out, each with a cartridge reading
Eggs-terminate implanted in its chest. They look ready for a fight. Roll against Sonic’s Agility rating, to beat a 7. If you succeed, Sonic and Tails dodge past the robots and into the city (turn to
30). If you fail the roll, or if Sonic and Tails would prefer a fight, turn to
77.
Rolling the die and adding Sonic’s Agility yielded a 6, so Sonic and Tails will be fighting the robots.
77
The three robots each have a rating of 7, and Sonic must use his Strength rating to fight them. Luckily Tails will join in on Sonic’s side, which means Sonic can add an extra 3 points to his Strength for this fight. He must beat each guardbot before attacking the next one. If Sonic loses a life here, go back to section
289. If he and Tails beat the guardbots, Sonic is able to grab one of their cartridges – marked
Eggs-terminate – before the two heroes dash into the city. Turn to section
30.
Combat Rolls:
First Guardbot:
Attack Total 1: 11, first guardbot beaten
Second Guardbot:
Attack Total 1: 10, second guardbot beaten
Third Guardbot:
Attack Total 1: 10, third guardbot beaten
Thankfully, Sonic and Tails beat the guardbots without getting hit.
30
The two animals spring into the city, and the huge gates clash shut behind them. Like it or not, they’re stuck inside.
Sonic isn’t quite sure what he’s looking at. At first glance it seems to be a huge city, or possibly a huge machine, or both at the same time. There are massive buildings that might be machines, and massive machines that might be buildings. There are structures and girders and devices and scaffolding and cogs and gears and beams and levers and conveyor belts and cranes and flashing lights and pulleys and hooks and the smells of molten metal and hot tar and wet cement and the sounds of clanging and thumping and grinding and digging and welding and scraping. Bronze robots scurry to and fro, carrying oddly shaped bits of metal that are grabbed by cranes and fitted into new buildings – or new machines, Sonic can’t tell. The robots ignore the hedgehog and fox who watch the chaos and confusion with astonished eyes.
‘Wow,’ breathes Sonic.
‘Definitely,’ agrees Tails.
Sonic tries to read the words on some of the robots’ program cartridges. They seem to be a complete mixture, ranging from
Eggs-cavate through
Eggs-change to
L-egg-it. One particularly funky robot seems to have a
R-egg-ae cartridge, but Sonic isn’t sure whether he read that right.
‘Hey, look!’ shouts Tails. ‘That one’s got your name on it!’ Sonic follows his friend’s pointing finger, and sees a large silver robot with a cartridge marked
H-egg-hog. It looks menacing, and it’s coming towards the animals. Other silver robots are following it. Should Sonic and Tails stand and fight (turn to
182) or run away (turn to
247)?
Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 4
QUICK WITS: 3
COOL LOOKS: 2
LIVES LEFT: 3
RINGS: 3
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Say No To Fascism. The left is the one true way to go.