SphereOfFeetMan wrote:
-I mathematically proved that vs the average monsters Ac, the trip fighter can twf untrained every round, and it is more effective.
How exactly are you tripping with TWF? I'm not seeing many weapons that can trip as an offhand weapon, and I hardly think you want to use your primary to do that. If you're doing it unarmed, then you're unarmed strikes provoke unless you've got improved unarmed strike, whcih requires yet another feat.
-I mathematically proved that it is more effective to ranged twf untrained rather than take one bowshot at close range.
While technically true, the math in this case is deceptive, because you need a very specific situation to make this worthwhile.
If you can full attack within the range increment of genade weapons, you might as well just charge iwth your greatsword, which does more damage. You need some situation that expressely puts you at about 10-20 feet away and prevents you from doing a move + attack or a charge.
I mean seriously who fires a bow at 20 ft anyway? you're just gonna take out your greatsword and charge em down.
-I mathematically proved that vs 3 or more enemies in a group, two alchemists fire does more damage than a greatsword.
But how do you end up in these scenarios where you're 10-20 feet away and decide to drop your sword and throw alchemist's fire instead of just charging?
I mean really, dropping your sword isn't a smart tactic to use.
-I mathematically proved that the cost is insignificant, especially compare to 4e rituals.
Every cost is significant at low levels. I'd much rather be putting money toward the party pool for wands of CLW than wasting them on alchemist's fire.
-I have shown that the 3e Fighter has the following options: Alchemist fire, Thunderstones, Acid, Holy water, Tanglefoot bags. I have proven these are more effective, and more interesting than anything a low level 4e fighter gets.
No you haven't. If we want to deal with edge case scenarios, then consider what happens when you've got a 4E fighter with a foe with his back to a cliff and you can use tide of iron to push him off if he fails a save. 4E fighters can immoblize people, so that covers the tanglefoot bags. They also have effects that hit a group of foes around them, which is a heck of a lot more practical than dropping your sword at 10 feet and using alchemist's fire.
Really deafening is the only thing that a 3E guy can do with thunderstones that a 4E character can't do at all.
-I have shown that twf thrown weapons is more effective vs creatures with DR. You supported this point in your Fireball/Fire resistance post.
This much does happen to be true. But again, dropping your sword to use thrown weapons at close range is still a poor tactic if you ask me.
You assume that charging with a greatsword is always the most effective option, and any situation that deviates from this preselected situation is nearly nonexistent.
And again, you keep talking about below level 6, where my sample character is level 9. Is it maybe because all these odd edge cases become completely inefficient when you get iterative attacks?
I posed a sample level 9 character lets see a level 9 3.5 fighter to counter it, and then we can compare from there.
And you seem to be focusing on these weird edge case scenarios to try to boost your guy's number of actions. So lets stop talking about making alist and counting each action.
Lets talk about percentage. What percent of the time is your character likely to use each action. Isn't it true that 80%+ of the time you're just using a standard full attack with a greatsword?
Because really I don't give a fuck that maybe one time when the planets were aligned you happened to use TWF and alchemist's fire. That's something you did once and isn't indicative of much because it was rarely used.
I'm looking for the bread and butter stuff. if you don't use it at least for say one round out of 20, then it's just not significant enough to really count as a commonly used action.