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JonSetanta
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Post by JonSetanta »

FrankTrollman wrote:That being said, imagine instead that you handed out scaling abiliities every level, say 4. Each of these abilities was scaled to your level automatically. So if you got "planar binding" at first level or at 27th it was equally meaningful because the army of demons you could command was automatically scaled to your power.

In such a system you actually could have 1/2 casters and 3/4 casters. Such a character would simply gain 2 or 3 "magical" abilities to go with their 2 or 1 "physical" abilities that they picked up at the same time. Heck, you could have 1/4 casters, who got three physical abilities and 1 magic abilities. That system could be balanced, but it really only needs 5 classes. Hell, it doesn't even really need classes at all unless you decide to impose flavor or level minimums on specific abilities and ability combinations.

If you did want to include level minimums or flavor constraints, you'd want at least one class for every flavor category you were allowing or schtick you were level restricting, which means that you should probably have between 30 and 100 classes total.
Looks very familiar.
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Post by Judging__Eagle »

I ... do stuff like that from time to time.

I'm not necessarily on any sort of drugs when doing so.

Sometimes I am, but in those cases I tend to talk about a system for approaching a problem or a process for a method.
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Post by Bigode »

sigma999 wrote:
FrankTrollman wrote:That being said, imagine instead that you handed out scaling abiliities every level, say 4. Each of these abilities was scaled to your level automatically. So if you got "planar binding" at first level or at 27th it was equally meaningful because the army of demons you could command was automatically scaled to your power.

In such a system you actually could have 1/2 casters and 3/4 casters. Such a character would simply gain 2 or 3 "magical" abilities to go with their 2 or 1 "physical" abilities that they picked up at the same time. Heck, you could have 1/4 casters, who got three physical abilities and 1 magic abilities. That system could be balanced, but it really only needs 5 classes. Hell, it doesn't even really need classes at all unless you decide to impose flavor or level minimums on specific abilities and ability combinations.

If you did want to include level minimums or flavor constraints, you'd want at least one class for every flavor category you were allowing or schtick you were level restricting, which means that you should probably have between 30 and 100 classes total.
Looks very familiar.
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VERY WRONG, Sigma!!!

In that system, abilities auto-scale to character level. In that case, half-caster or whatever only means your ability distribution, without the vast list of harmful characteristics of half-casting in D&D proper.

For those wondering.
Last edited by Bigode on Thu Oct 23, 2008 9:56 pm, edited 1 time in total.
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Post by JonSetanta »

Spells do scale. Not all, and not greatly, but some do.

Also, slapping spells on a warrior would only help them, even if it's 1/4 caster level.
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Post by Bigode »

sigma999 wrote:Spells do scale. Not all, and not greatly, but some do.
To class level. In fact, we just saw "people" complaining when you tried to set an exception.
sigma999 wrote:Also, slapping spells on a warrior would only help them, even if it's 1/4 caster level.
Not really. For most players, it'd make them seem worth more than they actually are, thus leading to wasteful actions.
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Post by Talisman »

Bigode wrote:
sigma999 wrote:Also, slapping spells on a warrior would only help them, even if it's 1/4 caster level.
Not really. For most players, it'd make them seem worth more than they actually are, thus leading to wasteful actions.
It depends heavily on the specific warrior and the specific spells. There are decent paladin and ranger spells out there, but they're utterly useless unless they meet one of the following criteria:

~Swift-action casting time (no wasted actions)
~Cast in the pre-battle buffing stage (not always possible)
~Worth sacrificing a full attack (in which case the spell's effect had better be at least equal to a full attack).

Any warrior spell that does not do one of those is, as Bigode noted, a trap to waste your actions in. Believe me; I've been playing a paladin for the last few months, and with 4 spells to my name I've distilled it down to a total of two that are worth preparing regularly: bless weapon (twice) and protection from evil (twice). Bless weapon is because I'm crit-focused, and protection from evil shuts down charms and dominates; I cast both in the pre-battle buffing phase...or I just don't cast them.

This is why the bright blade's lower level "spells" are cast as a move or swift action, and why he has full caster level: to keep his spells relevant.
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Post by RandomCasualty2 »

Talisman wrote: It depends heavily on the specific warrior and the specific spells. There are decent paladin and ranger spells out there, but they're utterly useless unless they meet one of the following criteria:

~Swift-action casting time (no wasted actions)
~Cast in the pre-battle buffing stage (not always possible)
~Worth sacrificing a full attack (in which case the spell's effect had better be at least equal to a full attack).
Yeah, though really, I think the prebuff stage is something we want to try to eliminate, as it unbalances combats in terms of the attacker, and also allows theoretically infinite buffs, which is just plain dangerous, since every buff you print can get stacked on via prebuffing.

Swift action casting seems like the mechanic we should most try to adopt, either that or swift action sustaining.
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Post by JonSetanta »

Bigode wrote:
sigma999 wrote:Spells do scale. Not all, and not greatly, but some do.
To class level. In fact, we just saw "people" complaining when you tried to set an exception.
Good point.

Swift action buffing is something Koumei and a few others (and me) here discussed here a while ago concerning Psychic Warrior fixes, and I believe the consensus was strong that it's a greatly preferred alternative to prebuffing routines. Can't remember which thread though.

I'll recap a part. You have various "buff times":
• Immediate
• Swift
• Move
• Free (once per round)
Talisman wrote:Believe me; I've been playing a paladin for the last few months, and with 4 spells to my name I've distilled it down to a total of two that are worth preparing regularly: bless weapon (twice) and protection from evil (twice). Bless weapon is because I'm crit-focused, and protection from evil shuts down charms and dominates; I cast both in the pre-battle buffing phase...or I just don't cast them.

This is why the bright blade's lower level "spells" are cast as a move or swift action, and why he has full caster level: to keep his spells relevant.
Awesome. You saw it in action.
I've played 3 Paladins (1 was AD&D) and saw similar results, but rather than use spells in combat at all I instead saved the slots for post-combat fixes or other useless gimmicks. In battle they pretty much played out as a greatsword Fighter, a monk, or mace/shield Cleric in each of 3.
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Post by spasheridan »

http://forums.gleemax.com/showthread.php?t=1093970

So - this DM thinks that having the cleric heal the party between encounters is OP.

And folks agree with him.
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Post by Bigode »

Talisman wrote:~Swift-action casting time (no wasted actions)
~Cast in the pre-battle buffing stage (not always possible)
~Worth sacrificing a full attack (in which case the spell's effect had better be at least equal to a full attack).

Any warrior spell that does not do one of those is, as Bigode noted, a trap to waste your actions in.
Might be worth mentioning that a warrior class that had spells close-but-not equal to spellcasters' (eldritch knight for a sort-of example; I know its physical combat ability isn't all that, though), or few spells actually equal to spellcasters' (pact maker) would be different valid approaches.
RandomCasualty2 wrote:Yeah, though really, I think the prebuff stage is something we want to try to eliminate, as it unbalances combats in terms of the attacker, and also allows theoretically infinite buffs, which is just plain dangerous, since every buff you print can get stacked on via prebuffing.

Swift action casting seems like the mechanic we should most try to adopt, either that or swift action sustaining.
Swift action casting has precisely nothing to do with your main point, actually. And your main point's weak: nowhere it's said buffing automatically means unbounded stacking, and attacker advantage can be accounted for, for example with all the advantages that being in one's grounds should have.
sigma999 wrote:Swift action buffing is something Koumei and a few others (and me) here discussed here a while ago concerning Psychic Warrior fixes, and I believe the consensus was strong that it's a greatly preferred alternative to prebuffing routines. Can't remember which thread though.
While swift actions are good for other reasons, they don't preclude pre-buffing in any way, unless all durations are at most 1 round, in which case you're actually talking about ToB boosts and stances, and you might do better using that terminology.
sigma999 wrote:I've played 3 Paladins (1 was AD&D) and saw similar results, but rather than use spells in combat at all I instead saved the slots for post-combat fixes or other useless gimmicks. In battle they pretty much played out as a greatsword Fighter, a monk, or mace/shield Cleric in each of 3.
A warrior that worked in some non-retarded way in combat but actually had only non-combat spells would be interesting as well; in fact, one might argue something like that's even needed to make a physical character that doesn't behave a lot like a rogue (not to mean rogues aren't physical; I mean "to make another that plays differently from them) out of combat.
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Post by Absentminded_Wizard »

spasheridan wrote:http://forums.gleemax.com/showthread.php?t=1093970

So - this DM thinks that having the cleric heal the party between encounters is OP.

And folks agree with him.
I've learned two important things from this thread:

1. D&D is all about the DM's fun, not the players'.

2. The best way to deal with players who actually want to use the RAW in their favor is to have a meteor fall out of the sky and destroy the dungeon. Who says Gygax is dead?
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Post by JonSetanta »

Absentminded_Wizard wrote: 2. The best way to deal with players who actually want to use the RAW in their favor is to have a meteor fall out of the sky and destroy the dungeon. Who says Gygax is dead?
He lives on, one TPK at a time.
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Post by Josh_Kablack »

spasheridan wrote:http://forums.gleemax.com/showthread.php?t=1093970

So - this DM thinks that having the cleric heal the party between encounters is OP.

And folks agree with him.
Jebus, and it's even in the context of 4e, where the PCs have a fairly solid cap on healing surges per day to begin with.
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Post by Username17 »

I don't think you understand the gravity of the situation. I mean seriously these guys are getting upwards of 8 extra hit points per healing surge while lounging around. /sarcasm

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Post by Judging__Eagle »

Frank, that was actually less funny when you had to point out that you were being sarcastic.
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Post by JonSetanta »

Unlimited non-combat healing? HOLY SHIT they're PUTTING JESUS OUT OF A JOB!

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Post by Tshern »

sigma999 wrote:Unlimited non-combat healing? HOLY SHIT they're PUTTING JESUS OUT OF A JOB!
He can always go back making chairs or whatever he was up to before becoming an annoying hippie.
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Post by Judging__Eagle »

He lived out in the boonies making hand-crafted goods.

He was always a hippie.
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Post by CatharzGodfoot »

Judging__Eagle wrote:Frank, that was actually less funny when you had to point out that you were being sarcastic.
Actually, the more you explain a joke, the more funny it becomes. Proven fact.
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Post by Judging__Eagle »

CatharzGodfoot wrote:
Judging__Eagle wrote:Frank, that was actually less funny when you had to point out that you were being sarcastic.
Actually, the more you explain a joke, the more funny it becomes. Proven fact.
Well played Cath, well played.

The only real instances that a someone laughs more than once at a joke is when they're an Englishman or a German. *

That's only because they actually got it the third time around, or twice when they don't get it at all in the case of the German.

I just felt that Frank delivered a perfect punchline, and then had to explain it. Which damaged the joke.

I sometimes make the same mistake, but usually it's because I make really obscure jokes among the wrong audience.

*: In case anyone wants to know, the American only laughs once. They got it the first time.
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Post by PhoneLobster »

CatharzGodfoot wrote:Actually, the more you explain a joke, the more funny it becomes. Proven fact.
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Post by JonSetanta »

Judging__Eagle wrote: I just felt that Frank delivered a perfect punchline, and then had to explain it. Which damaged the joke.
It wasn't funny even without explanation.
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Post by Judging__Eagle »

sigma999 wrote:
Judging__Eagle wrote: I just felt that Frank delivered a perfect punchline, and then had to explain it. Which damaged the joke.
It wasn't funny even without explanation.
To each their own. No joke needs to be funny to everyone I find.

It's like beer, only the most bland are universally enjoyed, while recipes that focus on one ingredient more than the others tend to have more rabid fans and more cynical detrators.

Ex. Budweiser vs Alexander Kieth's India Pale Ale. I've found that every beer drinker that has tried both tends to hate one, but love the other.
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Post by Talisman »

Judging__Eagle wrote:It's like beer, only the most bland are universally enjoyed, while recipes that focus on one ingredient more than the others tend to have more rabid fans and more cynical detrators.

Ex. Budweiser vs Alexander Kieth's India Pale Ale. I've found that every beer drinker that has tried both tends to hate one, but love the other.
I hate Budweiser and I hate pale ales in general (too hoppy).

So there! :tonguesmilie:
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Post by ubernoob »

I prefer more bitter dark stuff. Many beverages don't cut it for me (I seem to have expensive tastes).
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