I don't think Phone Lobster needs anything. He picks nits over frankly nothing at all in order to "prove" how intellectually dishonest I am because I want to think out the consequences of fantastic elements I put into games and don't want to include fantastic elements whose consequences I haven't considered, nor do I have any intention of working out the consequences for fantastic elements that I have no real interest in including. I leave it to future historians to determine whether there is a logical contradiction in that stance, but I certainly don't see one.Grek wrote:I think the question that PhoneLobster needs answered is: Keeping in mind the fact that they players, if allowed, will try to create weapons from tiny floating rocks, what constraints, if any, will be placed on the minimum size of a peice of magical floating stone which the players are allowed to aquire and/or attempt to weaponize?
That being said, I envision floating stones as moving at roughly boat speeds when propelled by a sky mage. As such, weaponizing them would be much more effectively done by hanging big things from them and then ramming those things into a target than by tethering any projectile to them. Think f it like a helium balloon - it floats, and you could tether a javelin to it if you wanted. But doing so isn't going to have any meaningful effect on the future of warfare.
-Username17