Hey, another critter I noticed:
Nightmare: Unlimited, at-will Etherealness and Astral Projection, caster level 20. Psions can rip off this ability before they even hit the double-digits (or, at latest, by level 10).
Creatures with Fun Supernatural Abilities
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Re: Creatures with Fun Supernatural Abilities
I have yet to look at the Living Spell monsters in the MM3 book. But I would think that they qualify for Shapechange and Supernatural Ability abuse as well. Anyone have a heads up on that book? The vast amount of permutations for Shapechange/Living Spell would be staggering if ... if it works.
Note ---- regarding the Draconic Wildshape feat. Man-o-man that feat keeps getting better. Because you can use the (SU) abilities of a "S" or "M" dragon, you can get an endless array of flexible abilities. Look at what a Shadow Dragon or Silver Dragon nets you. I love Silver Dragon's Alternate Form, because you can fiddle around with even more stacking benefits with a Thousand Faces, Wildshape, and/or Shapechange.
Note ---- regarding the Draconic Wildshape feat. Man-o-man that feat keeps getting better. Because you can use the (SU) abilities of a "S" or "M" dragon, you can get an endless array of flexible abilities. Look at what a Shadow Dragon or Silver Dragon nets you. I love Silver Dragon's Alternate Form, because you can fiddle around with even more stacking benefits with a Thousand Faces, Wildshape, and/or Shapechange.
Re: Creatures with Fun Supernatural Abilities
Finally found something I was looking for!
I theorized that there had to be a creature out there that had some reliable, Supernatural teleportation (as opposed to Spell-Like).
I found it almost by accident today: A creature with the Archon subtype gains at-will Greater Teleport as a Supernatural ability.
This means that a Psion with Metamorphic Transfer, or just any spellcaster with Shapechange, can crank out any of the Archons from the Monster Manual and teleport all over.
It has the same "self plus 50 pounds of objects only" clause that many creature-based Teleport powers do; I recommend getting a Portable Hole for this.
I theorized that there had to be a creature out there that had some reliable, Supernatural teleportation (as opposed to Spell-Like).
I found it almost by accident today: A creature with the Archon subtype gains at-will Greater Teleport as a Supernatural ability.
This means that a Psion with Metamorphic Transfer, or just any spellcaster with Shapechange, can crank out any of the Archons from the Monster Manual and teleport all over.
It has the same "self plus 50 pounds of objects only" clause that many creature-based Teleport powers do; I recommend getting a Portable Hole for this.
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Re: Creatures with Fun Supernatural Abilities
Turning into a Living Spell usually doesn't "work". The spell effect is usually not actually level dependent - but is instead given its own jacked up mechanic based loosely on what the spell would do if cast at minimum level. But there are some seriously weird things that happen based aorund that word "loosely".
The Living Sleep, for instance, has the minimum duration - one minute. But it neglects to mention that it has a maximum number of hit dice affectable. So therefore, it doesn't. Heck, it doesn't even have the Mind-Affecting tag because it doesn't say it does.
So when you turn into a Living Sleep, you get to reset the save DC up to your Cahrisma and Hit Dice. The sleep lasts for one whole minute, it affects any creature which is not specifically immune to sleep. Which is pretty sweet. When you turn into a Living Blasphemy, you can't do dick - because the ability specifically has a 13 hit die limit capped in.
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The Living Sleep, for instance, has the minimum duration - one minute. But it neglects to mention that it has a maximum number of hit dice affectable. So therefore, it doesn't. Heck, it doesn't even have the Mind-Affecting tag because it doesn't say it does.
So when you turn into a Living Sleep, you get to reset the save DC up to your Cahrisma and Hit Dice. The sleep lasts for one whole minute, it affects any creature which is not specifically immune to sleep. Which is pretty sweet. When you turn into a Living Blasphemy, you can't do dick - because the ability specifically has a 13 hit die limit capped in.
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Re: Creatures with Fun Supernatural Abilities
I was recently answered by Wiz Customer Service that you cannot shapechange into templated creatures...which unfortunately Living Spells are.
I'm wondering if there's a way to summon/gate/call them at pre-epic levels...But I cannot find anything which can help
. Any advice?
I'm wondering if there's a way to summon/gate/call them at pre-epic levels...But I cannot find anything which can help

Re: Creatures with Fun Supernatural Abilities
SuicideChump at [unixtime wrote:1112752307[/unixtime]]I was recently answered by Wiz Customer Service that you cannot shapechange into templated creatures...which unfortunately Living Spells are.
I'm wondering if there's a way to summon/gate/call them at pre-epic levels...But I cannot find anything which can help. Any advice?
Planeshift + Gate should work.
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Re: Creatures with Fun Supernatural Abilities
It should. But the answer was that a templatted creature was unique, which would make it immune to Gate for some reason.
Of course, that answer was on crack and made no damned sense at all. But if you believed it, then every creature with a template would be immune to Gate. In fact, you wouldn't even need the "or gods" restriction, because Divine Transformation is a template.
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Of course, that answer was on crack and made no damned sense at all. But if you believed it, then every creature with a template would be immune to Gate. In fact, you wouldn't even need the "or gods" restriction, because Divine Transformation is a template.
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Re: Creatures with Fun Supernatural Abilities
As an aside pointing out how crap defining templated creatures as unique for the purposes of gate is...
The manual of the planes has a big ole pile of templates for elemental outsiders so you can make things like "Ice Otter" or "anarchic ostrich" and junk to populate the various planes with. But now your fire elemental native hippo is no longer summonable by gate, for he (and all the millions of his kind) are unique, along with earth rats and wood aligators.
Heck you can't even gate in the infamous fiendish dire badger.
Maybe thats whats supposed to be so crash hot about the summon monster spells.
The manual of the planes has a big ole pile of templates for elemental outsiders so you can make things like "Ice Otter" or "anarchic ostrich" and junk to populate the various planes with. But now your fire elemental native hippo is no longer summonable by gate, for he (and all the millions of his kind) are unique, along with earth rats and wood aligators.
Heck you can't even gate in the infamous fiendish dire badger.
Maybe thats whats supposed to be so crash hot about the summon monster spells.
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