Psychic Robot wrote:
That doesn't actually address what I wrote at all. Stats have no effect on monsters in 4e. That 24 Dex doesn't really do anything, aside from helping the monster sneak around. His ability to stab/shoot the players is based solely on his role, not on what the monster's stats indicate that it should be able to do. (As in, if you give a low Dex monster a bow, it should be difficult for the monster to hit someone with a ranged attack even if it's a striker or artillery or whatever.)
If you, as a DM, have an artillery unit in a fight that is, say, an animated ballista with a high hit-rating (i.e. high dex), but has a poor reflex save despite this (because it's a ballista), then shouldn't you be happy that you had a unit that did its job in an encounter? It just sounds like you're complaining about inconsequential things.
And like I said before, if you aren't satisfied with what's put in the book for you to use right out of the gate, you can make your own enemies. Yes, I know this means more work for a DM, but a DM has to do work to produce a quality game as it is.
Psychic Robot wrote:
This is typical 4e apologetics, and it makes me want to vomit. The system lacking any type of internal consistency is not a feature. It is a critical flaw.
I don't see how it's a flaw at all. It's part of narrative control - I roll high on my dice, I score a hit with my melee attack that deals damage and slides an opponent X number of squares, so I get to describe how I pull it off. It's actually fun. It beats the hell out of "I attack the monster. I backstab it for 32 damage". Abilities with fill-in-the-blanks fluff encourages creativity.
If you're somebody who loves high powered Exalted-style wankery, you can describe it in a totally over-the-top fashion. If you like it to be more realistic, there are probably a dozen ways you could describe pulling this maneuver off without it sounding retarded.
Psychic Robot wrote:
I think healing surges are bad; I think static HP are good.
Any particular reason? Healing surges are a good endurance benchmark, despite the awkward name. It's at least a huge improvement over 3rd Edition, where all healing could be trivialized by purchasing a few wands. At least with HS, there's the threat of not having enough fight in you to continue on. Since you've been talking about realism with powers, I thought you would've appreciated this.
Psychic Robot wrote:
It's bad because it's retarded. The entire concept is stupid--the devs clearly feared the backlash of "holy shit, we killed saving throws!" so they kept in this clunktarded mechanic as a sort of half-bone thrown to fans of saving throws.
It's idiotic. Instead of rolling saving throws, the attacker should simply repeat his attack against the target's appropriate defense score. It's simply an extraneous piece of crap, and, furthermore, it's moronic that a commoner has the same chance of shrugging off an epic-level poison that a barbarian does.
No, it's actually easier to explain the presence of saving throws when you consider it as part of the game's balance. Clearly the devs wanted to have certain guaranteed effects go off that could be ended by the end of the recipient's turn. If you think about it, it actually removes some of the wacky randomness that you had in previous editions.
And why would commoners matter in a D&D game? Seriously, if it bothers you that much that a commoner that amounts to a minion that is likely to be inconsequential in any given situation has a fighting chance, just have them autofail it.
Again, griping over unimportant things from where I'm sitting.
Psychic Robot wrote:
Nobody buys mundane equipment. Characters get "what-what in the butt" when selling their magical items (worse than 3e, ugh).
It's a far cry from how 3rd Ed works, but I'm not seeing how this is actually bad. You may have to elaborate here because this has never been called into questions in the games I've played in.
Psychic Robot wrote:
This is more of the 4e apologetics crap that drives me up the wall. (Yes, nerd rage, and all that.) If the rogue is stabbing the BBEG in the kidneys, the damage done does not magically become nonlethal when the fighter knocks him unconscious. While nonlethal vs. lethal damage was a somewhat irritating subsystem in 3e, it was a useful subsystem for approximating something that would realistically occur in combat.
Why can't you deal what amounts to mostly lethal blows up until the point where you have the choice of finishing them off, and instead decide to knock them unconscious and keep them alive? It doesn't have to be an all-or-nothing deal. Even in 3rd Edition, I considered hit points to be abstract enough.
Psychic Robot wrote:
And while the 4e system certainly streamlines the damage system, it also is stupid that all damage in 4e is nonlethal, up until the killing blow. "Hey, guys, I got knocked down to 0 HP, but now I've rested for 6 hours and am back up to full. That fight with the ogre sure wore me out!"
That's one of the only ways that it's feasible that somebody can lose all of their hit points but get back into the action via healing surges. When people are at full energy in a fight, they tend to devote it to making sure they don't get hit, so a successful "hit" roll represents a case where you have to expend energy to avoid the blow. Hit point loss doesn't have to represent getting stabbed in the face. You're right - it's completely stupid to assume that you got sliced up all over your body, only to get up and magically heal it all by sheer will and determination.
You could also think of the first set of hit point losses as real wounds, and then your use of healing surges are the ability to fight on with endurance despite your wounds. But once you run out of those healing surges, you no longer have the stamina to hold your ground in a fight and a few more good strikes will take you down for good.
Psychic Robot wrote:
What you say is accurate. I dislike fighters and wizards using the same system, and I don't care if it's easier for new players to learn. Magic should use a different system to differentiate castin' from stabbin'.
Difference of opinion. Honestly I'm just glad martial classes have more options than being sword jocks while spellcasters get all of the truly tactical options in combat and often overshadow their martial comrades.
Psychic Robot wrote:
I would mind less if they didn't toss out the gnome and half-orc. (Actually, I would just make half-orcs and half-elves choose one side of their heritage to take racial characteristics from, but that's just me.) And anyone who says that the new tiefling isn't a draenei is a gotdang liar. And eladrin are blood elves, and while I like dragonborn for allowing players to play a draconic race right from the get-go--I love dragons, though I don't have a hard-on for them--I dislike it on principle for excluding the gnome/half-orc.
What...? Gnomes and Half-Orcs are in PHB2. Tiefling = Draenei? I don't know what to say here. Draenei are self-righteous holy beings who happen to look devilish. Tieflings have been in D&D since what? 2nd edition? They're half fiends.
Sorry, this doesn't sound like a worthwhile complaint to me. You come off as nitpicking.
Psychic Robot wrote:
Sigh. Yes, indeed, this is true. However, when I play a paladin, I want to be able to do smitan. I shouldn't have to be a defender because the game tells me that's my role. If I want to nuke evil, that should be accessible to me from the base class.
Oh, but you definitely can be one hell of a smiter as a paladin. You kidding me? Go avenging paladin and hit up high strength and wis. They wreck shit, dude. They just also happen to have high defenses.
How much 4th Edition have you played, by the way? I ask because a lot of these issues you bring up are total non-issues in the many games I've played in and run. It's an honest question. And please, don't respond with more "4e apologia makes me want to vomit" type responses. It insults both of us. I could throw "you're full of grognard 4e hatred bullshit" right back at you, but I don't, because it's insulting when all I'm doing is trying to debate point by point. Ad Hominems can stay out of this one. Agreed?
Psychic Robot wrote:
4e has been heavily influenced by MMOs, and that's a fact. It's also not all bad, and we aren't saying "LOL WOW with dice," much as you might wish to think.
I wasn't pointing fingers there. But the "LOL WoW with dice" gets thrown around a lot in other places. Just sayin'.