FrankTrollman wrote:..."need"... the wishlist is probably the most damaging of all.
So anyway Frank puts together a post that rambles a bunch of bullshit but basically puts together an argument that goes.
"Not everything players want is a good thing".
Lets take that and run with it in the direction of I dunno, sanity, instead of where Frank keeps going these days.
Having SOME sort of means by which players can exercise some selection or at least influence over the items their characters get is a goal that SOME players will want, SOME players will not care about and SOME players will actively NOT want.
Lets do a quick run through of who is who so we can have some idea
just how insane the "Players asking for stuff is bad!" crowd is even in relation to a "Can only satisfy some of the people some of the time!" argument.
Players Who Know What They Need
Some players have a pretty clear idea of what loot they need to function at whatever level and with whatever character build. This can vary by system, but frankly even outside of 4E... D&D characters DO have gear dependencies and requirements to bypass various tiered DRs and bullshit. There are players who ASK for these requirements to be fulfilled. This has been declared bad and this group is
DISSATISFIED with the Frank/Lago "No Asking For Things!" strategy.
Players Who Like Swords and Dislike Axes
There is a large group of players who just want certain things more than certain other things because "I like Turtles!". That's actually entirely reasonable and taking away their choice to be a sword dude rather than an axe dude is in many respects
exactly the same as taking away their choice to be a warrior rather than a wizard. This group will be
DISSATISFIED with the "No Asking For Things!" strategy.
Players who didn't know they wanted a Holy Avenger until you wasted 2 hours of their life spread over 4 weeks wanking on about how rare and awesome they were in game
Every time you tell a player how fucking rare and awesome an item is you are
using up game time. And you are using it to
invest value in that item. Value that instills a desire by the players to HAVE that item (or to kick your teeth in, depends on how GOOD you are at wanking on about this and how well it eventually pays off). D&D is both a game AND a story. Both story telling conventions AND the demands of rewarding game play pretty much REQUIRE that the more you spend time insisting something is special the greater the certainty needs to be that
at some point they get to have it. This group is
DISSATISFIED with the "No Asking For Things!" strategy. Indeed, they will get really fucking pissed when you go on and on about it and then snatch it away from them and never deliver.
Players Who Just Want Stuff that is good enough
There are players who just want their shit to be appropriately powerful and useful. They don't care what it is. They CAN be accommodated within a system that lets players ask for and receive stuff somehow, as long as there is still a random/arbitrary loot giving mechanic by default or even just in large part, AND they still interact happily with the non-random asking for stuff too. Meanwhile, all in all they SHOULD be happy under a basic and sane version of "No Asking For Things!" strategy, BUT Lago in the OP went out of his way to label this group as "Wish Listers" who would and should not be accommodated for, since "Asking For Anything That Is Level Appropriate" is still "Asking For Something" and asking for something is... bad...? So also
DISSATISFIED
Players who do not give a shit WHAT they get
Some players won't care if they get flaming holy avengers OR wooden spoons of self impalement. Again, they will play fine within an "ask for stuff" option as long as they can just... not opt to ask for stuff. They CAN function in Lago's "No Asking For Things!" set up, since they AREN'T even asking for level appropriate options, but they don't NEED to so while they get a
Satisfied they get it in italics because they are actually fine with people asking for stuff.
Players who demand they ONLY get truly random shit
There are, some, minority of insane players who genuinely think that the holy avenger isn't special unless the ONLY they can get it is a 0.001% chance rolling on the"everything else is wooden spoons of self impalement" table. They are happy with Lago's no asking for things set up. But again only get a
Satisfied in italics since they actually still can function in a wish listy scenario as long as they get a random table to roll on as an option.
Players who demand players who want to ask for stuff CAN'T
There are players who only think THEIR items are special if they are both truly random AND other players can't ask for ANYTHING by any means and also only get truly random shit. I have things to say about this mix up of Elensar's who think they are the only ones who will always win the lottery and Shadzars who just hate people having fun. But the important thing about this group is they REQUIRE that there be "No Asking For Stuff!" and are definitively the ONLY group that is both
Satisfied by Lago's "No Asking For Stuff!" strategy as he lays it out, AND who will NOT be satisified by any other remotely sane alternative that has very successfully been used forever in any sane version of D&D ever, be it silly wish lists, some sort of remotely functional wealth by level attempt, some sort of item crafting or quest aquisition or,
just fucking asking for stuff.
... So yeah. That's what the "We can only satisfy SOME gamers! Let's identify the ones we SHOULD be satisfying!" comes out on with the dread "asking for stuff" crowd being... the ones we DO want to satisfy.
There are a lot of them, they have different reasons for wanting what they want, but they want the SAME thing. What they want is however compatible with most other groups wants, even if you want to actually cater for the "well I don't personally want to ask for things" crowd at all.
Because, I'm going to point out that once you've dealt with "Players who like Swords", "Players who know what they need" and "Players who just want stuff that is good enough" you have basically dealt with the VAST majority of your players and odds are good that almost
every other group on my list combined is smaller than any ONE of those three groups. With the possible exception of the "Gets pissed if Checkovs Gun keeps firing blank" group, which might just be the biggest dark horse in the entire race.
And the ONLY group that has interests
counter to the "lets ask for stuff!" crowd is the "Fuck You Guys For Having Fun!" assholes.
A group of failed wanna be elitists made out of Elensar and Shadzar Frankenstinien monstrosities that Lago and Frank seem VERY keen on satisfying in a variety of ways and threads for no apparent reason, and once again,
at the cost of satisfying everybody fucking else.
Some goals are at the expense of, and better than, others. But when you start with "Asking For Things In A Fun Game Is Clearly Bad because... just because..." maybe, JUST MAYBE, you are on the wrong side of that argument.
By about a BILLION MILES.