No we still need to design games around physical dice?

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
hyzmarca
Prince
Posts: 3909
Joined: Mon Mar 14, 2011 10:07 pm

No we still need to design games around physical dice?

Post by hyzmarca »

Smartphones exist.

Tablet computers exist.

Dice roller apps exist.


With electronic assistance you can roll arbitrary numbers of dice of arbitrary size almost instantly. a (2*10^20)d(2*10^20) dice pool can be rolled and counted with exactly the same speed as a single d20. And while that's stupidly huge, it remains that games which use electronic tools are not bound by the limits of physical dice.

Ten years ago, you'd have to carry around a laptop to make the most of such apps, and that was still clunky. These days, almost everyone has a smartphone; it's practically required.

So why stick with the standard dice sizes? With electronic RNGs you can have arbitrary ranges and precise probabilities. Want someone to have exactly a 20% chance of success? You can do that. What them to have exactly a 47.3987% chance of success? You can do that to.

And, of course, it allows much bigger numbers without completely breaking the game, assuming that you use the right formulas. You can have characters that scale from single digit HP to millions of HP, from single digit damage to millions of points of damage per attack, without being forced to make a broken system.

And, of course, you can make an arbitrary number of rolls at once. Need to make resistance rolls for a ten characters characters caught in an explosion? Instead of rolling the dice ten times, you just tell your app to do that and press the button once, getting 10 results.

The dice are a cage, d6, d10, d20, but never d17, d9, or d255. Replace the physical RNG with an electronic one and your imagination is the only limit. You could change the RNG to fit the needs of your game, rather than shaping your game to fit the limitations of the RNG.
User avatar
GreatGreyShrike
Master
Posts: 208
Joined: Tue Feb 18, 2014 8:58 am

Post by GreatGreyShrike »

It's not especially clear to me that the ability to roll arbitrary amounts of dice with arbitrary numbers of faces and do arbitrary manipulations to the results will help people

A) Understand what the expected results of an action are

and

B) Understand what sorts of numbers you need to surpass an arbitrary difficulty are.

I mean, I know what 3d6 does. It generates a fairly decent normally distributed curve centered around ~10.5. If I am told I am rolling 70d55 keep 42 highest, with multiples of n dice on a single number adding an additional +2^n to the roll for each of the results but rolls of 1-5 being rerolled and those results subtracted from my total results... I submit a computer could do that in a tiny fraction of a second, and I personally could write code to *make* a computer do that in like five minutes, but the results would be *totally fucking opaque to me* and without running a Monte Carlo simulation and histogramming the results I would have *no fucking clue what the results average would look like, or what sort of DC it could beat or surpass.

Just because we have the capability of making the RNG opaque and hard to understand and interact with and reason about, does not mean that actually doing so is a good idea.
Last edited by GreatGreyShrike on Sat Jan 31, 2015 2:46 pm, edited 1 time in total.
hyzmarca
Prince
Posts: 3909
Joined: Mon Mar 14, 2011 10:07 pm

Post by hyzmarca »

GreatGreyShrike wrote:It's not especially clear to me that the ability to roll arbitrary amounts of dice with arbitrary numbers of faces and do arbitrary manipulations to the results will help people

A) Understand what the expected results of an action are

and

B) Understand what sorts of numbers you need to surpass an arbitrary difficulty are.

I mean, I know what 3d6 does. It generates a fairly decent normally distributed curve centered around ~10.5. If I am told I am rolling 70d55 keep 42 highest, with multiples of n dice on a single number adding an additional +2^n to the roll for each of the results but rolls of 1-5 being rerolled and those results subtracted from my total results... I submit a computer could do that in a tiny fraction of a second, and I personally could write code to *make* a computer do that in like five minutes, but the results would be *totally fucking opaque to me* and without running a Monte Carlo simulation and histogramming the results I would have *no fucking clue what the results average would look like, or what sort of DC it could beat or surpass.

Just because we have the capability of making the RNG opaque and hard to understand and interact with and reason about, does not mean that actually doing so is a good idea.
I'm not suggesting that you make the RNG opaque. I'm suggesting that you start with the probability curve that you want and work backwards to achieve it.
User avatar
erik
King
Posts: 5868
Joined: Fri Mar 07, 2008 7:54 pm

Post by erik »

For me it is mostly aesthetics and not having the temptation of cell-phone distraction. If someone wants to use a dice roller program that's fine by me but I still prefer physical dice if only for the visual and tactile feedback.

Everyone at the table can watch a die roll without having to overtly audit someone's little handheld screen. *sigh* yes, I have played with people who would cheat their rolls before (now reformed, but early in the RPG learning they'd "accidentally misread" dice all the damn time).

I don't often come up with a case where I care about d255 or d17. If I needed a d(prime number) I'd use the next higher die and ignore the higher roll (d6 reroll 6's), which is fine for the rarity that that comes up.
User avatar
Josh_Kablack
King
Posts: 5318
Joined: Fri Mar 07, 2008 7:54 pm
Location: Online. duh

Post by Josh_Kablack »

1. The point of a TTRPG is that you are interacting face to face. Staring into a small screen damages that worse than rolling a die does.

2. Smartphones are also phones. Gaming with people who are on-call for shifts or who have concerns about the babysitter handling emergencies requires them to maintain availability.

3. Gamer attics / basements are notoriously bad for outlets and recharging devices. Sure if you're in a room at the unversity library those are all swanky with modern outlets and complimentary charging stations

4. Dierollers do not generate random numbers - they generate pseudorandom numbers. This can have interesting unforeseen consequences (max damage of BFG in Doom) and is at least potentially exploitable.

5. Fuck you whippersnappers and your screen dependency.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
mlangsdorf
Master
Posts: 256
Joined: Fri Jun 06, 2008 11:12 pm

Post by mlangsdorf »

I play online (as well as f2f) and the ability to roll a d7 or a d17 or whatever is useful to the GM: if an effect has to be randomized among a group of enemies, you can just pick the exact value.

That convenience aside, I'd like some idea of how likely I am to succeed in a task, and complicated die rolling schemes make that difficult. And there's a limit to how precise I think the die roller needs to be: I could roll d10000 to generate a 34.335% chance of success, but general a d20 or d30 is fine.
Sakuya Izayoi
Knight
Posts: 395
Joined: Tue Nov 26, 2013 5:02 am

Post by Sakuya Izayoi »

What a phone would do better than dice for me is simulating things. Like, you draw a castle on it and it calculates the cost and construction time. Or, you have a Star Trek ship and the PCs are working various duty stations, and from there it can procedurally generate ship events that happen when you're not dealing with a monster of the week. Or taking all the table lookup porn in Harnmaster and Pendragon and the like and actually making something functional out of those messes.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

Honestly, I'm not even convinced that dice are a sufficiently interesting tool for injecting randomization and drama into an RPG.
PhoneLobster
King
Posts: 6403
Joined: Fri Mar 07, 2008 7:54 pm

Post by PhoneLobster »

My electronic devices are too busy being used to reduce the use of hard copy paper print outs of rules these days.

Using them to ALSO fuck the basic roll mechanic over until no mere human could calculate it or comprehend it is impossible simply because they already don't have time for anything else.

Such a pity...
Phonelobster's Self Proclaimed Greatest Hits Collection : (no really, they are awesome)
hyzmarca
Prince
Posts: 3909
Joined: Mon Mar 14, 2011 10:07 pm

Post by hyzmarca »

K wrote:Honestly, I'm not even convinced that dice are a sufficiently interesting tool for injecting randomization and drama into an RPG.
How about using cats as a randomizer?
User avatar
ACOS
Knight
Posts: 452
Joined: Thu Apr 03, 2014 4:15 pm

Post by ACOS »

We've ban all use of electronic devices at the table, specifically because of the irresistible distraction they pose.
Forcing the use of an electronic dice roller forces people to interact with that distracting device. While some people have the discipline to just use the dice roller, most don't. Incentivizing, and even enforcing, the use of distractions is just plain bad.
If you need infinite granularity in your RNG, it's time to bust out the video games.
Last edited by ACOS on Sun Feb 01, 2015 5:50 pm, edited 1 time in total.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing."
- Robert E. Howard
infected slut princess
Knight-Baron
Posts: 790
Joined: Tue Jun 14, 2011 2:44 am
Location: 3rd Avenue

Post by infected slut princess »

Dicking around on smartphones for your RNG is a fucking terrible idea and anyone suggesting that... well, they should be really ashamed. I can only think that they have no often played real RPGs with real people at real tables.

Rolling physical dice is fun! Especially a d20 or a fistful of dice. That's just awesome. That moment of suspense when you're watching the die bounce around before landing on a result is totally sweet.

Electronic RNGs to account for weird-ass probabilities ("i must, without too much fuss and difficulty, precisely account for the 23.76599% chance my character's punch will knock-out some dude") are just stupid. Go play a computer game.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
User avatar
rapa-nui
Journeyman
Posts: 117
Joined: Sat Jun 07, 2008 9:23 am

Post by rapa-nui »

What Josh said.
To the scientist there is the joy in pursuing truth which nearly counteracts the depressing revelations of truth. ~HP Lovecraft
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

hyzmarca wrote:
K wrote:Honestly, I'm not even convinced that dice are a sufficiently interesting tool for injecting randomization and drama into an RPG.
How about using cats as a randomizer?
I'm actually a fan of blind bluff or bidding set-ups. Even card-draw is better than dice.

I don't like cats because those would really only be useful for random number generation.
User avatar
Occluded Sun
Duke
Posts: 1044
Joined: Fri May 02, 2014 6:15 pm

Post by Occluded Sun »

Yes. Also, we need to continue to publish actual books made of paper. Because there are situations where pdfs simply aren't as useful, especially around a gaming table. Granted, electronic files are also pretty handy at times - but you can't really loan them out as easily.
"Most men are of no more use in their lives but as machines for turning food into excrement." - Leonardo di ser Piero da Vinci
infected slut princess
Knight-Baron
Posts: 790
Joined: Tue Jun 14, 2011 2:44 am
Location: 3rd Avenue

Post by infected slut princess »

But you can copy them and email them to people. If they don't have computers it's definitely a problem
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
User avatar
OgreBattle
King
Posts: 6820
Joined: Sat Sep 03, 2011 9:33 am

Post by OgreBattle »

I like the physical sensation of rolling dice, that's a large part of the tabletop experience. Though play-by-post on tgd has also been enjoyable with Ancient History being an excellent host.
Last edited by OgreBattle on Mon Feb 02, 2015 5:56 am, edited 1 time in total.
Post Reply