Background
I grew up with anime when it was Big Eyes and Big Hair. It was the late 80s and early 90s, American animation was in a ghetto, Saturday morning cartoons were dying, and at the local Blockbusters you fretted between renting a Sega Genesis game or renting a Japanese cartoon that might contain a tit shot. I won't say that there wasn't more to appreciate in Japanse anime than that - the art, the storytelling, the insight into a foreign culture - but this was back in the day when I had a very limited allowance and translations of Japanese manga were just beginning to eek through to American consciousness. This was back when Dark Horse was known for its manga translations, and Marvel's Epic line was publishing Akira, and every fucking character Masamune Shirow drew looked like an 80s pop star with the body of an aerobics model that had a fetish for heavy weaponry.
Not even exaggerating.
To appeal to gamers interested in roleplaying in these worlds, onto the scene came Guardians of Order (GoO). Today, GoO is dead, and their properties are locked away in the black abyss of whatever Scandinavian entity holds the keys to White Wolf's toy chest, but back in the 90s they were a fairly reliable and reputable third-tier game company. They had a weak universal system called Tri-Stat (because it was based on three stats), which eventually morphed into the relatively popular Big Eyes, Small Mouth (BESM).
Those are are fairly large, but the mouth can vary enormously.
Tri-Stat reminds me very much of Nexus: the Infinite City; both are essentially a highly simplified hack on GURPS, the kind of incredibly loose skeleton on which you can hang pretty much any game, if unique subsystems and utter lack of cohesive design philosophy aren't any sort of roadblocks to you. Originally, GoO produced books like, well, this: it's a completely self-contained RPG based on Tri-Stat but tweaked and specialized explicitly for the Dominions property. Eventually GoO would take all these special rules and content and try to reverse-engineer them into a core game - BESM - but that's an OSSR for another time.
Dominions itself is the brainchild of Masume Shirow, creator of Ghost in the Shell, Black Magic 66, Orion, and many other properties that involve various combinations of fetishism, cyberpunk, sexy women, post-apocalyptic states, adult storylines, military fantasies, and these days blatant and lovingly-crafted pornography. It's the essence of old school high-end Japanese anime, basically, before people became obsessed with tentacle porn and long-running series like Bleach, One Piece, Dragonball, etc.
Google "Greaseberry" if you dare.
I'll use the back cover copy to give the gist of the setting:
There's a lot to go into here...okay, the military thing: the Japanese lost WWII, so the idea of getting a quasi-military organization became something of a hard-on for the post-WWII generation, and they absorbed a lot of American culture, especially Bladerunner, and for a time were enjoying a massive tech boom. Hence the mecha - which continue to be popular today!In the year 2010 A.D., the Earth is a very unfriendly place - the atmosphere is a poisonous bacterial soup, vicious underworld organizations have run of the cities, and the governments are virtually helpless. Leading the attack on society are the sexy but ruthless cat sisters, Annapuna and Unipuma, and their grotesque half-cyborg leader, Buaku. The last line of defense against utter chaos is Newport City's Tank Police: a team of trigger-happy police officers with an affinity for demolition and disaster.
Case in point: Old City Blues, a Greek cyberpunk comics with a strong GitS influence.
GoO, as part of their licensing deal, got to forego the usually horrible 90s art of RPGs like Eurosource by including stills and promotional artwork from the Dominions franchise, which basically means nearly every single page has a block of black-and-white stills taken from a late-80s/early-90s anime on it, and there's a whole block of glossy color stills.
I'll get tired of posting catgirls at some point.
This art, combined with a respectable if no-frills layout scheme highly reminiscent of GURPS, makes the Dominions RPG a fairly solid third-tier gaming product by 1999 standards. It doesn't have the atmosphere or creativity of a World of Darkness or Shadowrun product, but it's only a few glossy pages away from being comparable to the Hellboy RPG. At 165 pages (plus ads), with an index and table of content, it is respectably meaty for its $19.95 price tag, and it has a remarkably small creative team: David L. Pulver, with GoO team Mark C. MacKinnon and Karen A. McLarney doing graphic production, editing, and layout - and there are almost two dozen play testers named. You just don't see that kind of dedication to a product anymore.
And I mean dedication. Read this excerpt from the Foreword:
When is the last time that you sat down with some friends and watched the entire Dominions series from start to finish? It is has been a while, treat yourself to the three-hour experience by borrowing, renting, or purchasing the series (if you don't already own it) and inviting a group of your friends. Dominion Tank Police is one of those rare shows that only gets better after repeated viewing. Every time you watch the series, you will see something different and learn something new. During the development of this book we watched the series, in whole or in part, dozens of times. During the last viewing, we laughed more loudly and more often than during any other, and we still caught nuances that we missed when we watched it earlier. To its credit, both the subtitle and dubbed editions are equally enjoyable, for their own reasons. My personal favourite from the series is the dubbing of Britain's voice in English - Sean Barrell was simply perfect.
I should mention at this point that GoO is a proud product of Canada, and uses British English.
So basically, this is one of the archetypical instances of the fans running the asylum. These people were all anime nerds, back before anime was huge and manga was everywhere. And these nerds got the official license from Japan to write sourcebooks for their favorite anime properties. That seems insane and awesome at the same time, and it is! You don't see that today. People writing Dungeons & Dragons or Shadowrun are either people that grew up playing D&D and Shadowrun, or their amoral mercenaries that will write anything for money, quality be damned. You don't see a lot of people that are interested in pure game design that then build their own setting - well, I guess you do on DriveThruRPG, but they're facing an uphill battle for any fraction of market share. This is very much a splinter GURPS spinoff of obscenely dedicated fans, the ones that today would be starting and maintaining entire wikia communities. But back then, they got together and made an RPG.
Look, all I'm saying is that this catalyzed a lot of inherent catgirl fetishes.
Next up is Chapter 1: Introduction