Search found 123 matches

by Fuzzy_logic
Tue Dec 04, 2007 4:18 pm
Forum: MPSIMS
Topic: Religion?
Replies: 285
Views: 21225

Re: Sigh, D&D and what it can't do.

If you favor parental notification laws, explain this to me:

who do you think are the ones PERPRETATING the abuse and neglect?

These laws are at least as likely to enanger children as help them.
by Fuzzy_logic
Tue Dec 04, 2007 3:35 pm
Forum: In My Humble Opinion...
Topic: On Bards (and Skylord's Tears mechanic spillover)
Replies: 8
Views: 1132

Re: On Bards (and Skylord's Tears mechanic spillover)

edited my earlier post.

Yeah, Warchanter does get some cool features. Not one of the songs is worth the number of charater levels you sink in a nonspellcasting class to get it, though the level 10 one is a lot of fun if you summon if you party with a summoner.
by Fuzzy_logic
Tue Dec 04, 2007 8:17 am
Forum: In My Humble Opinion...
Topic: Races of War
Replies: 563
Views: 282074

Re: Races of War

1196703953[/unixtime]]He's talking about re-rolling attack rolls probably. Which is pretty handy, since you can kill something a bit faster.[br][br]While you are talking about re-rolling saving throws. Which is fucking crucial, since you can die if you botch. [br][br]You can totally do both. Every ...
by Fuzzy_logic
Tue Dec 04, 2007 8:12 am
Forum: In My Humble Opinion...
Topic: On Bards (and Skylord's Tears mechanic spillover)
Replies: 8
Views: 1132

Re: On Bards (and Skylord's Tears mechanic spillover)

Hero[br] [br]"You my strike me down, but I will always be remembered! Also, my friend stole your doomsday weapon. Push the button, fred!" [br][br]The hero is best summed up by one word: daring. He'll try anything once, even saving the world. He's a proactive multitalented problem solver. N...
by Fuzzy_logic
Tue Dec 04, 2007 7:31 am
Forum: In My Humble Opinion...
Topic: On Bards (and Skylord's Tears mechanic spillover)
Replies: 8
Views: 1132

Re: On Bards (and Skylord's Tears mechanic spillover)

That's a good question. There are to answers-- first, what the bard class does for kobolds and second, what it should look like as a PC class. [br]I picked it for the kobold boos because [br]it[br][br]-- makes a mob of weaklings a more plausible threat [br]-- provides them as a race with some magic,...
by Fuzzy_logic
Tue Dec 04, 2007 5:37 am
Forum: In My Humble Opinion...
Topic: On Bards (and Skylord's Tears mechanic spillover)
Replies: 8
Views: 1132

On Bards (and Skylord's Tears mechanic spillover)

So! Over at my campaign setting thread, I was looking for a "favored classes" for kobolds. (Scare quotes because I've eliminated that mechanic)[br][br]I came to the conclusion that I really like Bards. They don't have much other place in the setting, they're sorcerer-like without being sor...
by Fuzzy_logic
Mon Dec 03, 2007 9:24 pm
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Culture Spotlihgt: Dwarves[br][br]Dwarves love the earth. And they're very stubborn. Thus, the fact that the earth has been taken over by the undead doesn't bother them. [br][br]A long time ago, they were wandering druids and earht priests who loved the hills and the valleys and the forests. They we...
by Fuzzy_logic
Mon Dec 03, 2007 9:19 pm
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Culture Spotlight: Gobinoids[br][br]The goblinoids had an ancient empire on the ground befor eht ecoming of the zombies. [br][br]The Bugbears won't give it up. They hide out in the forests. They're hard to, and half a dozen bugbears pose a serious threat to nay corporeal undead. There they hoard the...
by Fuzzy_logic
Mon Dec 03, 2007 9:10 pm
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Culture Spotlight: Kobolds[br][br]Kobolds get an incredibly crappy deal in life. You see, they were created by dragons to be their servitors. This sounds bad, but actually, for the handful of kobolds who get to be dragons' lair-sevants, life is okay. They get to eat reasonably well and wear ornate l...
by Fuzzy_logic
Mon Dec 03, 2007 7:57 pm
Forum: In My Humble Opinion...
Topic: Races of War
Replies: 563
Views: 282074

Re: Races of War

Ceilingcat --[br][br]Beg to differ. Frst of all, the primary cost of the ability is swift actions -- but at level one, nobody has swift action anyway. [br][br]Second, using it to re-roll a save may be equally valuable at all levels, but it does have other uses. At level one, it's actually an amazing...
by Fuzzy_logic
Mon Dec 03, 2007 7:59 am
Forum: In My Humble Opinion...
Topic: Races of War
Replies: 563
Views: 282074

Re: Races of War

By the way, I haven't seen this discussed anywhere, but... isn't Combat Focus a little much for a 1st level ability?
by Fuzzy_logic
Mon Dec 03, 2007 5:25 am
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

So. Genies. This isn't a culture spotlight yet, because I don't have answers. I do have questions.[br][br]Why aren't genies a bigger influence on prime material culture?[br][br]They can come and go at will. They are conceivably killable by hordes of lvl 1 archers, but they can go everywhere invisibl...
by Fuzzy_logic
Mon Dec 03, 2007 5:17 am
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Okay, no "elemental planes" -- just habitats where each elemental is common. No "planes" at all -- just different types of local background radiation.[br][br]Teleport uses the underlying energies of the area you travel through to conduct you. If the static interference from other...
by Fuzzy_logic
Mon Dec 03, 2007 3:38 am
Forum: In My Humble Opinion...
Topic: Why have ability scores in skill rank driven games?
Replies: 44
Views: 3575

Re: Why have ability scores in skill rank driven games?

Because we want our heroes to be all-around awesome, not just awesome in their specialties. And we want it to be a natural gift, not the result of long training.

If you disagree with either of these, feel free to do away with attributes...
by Fuzzy_logic
Mon Dec 03, 2007 3:12 am
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

yes

ETA: It turns out the reason I can't print an 11 X 17 document is that this feature of our printer was deliberately disabled. However, I CAN make an 11 by 17 COPY of an 8.5 by 11 document, once you reformat it.
by Fuzzy_logic
Mon Dec 03, 2007 2:17 am
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

Would you? I'm afraid I'm not very good with this formatting stuff.

When I get home, I'll do a 11 by 17 cardstock one, but for now the small paper ones will do. I have plenty of tape and volunteer labor.
by Fuzzy_logic
Sun Dec 02, 2007 10:56 pm
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Hmm... what you say makes sense, but I'm not sure I'm ready to abandon the elemental planes just yet.[br][br]First of all, I like the idea of elemental planes as sources of things. The reason the islands float in the first place is because this world is closely tied o the plane of air. The rivers an...
by Fuzzy_logic
Sun Dec 02, 2007 10:42 pm
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

Blargh -- neither of the main campus libraries prints 11 by 17. Also, your documents appear to be formatted for 17 by 11, which necessitates switching them.[br][br]My dorm has a suitable printer, but nobody around who can tell me how to use it. Indeed, the easiest way I could find to make it work re...
by Fuzzy_logic
Sun Dec 02, 2007 6:24 pm
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

My mistake -- I was trying to use 8 by 11
by Fuzzy_logic
Sun Dec 02, 2007 6:20 pm
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

Actually, the cards don't want to either. Something about the margins being wider than the printable page.
by Fuzzy_logic
Sun Dec 02, 2007 6:19 pm
Forum: It's My Own Invention...
Topic: Darkest Night
Replies: 62
Views: 11659

Re: Darkest Night

The map doesn't want to fit on one page. I don't how to make it print nicely.
by Fuzzy_logic
Sun Dec 02, 2007 8:35 am
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Design Intent: The planes[br][br]So, one of the themes of this campaign is going to be travel, especially planar travel. Another subtheme, of bargaining and negotiation (probably) will involve outsiders as well. So the planes are a big deal. However, I don't want them to interfere with the floating ...
by Fuzzy_logic
Sat Dec 01, 2007 10:04 am
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Actually, I kind of like the water farming idea, though I'd probably make it work by attracting water spirits...
by Fuzzy_logic
Sat Dec 01, 2007 6:34 am
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

Design Intent: Sunlight and Rainfall.[br][br]So. There's one major downside to this setting that I haven't figured out how to deal with. Weather gets extremely complicated.[br][br]For the most part, I'd really prefer to assume that we have sunlight half the day and nighttime half the day and leave i...
by Fuzzy_logic
Fri Nov 30, 2007 9:08 pm
Forum: In The Trenches
Topic: Skylord's Tears: A campaign
Replies: 49
Views: 9798

Re: Skylord's Tears: A campaign

I haven't gotten to orcs yet, but the mechanical deal is something like this:

(as Tome Half-Orc)

Also, they're a standard player race and there are no half-orcs