That would be true, if it were not for the fact that anyone who cares at that level has a gold value of NI.RandomCasualty2 wrote:That's not a bad model, it's just that the rules totally don't support it. Unfortunately, due to the fact that gold = power, it's always totally worth ganking some king and taking his shit. The very fact that you have the gold to afford armies and castles means that you have enough money that may be valuable to someone.Roy wrote:The easiest explanation I've found that works for me is 'too small'.
Consider all those Kings and whatever, level low teens to mid teens. It's not that there isn't a single level 15 character who could kill him and take his stuff (kingdom) or multiple lower level guys who can work together to do the same. It's that the stakes (one kingdom) just aren't worth their time. So why is the King a King and not a World Emperor at the minimum? He's an NPC, he has to take what he can get.
Unfortunately, the money curve isn't steep enough for a "it's not worth it" model to adequately work. Knocking over a king and his kingdom isn't just a drop in a bucket for most people, it's still a decent amount. And if you can do that with minimal risk, then why wouldn't you? It's probably easier than just going out and fighting dragons.
But in any case, fighting humanoid NPCs = same gain as a dragon of equal level, but much easier. Just, they'd be humanoid adventurers (and thus more likely have their wealth in a form more useful to you) instead of random Kings and such.