3.5E) I want to blast big.

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Kaelik
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Post by Kaelik »

RobbyPants wrote:I thought Arcane Thesis was errata-ed to not allow you to lower the level with 0-level metamagic feats like E-Sub. Or was that just errata-ed to fix the final spell level and not the individual level of any single metamagic feat applied?
Um. It was errataed to only the final slot taken up can't be lower level than the spell started.

So Scorching Ray can never be used in a level 1 slot. But it can be awesomely metaed in a second level slot.
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Maxus
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Post by Maxus »

Koumei wrote:Yeah, I don't actually pay attention to the errata.


I pay attention to errata when it is mechanically advantageous that I do so.

:awesome:
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by NineInchNall »

Well ... Would that everyone took that tack: ignore all nerferrata and accept all bufferrata.

The world would be a nicer place.
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Post by Koumei »

I just can't be fucked checking websites for that shit, and had no intention of ever buying the NerfRule Compendium. It wasn't so much "No, I deny the existence of this thing that ruins my trick!" as "Meh, fuck it, I won't ever check, so I'll just go by what is written, even if it's not in my favour sometimes."
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Post by Hicks »

Transmuter Win
You are a core wizard who can cast transmutation spells. You fabricate colossal alchemist fire flasks and then cast shrink item on them, every morning you cast greater magic weapon on your favorite 50 flasks. In combat you cast telekinesis to take 15 flasks and do 120d6+75 fire damage (average of 495) and erase somebody you don't like.Is your target immune to fire? Acid flasks do 60d6+75 (average of 285). A rod of Quicken (for telekinesis) doubles the damage, and when you reach level 17, you can shape change into a Choker and triple your damage.

Book Bomb
You are a core level 5 wizard who can cast abjuration spells. You purchase a blank 100 page spell book for 15gp, and every day you cast explosive runes on a page. A hireling holds the book at least 10 feet away from you the entire time for 10gp. When the time comes, you ready an action to cast dispel magic and the hireling throws the book at someone you want to go away. When the book hits the ground, you voluntarily fail your dispel check and everything within 10' of the book takes 600d6 damage (an average of 1,050 if they make all 100 saves).
Last edited by Hicks on Sat Jan 01, 2011 2:55 am, edited 2 times in total.
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Maxus
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Post by Maxus »

I like the book bomb. The only problem is the set-up time to get 100 castings of Explosive Runes on it and filling the book
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Judging__Eagle »

Book Bombs are prepared faster using in the following techniques:

1. every day in down time you just add in more Ex. Runes.
2. using higher level spell slots to fill the book faster
3. leave spell slots free, if any remain of the appropriate level, put them into the book

Creating a wand of Ex Runes; or a magical "trap" (aka, cobblestone, or flagstone that scribes an Ex Runes on an object that comes in contact with it) are both ways to set an item on fire to get 50 castings out of a wand all go off at the same time.

also, other things:

Each page has ... 2 sides. So, the 100 page book will deal 1200d6, not 600d6 of force damage in total.

Ex. Runes is, most importantly Force damage, and made of win and awesome.

You don't really need that many pages used at once. Writing dozens of books, putting most of them in a bag of holding, and then tearing out, wadding up, and throwing bunches of pages also works.

One page is 12d6 FU damage. 2 is 24. You'll seriously won't need to use a whole book, unless it's a rather gruelingly long adventure. Even if you used 10 pages (120d6 force damage) per encounter; each book has about 10 encounters worth of blasting power.

Each page is seriously a mini fireball that doesn't afraid of elemental immunities or protections.
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Maxus
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Post by Maxus »

Well, each page is also an object. So I could see it either way...

The point is, it's an insta-kill even with only doing one Explosive Rune a page

If you provide the book, you can also Wish it up even under Wish economy rules because it appears 100 castings of a 150 gp spell (explosive runes at Caster Level 5) runs you exactly 15,000 gp.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: 3.5E) I want to blast big.

Post by Midnight_v »

Lago PARANOIA wrote:Fuck strategy, fuck buffs, fuck save or dies. I want to make a character whose goal in life is to nuke the battlefield with bigass spells.

My biggest concern is damage. My second-biggest concern is upping save DCs, if any. My third-biggest concern are rider effect. My fourth-biggest concern is area.

What PrCs, spells, and expansion options do you got for me, Den?

P.S. No prayer beads of karma or Red Wizard of Thay. Those things just make it too easy.
Hmm... maybe a psion with priveleged energy? Kinda simpler.
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Post by Roy »

Maxus wrote:If you provide the book, you can also Wish it up even under Wish economy rules because it appears 100 castings of a 150 gp spell (explosive runes at Caster Level 5) runs you exactly 15,000 gp.
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Re: 3.5E) I want to blast big.

Post by Ghostwheel »

Midnight_v wrote:Hmm... maybe a psion with priveleged energy? Kinda simpler.
Something like this.

(Replace Wilder with Overchannel if you're a psion.)
Last edited by Ghostwheel on Sun Jan 02, 2011 12:03 am, edited 1 time in total.
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Post by fectin »

I was just reading about Hellfire Warlocks. 25d6 isn't that much damage, but you can do it all day.
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Re: 3.5E) I want to blast big.

Post by LR »

Ghostwheel wrote:
Midnight_v wrote:Hmm... maybe a psion with priveleged energy? Kinda simpler.
Something like this.

(Replace Wilder with Overchannel if you're a psion.)
That's a lot of work for very little effect. An Arcane Thesis + Wings of Flurry Sorcerer doesn't require any weird and broken alternate magic systems and would actually have lower level spells to use when he doesn't want to waste his showstopper. If he really wants to be cheesy, he could be a Focused Specialist Evoker and beat up Sorcerers and Warlocks until one agrees to help him scribe a Wings of Flurry scroll.
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Post by For Valor »

Question: What book is Wings of Flurry in?
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Post by Kaelik »

For Valor wrote:Question: What book is Wings of Flurry in?
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Post by For Valor »

Kaelik wrote:
For Valor wrote:Question: What book is Wings of Flurry in?
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Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by Neurosis »

Judging__Eagle wrote:Book Bombs are prepared faster using in the following techniques:

1. every day in down time you just add in more Ex. Runes.
2. using higher level spell slots to fill the book faster
3. leave spell slots free, if any remain of the appropriate level, put them into the book

Creating a wand of Ex Runes; or a magical "trap" (aka, cobblestone, or flagstone that scribes an Ex Runes on an object that comes in contact with it) are both ways to set an item on fire to get 50 castings out of a wand all go off at the same time.

also, other things:

Each page has ... 2 sides. So, the 100 page book will deal 1200d6, not 600d6 of force damage in total.

Ex. Runes is, most importantly Force damage, and made of win and awesome.

You don't really need that many pages used at once. Writing dozens of books, putting most of them in a bag of holding, and then tearing out, wadding up, and throwing bunches of pages also works.

One page is 12d6 FU damage. 2 is 24. You'll seriously won't need to use a whole book, unless it's a rather gruelingly long adventure. Even if you used 10 pages (120d6 force damage) per encounter; each book has about 10 encounters worth of blasting power.

Each page is seriously a mini fireball that doesn't afraid of elemental immunities or protections.
Wadded up paper is really really hard to throw more than a few feet because of its anti-aerodynamic properties. Seriously, ball up a piece of printer paper and try to throw it as far as you can. Having it be a bunch pf pages doesn't help much either. This seems like it would make it hard to get anything short of a full book past safe distance.
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Post by Echoes »

Schwarzkopf wrote:Wadded up paper is really really hard to throw more than a few feet because of its anti-aerodynamic properties. Seriously, ball up a piece of printer paper and try to throw it as far as you can. Having it be a bunch pf pages doesn't help much either. This seems like it would make it hard to get anything short of a full book past safe distance.
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Post by For Valor »

well, WBL-wise, you can only get a Ring of Telekinesis at 12th level. It also seems like a moderate magical item from BoG.

Maybe fold them all into paper airplanes? I'm sure there's a cantrip for that.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by Echoes »

For Valor wrote:well, WBL-wise, you can only get a Ring of Telekinesis at 12th level. It also seems like a moderate magical item from BoG.

Maybe fold them all into paper airplanes? I'm sure there's a cantrip for that.
*sigh* It doesn't really matter. Use a hand of the mage, then. Put one on your familiar and let him push the bombs around if you don't want to spend your own actions. Or just cast the spells yourself and don't worry about it.

The point is, the problem is easily overcome with cantrips, so why anyone would seriously bitch about the aerodynamics of wadded-up paper is beyond me.
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Post by For Valor »

WABARGL PHYSICS IS IMPOARTANT SHUTUP

The idea is that you want good mobility. Mage hand will give you 15 feet, and your animal can travel like 20 ft in a round. If they're sitting next to you at the beginning of battle, you get a 35' range... which is decent. But I'd like something higher.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by Maxus »

You ask a fellow party member to throw the book for you the book for you.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Echoes »

For Valor wrote:WABARGL PHYSICS IS IMPOARTANT SHUTUP

The idea is that you want good mobility. Mage hand will give you 15 feet, and your animal can travel like 20 ft in a round. If they're sitting next to you at the beginning of battle, you get a 35' range... which is decent. But I'd like something higher.
In that case wrap the page runes-out around a small ball. Now it's a solid easy-to-throw object and you still have LoE for the dispel attempt.

Depending on how big the runes have to be, you could potentially fit multiple "pages" on a single throwable object if you need more oompf than 6d6 force damage delivers.
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Post by Emerald »

You want launch item from SpC; it's a cantrip that launches a touched item (up to Fine size and 10 lbs) out to any point in Medium range with no range penalties (and the attack roll doesn't matter anyway because you just need to drop it in a nearby square). A wand of launch item is only 375gp, so unless you absolutely must be able to hit things out to Long range, one of those is much better than the ring of telekinesis with cash to spare.
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Post by Echoes »

Emerald wrote:You want launch item from SpC; it's a cantrip that launches a touched item (up to Fine size and 10 lbs) out to any point in Medium range with no range penalties (and the attack roll doesn't matter anyway because you just need to drop it in a nearby square). A wand of launch item is only 375gp, so unless you absolutely must be able to hit things out to Long range, one of those is much better than the ring of telekinesis with cash to spare.
Holy fuck, I forgot about that spell. Give that wand to your familiar (or just make an unlimited-use item of it for cheap). Yeah, that's better than my ideas by a long shot, although I was right about it being a cantrip-solvable problem. Huzzah!
For CaptPike: 4E was a terrible game and a total business failure. These are facts that I am stating with absolute certainty.
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