Dom3: Revenge of the Den
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Why? I'm not frank, I don't carry grudges between games. Sometimes you have to set people on fire, sometimes it's great to be chummy.
I'm in a game with Korwin where he is playing his third team in the game, and during that time he's gone from 'I don't even care where he is on the map' to 'Ally' to 'Sworn Bad Dude'
I am totally okay with that.
I'm in a game with Korwin where he is playing his third team in the game, and during that time he's gone from 'I don't even care where he is on the map' to 'Ally' to 'Sworn Bad Dude'
I am totally okay with that.
Oh, I know you're not Frank. The problem isn't grudges actually.
The problem is that you're now quite familiar with the Chelmian military machine (or at least you should be). Unlike most other players, you're aware of the units I use, the spells my armies have, and the formations we deploy in. In fact, you're probably the only player who has actually seen a Chelmian army in action.
Such information would be pretty useful should Agartha and Chelms ever go to war - always a possibility with two neighbors with long borders.
By contrast, if Korwin took over Agartha he's not carrying a lot of "free information" with him. His current war is against Agartha - so he would already know how Agartha fights anyway. The one who loses out here is Gath - since Gath has fought against R'yleh and now Korwin carries with him info on how the Gath army works.
In short, it's nothing personal. It's all about operational security .
Edit: Also, we really hope that whoever takes over Agartha will honor their current treaties .
The problem is that you're now quite familiar with the Chelmian military machine (or at least you should be). Unlike most other players, you're aware of the units I use, the spells my armies have, and the formations we deploy in. In fact, you're probably the only player who has actually seen a Chelmian army in action.
Such information would be pretty useful should Agartha and Chelms ever go to war - always a possibility with two neighbors with long borders.
By contrast, if Korwin took over Agartha he's not carrying a lot of "free information" with him. His current war is against Agartha - so he would already know how Agartha fights anyway. The one who loses out here is Gath - since Gath has fought against R'yleh and now Korwin carries with him info on how the Gath army works.
In short, it's nothing personal. It's all about operational security .
Edit: Also, we really hope that whoever takes over Agartha will honor their current treaties .
Last edited by Zinegata on Mon Feb 14, 2011 8:59 am, edited 2 times in total.
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Good-friend Patala of the Apefolk, send me a secret messenger to my capital to explain to me the layout of the strategic formations of the greasy cities of Man. BAM!Zinegata wrote: The problem is that you're now quite familiar with the Chelmian military machine (or at least you should be). Unlike most other players, you're aware of the units I use, the spells my armies have, and the formations we deploy in. In fact, you're probably the only player who has actually seen a Chelmian army in action.
As for Kowin, I already know more about Gath's military than Rl'yeh probably does at this point thanks to my scout witnessing the Battle of Gath where he routed Ulm. Granted, I also wouldn't blame him for continuing on with his current nation, the rumors of Rl'yeh's death have been greatly exaggerated.
Actually, we've sort of made sure that the Patalans never got to see a lot of Man. Just a castle and provinces that used to be Patalan .
We take security and intelligence-gathering pretty seriously in the land of Towers and Arthurian Knights. Hence all the dead scouts at our borders >_>.
We take security and intelligence-gathering pretty seriously in the land of Towers and Arthurian Knights. Hence all the dead scouts at our borders >_>.
Last edited by Zinegata on Mon Feb 14, 2011 9:36 am, edited 1 time in total.
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I think it is in bad taste to have someone who was a player in a game act as a sub in that game. They simply have information that it is unreasonable for the position in question to have. The issue of people carrying over grudges is totally secondary. The only exception I would make is for team games. Obviously it would be right and proper for a fallen member of a team to sub for one of the still-thriving team mates, since they were supposedly sharing all intelligence the whole time anyway.
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I won't go AI, don't worry about it. I may very well continue to the bitter end if a sub can't be found.
In other news...
The Bizarre of Agarthan Magick a is now open for business! Need a hot new Firebrand to make all the other angels jealous? This is the place! How about some nice fancy Earth Boots to make geomancy around the house easier? BAM has it! Maybe a Horror Helmet to spice up your love life? Fuck yeah it's made in Agartha!
Just send a message to your local Agarthan representative and dread magicks that would make an Ermorian faint can be yours.*
We accept payments in earth or death gems in addition to the price of construction. Exchanges also available!**
And remember, all proceeds go to the destruction of manifold horrors from beyond the veil of reality!
*Currently possess no access to water magicians. Tentacled monstrosities need not apply. Agartha takes no responsibility any lack of fainting Ermorians.
**Favored exchanges include water breathing apparati (including but not limited to barrels of air, Rings of Waterbreathing and Shamblerskin armor) and Enormous Cauldrons of Broth or other devices to feed.
BAM! Because why just tell your enemies to go die in a fire?[/i]
In other news...
The Bizarre of Agarthan Magick a is now open for business! Need a hot new Firebrand to make all the other angels jealous? This is the place! How about some nice fancy Earth Boots to make geomancy around the house easier? BAM has it! Maybe a Horror Helmet to spice up your love life? Fuck yeah it's made in Agartha!
Just send a message to your local Agarthan representative and dread magicks that would make an Ermorian faint can be yours.*
We accept payments in earth or death gems in addition to the price of construction. Exchanges also available!**
And remember, all proceeds go to the destruction of manifold horrors from beyond the veil of reality!
*Currently possess no access to water magicians. Tentacled monstrosities need not apply. Agartha takes no responsibility any lack of fainting Ermorians.
**Favored exchanges include water breathing apparati (including but not limited to barrels of air, Rings of Waterbreathing and Shamblerskin armor) and Enormous Cauldrons of Broth or other devices to feed.
BAM! Because why just tell your enemies to go die in a fire?[/i]
Last edited by TheNotSoEvilNecromancer on Tue Feb 15, 2011 1:00 am, edited 1 time in total.
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Ouch, good luck dude. I'm just in the process of coming down with something too, so I sympathise.Rabelais wrote:Glad we will not be having an immediate AI snafu.
Everyone in my reallife family is sick atm, especially me.
I shouldn't have too much trouble submitting turns, but my diplo speed may suffer a bit.
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I notice Rabelais hasn't submitted Abysia's turn yet, and he did say that he was sick (as was the rest of his family).
Are we able to extend the period to give him a chance to submit? He's due to start beating me up the turn after this one, and it wouldn't be nearly as much fun if a stale happened in between
Are we able to extend the period to give him a chance to submit? He's due to start beating me up the turn after this one, and it wouldn't be nearly as much fun if a stale happened in between
Abysia aka. Rabelais got his turn in:
http://www.llamaserver.net/doAdminActio ... showstales
http://www.llamaserver.net/doAdminActio ... showstales
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.