Cat of Ulthar (Typical)
Might: 4
Celerity: 15
Vitality: 4
Omni: 12
Brilliance: 12
Conviction: 12
Life Points (Vit X 12): 48
Evasion Factor (Cel/3): 7 (+2 Size)
Reaction: 6d6 + 9
Tuning Points: 144
Attacks: Vorpal Blade at 13 Dice for 1d6 + 6 (decapitates if successes rolled = 2 x Target EF)
or Claw at 10 Dice for 1d6 + 2 or Bite at 10 Dice for 1d3 + 4.
Skills: Melee Combat 11, Unarmed Combat 10, Ranged Combat 6, Barter 8, Athletics 8, Diplomacy 10, Legerdemain 9, Security 9, Intimidate 8, Literacy 6, Survival 10, Technology 6, Sorcery 6, Stealth 12.
Harmonics: Royal Mien 5, Rift Wind 5.
Mysterious Prehensility 4: A Cat of Ulthar can wield melee weapons of any size in its beast form with its tail, as long as it meets the other prerequisites to use them. Additionally, these weapons can be sheathed or stored in a pocket dimension. The same is true of attuned spell charms which can easily be readied or stored from a pocket dimension with the tail while in beast form.
Prepared Spells: Captivate x 3, Cloak x 2, Dominate (Naked Casting Only), Fantasy (Personal) x 2,
Non-Detection x 2, Scry x 2, Magick Detection x 4, Seek Rodents x 2, Seek Water x 2, Hold x 3,
Shield (Personal) x 2, Shield (Barrier) x 2, Bladewand x 1 (12 Charges).
Special:
Nine Lives: The first nine times a Cat of Ulthar would sustain fatal damage (be reduced to 0 Life Points or be incapacitated in a way that would make being killed unavoidable or inevitable), instead, it doesn't, and escapes without harm. Any Cat of Ulthar randomly encountered has already used up (1d6 - 1) + 1d3 of their Nine Lives. After losing a "life", while Cats of Ulthar could continue the fight, and retaliate immediately, they never do, instead preferring to leave to quietly contemplate what they almost lost, and what they did lose, for quite some time.
Slippery: Cats of Ulthar roll 15 dice to avoid being grappled or escape from a grapple. Additionally, the Reach bonus of any creature adjacent to a Cat of Ulthar is negated if and when that creature attacks the Cat.
Description: It wouldn't be hard for the ignorant to mistake this creature for a completely ordinary, helpless, harmless house cat--almost always black in color. It has the exact same size, shape, general appearance and basic personality. Generally speaking, cats of Ulthar allow others to assume they are nothing but ordinary housecats, as this suits their purposes fine--and they view ordinary housecats as closer to equals than most other bloodlines. Although sometimes, there is a small hint, as certain cats of Ulthar like to "wear" their status in the form of brilliant gold and rare diamond jewelry, collars, and bangles, and woe be it to the adventure who tries to relieve them of these treasures.
Cats of Ulthar differ from ordinary housecats in many ways. They can speak fluently (and charmingly) in the tongues of all the major bloodlines, for one thing. For another, they are all immortal, heroic questing warrior-poet princes and exiles, hailing from the distant land of Ulthar, in an area of the Splinter "many, many levels away". The Cats of Ulthar are a full shape-shifting bloodline, and can assume a man-feline form and a devilishly handsome human form, although they rarely deign to do so; they prefer to remain in their beast form at all times out of tradition. Many mistakenly believe them to be a "lost" bloodline like the Pyx and the Tauros, and they allow this misunderstanding as well as it suits them.
Avatars who, believing a Cat of Ulthar to be an ordinary cat, help it, have made an almost unthinkably powerful friend; Avatars, believing a Cat of Ulthar to be an ordinary cat, refuse it aid, ignore it, or worse, mistreat it, have made an unbelievably dangerous enemy, and perhaps their very last mistake. The most experienced Players and other native adventurers in the Realm have developed the habit of treating cats with kindness, just in case, just on the off chance. Either way, for good or ill, the Cats of Ulthar pay their debts.
Not PC playable, sadly. Far too powerful for that.